SpecialAttack.net
https://forum.specialattack.net/

Auto-Team balance idea?
https://forum.specialattack.net/viewtopic.php?t=6003
Page 3 of 3

Author:  [SpA]demm [ 22 Jul 2009, 08:05 ]
Post subject:  Re: Auto-Team balance idea?

Bartg wrote:
I tried to play medic today to see how it will affect my rank [...] ( 3 kritz 5 ubers )
Two tips for your medic tactics, since you seem to need them.

a) DON'T use critzkrieg! It's only good if you have a skilled medic that doesn't die and a skilled partner that knows how to kill. If either the medic or the partner doesn't know what to do, don't use kritzkrieg, it will get you both killed.

b) Find yourself a decent heavy and stick to him. Ignore all the whines other people might direct at you because of this. Staying with a heavy is the best way to learn how to play medic on publics.

Author:  [SpA]BAM [ 22 Jul 2009, 08:14 ]
Post subject:  Re: Auto-Team balance idea?

Getting back to the subject. In QuakeLive is a function called shuffle (you can call a vote for this), this remix the teams in a random way (doesn't count skill, afaik). Can this be possible in TF?

Author:  [SpA]Blackhawk [ 22 Jul 2009, 09:30 ]
Post subject:  Re: Auto-Team balance idea?

Code:
# Alternative kill skill calculation originally written by Ghost.
# Implemented here by Stormtrooper on Jan 7th, 2008.
# Made the 'default' skill calculations in PS3.1 on Feb 29th, 2008.
#
sub calcskill_kill_default {
        my ($self,$k,$v,$w) = @_;
        my ($kbonus, $vbonus);

        my $kskill = $k->skill || $self->{baseskill};
        my $vskill = $v->skill || $self->{baseskill};

        # don't allow player skill to go negative ...
        $kskill = 1 if $kskill < 1;
        $vskill = 1 if $vskill < 1;

        if ($kskill > $vskill) {
                # killer is better than the victim
                $kbonus = ($kskill + $vskill)**2 / $kskill**2;
                $vbonus = $kbonus * $vskill / ($vskill + $kskill);
        } else {
                # the victim is better than the killer
                $kbonus = ($vskill + $kskill)**2 / $vskill**2 * $vskill / $kskill;
                $vbonus = $kbonus * ($vskill + $self->{baseskill}) / ($vskill + $kskill);
        }

        # do not allow the victim to lose more than X points
        $vbonus = 10 if $vbonus > 10;

        $vbonus = $vskill if $vbonus > $vskill;
        $kbonus = $kskill if $kbonus > $kskill;

        # apply weapon weight to skill bonuses
        my $weight = $w->weight;
        if ($weight) {
                $kbonus *= $weight;
                $vbonus *= $weight;
        }

        $kskill += $kbonus;
        $vskill -= $vbonus;

        $k->skill($kskill);
        $v->skill($vskill);
}
     
A new player can raise in "skill" fast, if he kills high ranked players, but these don't loose that much points due to the limit... although you could argue if the limit should be after the weapon weight.

Author:  Crovax20 [ 22 Jul 2009, 09:32 ]
Post subject:  Re: Auto-Team balance idea?

There will be no votes on our servers

Was the last thing I heard Saint say. I also heard he is a pretty good authority on what happens

Using Psychostats for balancing teams would be fine. Even though it doesn't give an indication of skill, we all know that most of the people in the top 20 play classes that could be very usefull for the ZOMG WE ARE GETTING OWNED TEAM. Most of the top 20 plays soldier/demo/medic/heavy quite well.

Oh yeah and this topic is about AUTO BALANCING FEATURES. Not PSYCHOSTATS STAT CALCULATION

Author:  [SpA]Blackhawk [ 22 Jul 2009, 09:37 ]
Post subject:  Re: Auto-Team balance idea?

[SpA]Crovax20 wrote:
AUTO BALANCING FEATURES. Not PSYCHOSTATS STAT CALCULATION
So what? Both topics are already talked to death... twice. :|

Author:  [SpA]Minimoose! [ 22 Jul 2009, 09:50 ]
Post subject:  Re: Auto-Team balance idea?

[SpA]Blackhawk wrote:
[SpA]Crovax20 wrote:
AUTO BALANCING FEATURES. Not PSYCHOSTATS STAT CALCULATION
So what? Both topics are already talked to death... twice. :|
Also psychostats has been relevant to some of the suggestions :roll:

Author:  Bartg [ 22 Jul 2009, 12:50 ]
Post subject:  Re: Auto-Team balance idea?

[SpA]demm wrote:
Bartg wrote:
I tried to play medic today to see how it will affect my rank [...] ( 3 kritz 5 ubers )
Two tips for your medic tactics, since you seem to need them.

a) DON'T use critzkrieg! It's only good if you have a skilled medic that doesn't die and a skilled partner that knows how to kill. If either the medic or the partner doesn't know what to do, don't use kritzkrieg, it will get you both killed.

b) Find yourself a decent heavy and stick to him. Ignore all the whines other people might direct at you because of this. Staying with a heavy is the best way to learn how to play medic on publics.
I know more or less how to play medic, problem was only decent player on my team to heal was Wildblaze, and he went sniper after few minutes :( Rest of the team was just bunch of backburner pyros, spies engis and scouts.

