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Blogpost about the new dropsystem https://forum.specialattack.net/viewtopic.php?t=5583 |
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Author: | DoubleJ [ 30 May 2009, 14:13 ] |
Post subject: | Re: Blogpost about the new dropsystem |
Did you notice the amount you need for an unlock. Get 5, 11 or 17. Which is way less then on the other packs. TheVortessence wrote: Quote: Team Fortress 2 Update Released Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables Arena Mode Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off Added tf_arena_round_time to set a timelimit on the round Added the userid of the player who built the teleporter to the "player_teleported" event Fixed player killed event causing server crash Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled Fixed the Ambassador not doing damage to buildings Fixed Spies disguised as their own team not drawing blood effects Fixed players killed by flaming arrows not showing the appropriate death icon Valve have now given players the option to get unlocks by either picking them up over time OR by collecting achievements. Thank you so much Valve!!! ![]() |
Author: | TheVortessence [ 30 May 2009, 16:46 ] |
Post subject: | Re: Blogpost about the new dropsystem |
DoubleJ wrote: Did you notice the amount you need for an unlock.
That's true. They probably lowered the number of achievements needed for each milestone so that it is as easy to get the milestones as it is to get the unlocks from picking them up.
Get 5, 11 or 17. Which is way less then on the other packs. TheVortessence wrote:
http://store.steampowered.com/news/2545/ Valve have now given players the option to get unlocks by either picking them up over time OR by collecting achievements. Thank you so much Valve!!! ![]() |
Author: | DoubleJ [ 31 May 2009, 12:07 ] |
Post subject: | Re: Blogpost about the new dropsystem |
TheVortessence wrote: DoubleJ wrote: Did you notice the amount you need for an unlock.
That's true. They probably lowered the number of achievements needed for each milestone so that it is as easy to get the milestones as it is to get the unlocks from picking them up.Get 5, 11 or 17. Which is way less then on the other packs. |
Author: | Lim-Dul [ 31 May 2009, 15:03 ] |
Post subject: | Re: Blogpost about the new dropsystem |
Nah, the milestones are easy enough to get as it is and in the case of the Spy and Sniper are actually EASIER to achieve than waiting for the unlocks. Apparently the average time needed to get an item (considering 25 minute checks with increasing probability) is 1 hour 40 minutes - and you don't know if you won't get a duplicate. And you get items from other classes as well. |
Author: | DoubleJ [ 01 Jun 2009, 15:30 ] |
Post subject: | Re: Blogpost about the new dropsystem |
[SpA]Lim-Dul wrote: Nah, the milestones are easy enough to get as it is and in the case of the Spy and Sniper are actually EASIER to achieve than waiting for the unlocks.
Because you have no difficulty in obtaining the achievemnts of the other classes, some, like me, do have difficulties.Apparently the average time needed to get an item (considering 25 minute checks with increasing probability) is 1 hour 40 minutes - and you don't know if you won't get a duplicate. And you get items from other classes as well. Medic and Pyro achievements, I have enough for all weapons. However for Heavy I have not enough and for scout I have absolutely none. Simply because of the time I do stick into them is not enough to get an achievement. And although some can be obtained by playing the class a lot, in my 'world' it would simply mean that with achievements, I would not get both the heavy/spy/scout unlocks in the next years. |
Author: | Lim-Dul [ 01 Jun 2009, 15:36 ] |
Post subject: | Re: Blogpost about the new dropsystem |
Well - hence you have the drop system now and will get the weapons eventually. ^^ Anyways - if you're that desperate you can always use the Steam Achievement Manager - a proggy I used before the drop system. By the way - some interesting graphs compiled by the author of the Fake Idling program - stats from one day of drops, although the total number of items exceeds 1.000.000 now. ![]() ![]() ![]() ![]() Source: http://www.sourceop.com/modules.php?nam ... pic&t=1627 |
Author: | [SpA]Minimoose! [ 01 Jun 2009, 16:13 ] |
Post subject: | Re: Blogpost about the new dropsystem |
Awesome work that guy is doing. |
Author: | sebas [ 01 Jun 2009, 16:30 ] |
Post subject: | Re: Blogpost about the new dropsystem |
Yet some people have all the hats, haha. ![]() |
Author: | [SpA]Blackhawk [ 02 Jun 2009, 12:26 ] |
Post subject: | Re: Blogpost about the new dropsystem |
Looks like Valve did a nice thing on the drop rate... very equal with a little tendency to the newer stuff. |
Author: | Traget [ 06 Jun 2009, 19:46 ] |
Post subject: | Re: Blogpost about the new dropsystem |
I still want my godamned fro >:( |
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