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[SMP] Xesdrail Inc. Railway System https://forum.specialattack.net/viewtopic.php?t=9007 |
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Author: | Xesdra [ 10 Dec 2010, 06:37 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Because Aperture needs 2 HUBs right? |
Author: | PetePorty [ 10 Dec 2010, 15:27 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Just make the hub down and get a damn water elevator. |
Author: | Hafnium [ 10 Dec 2010, 15:33 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Not two hubs... Aperture has two stations and a track switch. Hubs are VERY different. |
Author: | prototypedesign [ 11 Dec 2010, 01:05 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Plus, would you wanna climb up to there? Or back down? |
Author: | computerhead [ 11 Dec 2010, 03:53 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
to use the tracks would only take 30 seconds while a water elevator would probably take over a minute and ladders aren't much better . |
Author: | Ollieboy [ 11 Dec 2010, 09:12 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
It's similar to the Tombstone stop. You stop and press a button to either Aperture Uptown or Downtown. I think it looks cool and he is BUYING it, not just getting it. |
Author: | Xesdra [ 11 Dec 2010, 13:04 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Do both of the stations link to the outer hub? Or do you have to back out of Uptown, go back to Downtown and then continue to the hub, or vice versa? |
Author: | prototypedesign [ 11 Dec 2010, 19:19 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Guessing by the diagram, the upper city would be its own divergent track, and the lower would be more like Tombstone's standard stop. I mean, I'm no rocket scientist, but that's what it looks like to me. |
Author: | Glitch1500 [ 12 Dec 2010, 07:54 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Hey Ollie, I have a small request. So there is the Glitch Station, and the Loco Station. The Loco Station is on the island I have built everything on, from the Glitchrace, the Glitchrails, the Glitchbase, etc. So I was wondering, could we switch the names around, so the station that has all my stuff on it could be called the Glitch Station, and where ever the Glitch Station is, it could be called the Loco Station. This wont affect anything, just 4 signs which are easily replacable. Loco agreed on Mumble. |
Author: | Ollieboy [ 12 Dec 2010, 08:42 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
prototypedesign wrote: Guessing by the diagram, the upper city would be its own divergent track, and the lower would be more like Tombstone's standard stop. I mean, I'm no rocket scientist, but that's what it looks like to me.
That's exactly what it is. There will be a similar thing on the other side probably, coming from the West with the divergent track up. It is seriously a stop and press the button to either uptown or the button to downtown. It's no big thing at all. Downtown will also have a quick stop. Either way, computerhead is PAYING for this, not getting this. If he weren't selling such ridiculously priced lots perhaps I would reconsider something but I'm not doing all that work for free.Glitch1500 wrote: Hey Ollie, I have a small request. So there is the Glitch Station, and the Loco Station. The Loco Station is on the island I have built everything on, from the Glitchrace, the Glitchrails, the Glitchbase, etc. So I was wondering, could we switch the names around, so the station that has all my stuff on it could be called the Glitch Station, and where ever the Glitch Station is, it could be called the Loco Station. This wont affect anything, just 4 signs which are easily replacable. Loco agreed on Mumble.
Sure no worries I guess IF you pose a good answer to this: Just to ask; since when is there a Glitch Station? All I know of is the Hafnium and Loco station, and that is because they both did a fuckload of work building each. In fact Loco has been helping me directly for quite a while, and built 3 HUBs by himself. Hafnium wired up and tracked up at least 1 of them and (because I haven't been on and won't be able to for a little bit) possibly more. |
Author: | Glitch1500 [ 12 Dec 2010, 09:21 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
I'm not sure, I logged in and Loco asked me to tp to him, and it was there. |
Author: | computerhead [ 12 Dec 2010, 10:01 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Ollieboy wrote: Either way, computerhead is PAYING for this, not getting this. If he weren't selling such ridiculously priced lots perhaps I would reconsider something but I'm not doing all that work for free.
Just would like to let you now those prices are only high because its "Aperture Uptown""Aperture Downtown" Will have much cheaper lots around 50% cheaper than the current prices. |
Author: | Glitch1500 [ 12 Dec 2010, 10:24 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
computerhead wrote: Ollieboy wrote: Either way, computerhead is PAYING for this, not getting this. If he weren't selling such ridiculously priced lots perhaps I would reconsider something but I'm not doing all that work for free.
