Dunno if the update really made the hitboxes that much more accurate, but for me there was a "hidden" update and its sth like:
Code:
Fixed the scattergun. It now hits what you're aiming at.
Maybe i should try this, see if it's improved. I cnt be the only one to notice something fishy, glad someone else has said something for a change.
Anyone else get meleed out of range when running backwards, when the guy couldn't hit you/shouldn't be able to, you're backpeddling and you still get meleed? really frustrating. I compare it to counter strike, when you hit someone you know they're there, but in tf2 it sometimes seems like they're not where you see them. I wonder if it's my rates or whatever? But since i don't really understand what rates are D: i just play.