Author:  [SpA]Censor3000 [ 22 Jul 2009, 13:11 ]
Post subject:  Re: Auto-Team balance idea?

What I do is just click the auto assign as soon as I join without looking at the teams. That way if I'm on the losing team then so be it.

I do agree though that it sometimes can be annoying. I remember that someone brought a map once and it ended on badlands in about 10 minutes.

But tbh I think it's good for community players to face a stacked team sometimes as I felt when I was a community player before SPA, that it helped me become better at the game and helps your skill on stats etc.

Author:  [SpA]Johnny [ 22 Jul 2009, 14:04 ]
Post subject:  Re: Auto-Team balance idea?

I always choose auto assign and try to give suggestions to the team like : " We need a medic guys !! " :ugly: ( if the team doesn't have one already, a team without a medic is fail ) and if they don't listen to me i'l go medic myself and try not to get killed to often. :mrgreen:

Author:  Mint [ 22 Jul 2009, 15:31 ]
Post subject:  Re: Auto-Team balance idea?

[SpA]demm wrote:
Bartg wrote:
I tried to play medic today to see how it will affect my rank [...] ( 3 kritz 5 ubers )
Two tips for your medic tactics, since you seem to need them.

a) DON'T use critzkrieg! It's only good if you have a skilled medic that doesn't die and a skilled partner that knows how to kill. If either the medic or the partner doesn't know what to do, don't use kritzkrieg, it will get you both killed.

b) Find yourself a decent heavy and stick to him. Ignore all the whines other people might direct at you because of this. Staying with a heavy is the best way to learn how to play medic on publics.
not true, best way is to run around randomly with your needlegun and do nothing but spycheck, trust me your team benefits from this a lot more than if you were healing.....

Author:  [SpA]Mr.green [ 22 Jul 2009, 20:22 ]
Post subject:  Re: Auto-Team balance idea?

[SpA]Mint wrote:
[SpA]demm wrote:

Two tips for your medic tactics, since you seem to need them.

a) DON'T use critzkrieg! It's only good if you have a skilled medic that doesn't die and a skilled partner that knows how to kill. If either the medic or the partner doesn't know what to do, don't use kritzkrieg, it will get you both killed.

b) Find yourself a decent heavy and stick to him. Ignore all the whines other people might direct at you because of this. Staying with a heavy is the best way to learn how to play medic on publics.
not true, best way is to run around randomly with your needlegun and do nothing but spycheck, trust me your team benefits from this a lot more than if you were healing.....
isnt that the pyros job? :wink:

Author:  [SpA]Minimoose! [ 22 Jul 2009, 22:50 ]
Post subject:  Re: Auto-Team balance idea?

Mr.green wrote:
[SpA]Mint wrote:
not true, best way is to run around randomly with your needlegun and do nothing but spycheck, trust me your team benefits from this a lot more than if you were healing.....
isnt that the pyros job? :wink:
No... pyro's are only on the team to use blow back continually and spam flares. (Because these two things rock :rock:)

Author:  Bartg [ 23 Jul 2009, 02:52 ]
Post subject:  Re: Auto-Team balance idea?

I played 4 maps as medic, collected few hundreds assists and my skill went up by almost 500 :roll:

Author:  [SpA]Minimoose! [ 23 Jul 2009, 09:37 ]
Post subject:  Re: Auto-Team balance idea?

Bartg wrote:
I played 4 maps as medic, collected few hundreds assists and my skill went up by almost 500 :roll:
And it's as easy as that... :ugly:

Author:  Bartg [ 24 Jul 2009, 23:59 ]
Post subject:  Re: Auto-Team balance idea?

Heh psychostats maker probably is playing medic only, cause in 4 days of mostly playing medic my skill is +1500.

Author:  [SpA]Neoflo [ 25 Jul 2009, 00:22 ]
Post subject:  Re: Auto-Team balance idea?

you find the tips bart ;) rlly easy by this way :4

Author:  Bartg [ 25 Jul 2009, 01:35 ]
Post subject:  Re: Auto-Team balance idea?

Not that I care about the rank, I only care about this http://stats.specialattack.net/weapon.php?id=27 :ugly:

Author:  [SpA]Minimoose! [ 25 Jul 2009, 10:07 ]
Post subject:  Re: Auto-Team balance idea?

After complaining so much about it, I don't think you can pull off the stance of 'I didn't care anyway' :mrgreen:

Author:  Bartg [ 25 Jul 2009, 14:48 ]
Post subject:  Re: Auto-Team balance idea?

Ok you got me - my plan is to play medic until I can throw you out of first place :ugly:

Page 3 of 3 All times are UTC+02:00

Powered by phpBB® Forum Software © phpBB Limited