Just would like to let you now those prices are only high because its "Aperture Uptown""Aperture Downtown" Will have much cheaper lots around 50% cheaper than the current prices. |
Author: | Ollieboy [ 12 Dec 2010, 12:26 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
computerhead wrote: Ollieboy wrote: Either way, computerhead is PAYING for this, not getting this. If he weren't selling such ridiculously priced lots perhaps I would reconsider something but I'm not doing all that work for free.
Just would like to let you now those prices are only high because its "Aperture Uptown""Aperture Downtown" Will have much cheaper lots around 50% cheaper than the current prices. |
Author: | Lord_Sniper [ 12 Dec 2010, 15:55 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
something is wrong with the carts/the new boosters. i tested the trip from rozzlordia to teufort, arrived, right-clicked to get out, died and lost my inventory i tested the underwater-rail between robblerouser`s island and mine and though it`s a 20 second ride, i also died and lost my inventory, but even worse, robblerouser, who just stood there watching during my ride, stepped onto the rails and also ded with losing his inventory... |
Author: | Hafnium [ 12 Dec 2010, 17:22 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
The people that make minecart mania made moving carts do damage. >.> It appears to be killing people who leave moving carts, or people that just push carts. I will get on this. EDIT: Minecarts are no longer deadly. >.> |
Author: | Ollieboy [ 13 Dec 2010, 00:26 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Have you ever driven so fast that you just get out and fucking DIE?! |
Author: | Glitch1500 [ 13 Dec 2010, 00:33 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Ollieboy wrote: Have you ever driven so fast that you just get out and fucking DIE?!
LOL that made my day! And I only just woke up.
|
Author: | Xesdra [ 13 Dec 2010, 05:50 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
@Haf, GOOD it means people can't get out in the middle of the track without dying. Activate the random empty cart disappear thing too, and we will be fine! |
Author: | Ollieboy [ 13 Dec 2010, 07:07 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
The momentum sticked with them and the exited at a station and died. Could be lag, could be a lot of things, but still. |
Author: | Xesdra [ 14 Dec 2010, 08:57 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Momentum sticks if you use a catcher/launcher thing? |
Author: | computerhead [ 15 Dec 2010, 11:40 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
What the hell happened when i was away for 1 day.
Also i thought the railway for aperture downtown was meant to go under the city.
|
Author: | Ollieboy [ 15 Dec 2010, 13:19 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
We used forest gen to make it prettier...you don't need to know why. Either way if you really don't want it I can get rid of it, but speaking of which; The downtown station is done in terms of technical-ness, and I wanted you to make the building itself cause its yours. |
Author: | [SpA]JuncoPartner [ 15 Dec 2010, 14:03 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Wow Ollie that's abit cold for you isn't it? ![]() Changed your trees, deal with it. |
Author: | Hafnium [ 15 Dec 2010, 19:45 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Its one of those "you had to be there" things. I will help ollie put your trees back to normal comp. ![]() |
Author: | computerhead [ 15 Dec 2010, 22:53 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Ollieboy wrote: We used forest gen to make it prettier...
Really then.
And also explain this.
|
Author: | Ollieboy [ 16 Dec 2010, 00:35 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Wtf that second one certainly wasn't me. |
Author: | computerhead [ 16 Dec 2010, 00:46 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
I have a feeling the aperture zone has been broken. |
Author: | Ollieboy [ 16 Dec 2010, 01:20 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
I'll have a look at the zone when the server comes back. Either way, how do you propose we have the station on the other side? Or do you want it under the keep and I'll remove the one in the forest? |
Author: | Ollieboy [ 21 Dec 2010, 13:01 ] |
Post subject: | Re: [SMP] Xesdrail Inc. Railway System |
Ladies and gentlemen, due to the beta downtime because of incompatible hMod stuff, Xesdrail will be delaying it's opening from Christmas Day to New Years Day. Had the update not occured the bare essentials of the connections would be created, however with 4 days of downtime these essentials will not be created. |
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