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Global Shop - Resource Prices
https://forum.specialattack.net/viewtopic.php?t=8797
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Author:  prototypedesign [ 10 Dec 2010, 05:05 ]
Post subject:  Re: Global Shop - Resource Prices

I thought it was common practice for Haf to put some of everything in the shop so that we could buy it, but not so much that we could just buy tons and tons.

Author:  Hafnium [ 10 Dec 2010, 05:34 ]
Post subject:  Re: Global Shop - Resource Prices

Give me a buy/sell price and I'll implement within 24 hours. The only reason we have so few items is I really do lack insight into the economy of SMP. If someone wrote up a list, I would implement it. Seriously. I just don't have the time to deal with EVERYTHING.

Author:  [SpA]JuncoPartner [ 10 Dec 2010, 12:10 ]
Post subject:  Re: Global Shop - Resource Prices

Would be any help if you multiplied the prices by 10 on Ollie's list as a reference, and the base a list on that.

Then if anyone was unhappy about the prices, a bit of tweaking can be done, until we've got a list of reasonable prices.

Author:  Hafnium [ 10 Dec 2010, 15:31 ]
Post subject:  Re: Global Shop - Resource Prices

Shop is down untill a potential duping glitch gets fixed, but I'll look at it later.

Author:  Thaw111 [ 20 Dec 2010, 19:28 ]
Post subject:  Re: Global Shop - Resource Prices

kattoo wrote:
From my understanding the general consensus is that we're using the list that Ollie created, no? In which case a stack of cobblestone is worth 7$, if we're using yours, however, true enough :) My only concern though is what's going to happen with the profit made by the shop - how about we make a lottery once in a while and the winner takes, say, 1/2 of it (but in return is obliged to build something awesome or contribute to the SMP society :P)? :)
A bit late really, but i think that the money should still be stored- and just be given out for public stuff- i.e Cities, Roads, railways ect so people dont really have to build out of there own pocket.

Author:  RedFollower [ 07 Jan 2011, 07:53 ]
Post subject:  Re: Global Shop - Resource Prices

Now that this duping glitch is long gone, I want to see more items in /Shop.

Also: first post.

Author:  Hafnium [ 07 Jan 2011, 21:33 ]
Post subject:  Re: Global Shop - Resource Prices

I want to get redstone, diamonds, iron, gold, and food into the shop.

I need base prices for:

Redstone Dust (Stack)
Diamond (Stack)
Iron Ore (Stack)
Iron Ingot (Stack)
Gold Ore (Stack)
Gold Ingot (Stack)
Uncooked Pork
Cooked Pork
Bread
Apple
Golden Apple

I know buying and selling diamonds in stacks could be a pain, but I want to keep the system as uniform as possible.

Author:  prototypedesign [ 08 Jan 2011, 00:12 ]
Post subject:  Re: Global Shop - Resource Prices

Food: Maybe 10x(2.5xhearts+hearts^2)?

Diamond (stack): $5000
Iron Ore (Stack): $750
Iron Ingot (Stack): $1000
Gold Ore (Stack): $900
Gold Ingot (Stack): $1250

Author:  RedFollower [ 08 Jan 2011, 16:11 ]
Post subject:  Re: Global Shop - Resource Prices

prototypedesign wrote:
Food: Maybe 10x(2.5xhearts+hearts^2)?

Diamond (stack): $5000
Iron Ore (Stack): $750
Iron Ingot (Stack): $1000
Gold Ore (Stack): $900
Gold Ingot (Stack): $1250

That for Buying or selling?

Author:  prototypedesign [ 08 Jan 2011, 17:37 ]
Post subject:  Re: Global Shop - Resource Prices

Buying. I thought the general rule was that selling was about half?

Author:  Hafnium [ 08 Jan 2011, 19:28 ]
Post subject:  Re: Global Shop - Resource Prices

I was going to make it more of a buying at 1.25 * Base and selling at .75 * Base.

Author:  prototypedesign [ 08 Jan 2011, 22:20 ]
Post subject:  Re: Global Shop - Resource Prices

Ah. Then my prices may be high.

Author:  Fehzor [ 14 Jan 2011, 15:38 ]
Post subject:  Re: Global Shop - Resource Prices

But... porks don't stack, and I doubt anyone would want to go with an empty inventory with the idea of buying 64 porks, and then taking what they can.

Author:  prototypedesign [ 15 Jan 2011, 00:01 ]
Post subject:  Re: Global Shop - Resource Prices

Actually, Fehz, when you buy, it may stack from the shop.

Author:  Hafnium [ 15 Jan 2011, 07:15 ]
Post subject:  Re: Global Shop - Resource Prices

This is all moot, seeing as we're off hmod now. :P We'll see how whatever economy plugin we switch to ends up working.

Author:  prototypedesign [ 15 Jan 2011, 14:22 ]
Post subject:  Re: Global Shop - Resource Prices

ARGH, I keep forgetting about that. For what it's worth, Muffin looks promising for the compatibility. They've already got stuff like Minecart Mania.

EDIT: If you're using an older version, since they changed the structure to the new one (looks like a 5-second fix if you know what you're doing).

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