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CP_Indulge, NOW FINAL https://forum.specialattack.net/viewtopic.php?t=6122 |
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Author: | vilepickle [ 03 Nov 2009, 04:24 ] |
Post subject: | Re: CP_Indulge, New Map |
[Map Release] cp_indulge FINAL 1.0 Finally final! Indulge is a completely original, Sawmill-themed 5CP map that is very fun on public servers. It does not stalemate as much as traditional 5CP maps on public servers, and uses height more than most 5CP maps. The map comes off the heels of my other 5CP map that has made it into many leagues. I consider Indulge to be a refinement of my experience on cp_follower, and playtesting has shown the map has a lot of variation and strategies. The development cycle was long, and there was plenty of time for anyone who wished to submit their feedback. I listened to everyone, even if they did present things that weren't implemented. Download/Screenshots: http://www.vilepickle.com/map/screens/tf2_cp_indulge FINAL 1.0 CHANGES/FIXES: -Fixed clipping bug at CP2 at the top of a building -Various lighting and detail tweaks -Made lamp outside from CP2 to CP3 solid to stand on -Made the CP1 route added in RC3 wider near the end -Made the CP3 - CP4 left side route more visible with arrow -Made health pack near CP2 more visible with decals -Made CP2 ramps around the point into steps (still act as ramps, visual change only) -Reduced saw "spinning" sound (it got a little annoying), the damaging sound is still full volume |
Author: | [SpA]Blackhawk [ 03 Nov 2009, 10:10 ] |
Post subject: | Re: CP_Indulge, NOW FINAL |
Sweet! I'm sure we'll put it onto our servers. ![]() |
Author: | annarack [ 03 Nov 2009, 10:26 ] |
Post subject: | Re: CP_Indulge, NOW FINAL |
A fine map it is... test it we will |
Author: | [SpA]SaintK [ 03 Nov 2009, 17:10 ] |
Post subject: | Re: CP_Indulge, NOW FINAL |
I haven't had a chance to play this map yet. Need your opinions. Permanent place in mapcycle, or spapoints only? |
Author: | Bartg [ 03 Nov 2009, 17:22 ] |
Post subject: | Re: CP_Indulge, NOW FINAL |
Previous version were worth place in regular mapcycle imo, will test final one ![]() |
Author: | [SpA]Repel [ 03 Nov 2009, 17:24 ] |
Post subject: | Re: CP_Indulge, NOW FINAL |
I think it should replace HooDoo |
Author: | [SpA]BAM [ 03 Nov 2009, 20:28 ] |
Post subject: | Re: CP_Indulge, NOW FINAL |
good ideea ![]() |
Author: | [SpA]SaintK [ 05 Nov 2009, 13:14 ] |
Post subject: | Re: CP_Indulge, NOW FINAL |
This map is now permanently in the mapcycle, and availible in spapoints during day time. |
Author: | [SpA]ArchLurker_Chad [ 05 Nov 2009, 23:55 ] |
Post subject: | Re: CP_Indulge, NOW FINAL |
Splendid! I like the map quite a bit :) |
Author: | BigBadaBoom [ 06 Nov 2009, 08:25 ] |
Post subject: | Re: CP_Indulge, NOW FINAL |
Once you get to know it a bit (the signs confused me at first) its great fun! |
Author: | Marmelada [ 06 Nov 2009, 09:55 ] |
Post subject: | Re: CP_Indulge, NOW FINAL |
A custom I like in rotation. ![]() Thank you Saint. |
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