Its FIVE points for a domination according to that chart you posted and THREE for a medic assist.

Also, describing something as quantitative does not increase its validity. Of course its quantitative - its a system based on numbers. My point is that the numbers on which its based are violently skewed towards certain types of play.
Sorry my bad, the list has TWO dominations on it... which is weird,... (one just Domination = 5pts and the Other Domination (4kills) = 3pts.???.. if someone could explain that to me, id appreciate it lol!)
LOL, i know what quantitative means smart arse

just the point is, numbers don't lie. (The only thing that effects the data is the point allocation system as it was devised by the a human). Im not sure either if the stats scramble works off "per Class" data too, so it for example, might not move you because you are playing engy and perhaps not scoring much in game, but then switches you when you change to medic because the stat data knows you will unbalance the round?!?!

personally it would be nice to see it in action, then make a more informed opinion on it.
Furthermore (and this is the cold, hard, bitter fact of the matter) a team will lose without question or hesitation if they have too many spies or snipers whereas the the converse is simply never true.
As much as i hate having 5 snipers on a team (no idea why that isnt capped) on rare occasions it had worked (bart, remember upward? ^^) but yeah its not good. But wouldn't the stat scramble split up those classes with high points so both teams would have high scoring snipers... isn't that some form of balance already?!
Spy and sniper are absolutely the easiest of easy modes at their most basic level and yet they are the ones most likely to rank highly on a board and so they are the ones that have good stats. I am not saying the classes are useless: far from it. A good spy or sniper (or two even) can be an enormous boon to the team, but right now I would take any other class in any given game as so few people play them well.
IMO, depends on the player how easy it is. Spy is a completely different style of gameplay, and its not easy. Sure, it is easy if you get that type of nub spy who cloaks, hides in a corner, and stabs one guy before having every single inch of his body raped by the rest of the opposing team; and the ones that LOUDLY uncloak behind me. But i've spec'd some of the good spies and there is a lot of things they need to constantly addressing as they play - i wouldnt call that easy. Sniping is easy, point and shoot - granted. The difficulty lies in choosing targets, and not being spy fodder (plus trying to be useful when you have 4 other snipers playing with you who are shit and or give away your position all the time) Plus i REFUSE to use razorback, a) for the added difficulty, b) its FUCKING LAME c) see B. Plus it becomes difficult when you are trying to eliminate enemies that might hinder the teams efforts all the while juggling a sniper battle with a skilled enemy sniper, AND spy checking constantly.
I say we give it a try, before we argue it out the door. OFC im skeptical too, but it sounds better than the last system as it might use the quantitative data.