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SMP Arena https://forum.specialattack.net/viewtopic.php?t=10155 |
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Author: | .surferdudeX [ 05 Apr 2011, 04:04 ] |
Post subject: | SMP Arena |
I'll be honest, I havn't bought the game cause im cheap but, i kinda have an idea for an SMP map. not rlly a whole map but kind of an arena to battle monsters. I just have 1 question and if the answers no then forget about it. Can you guys spawn monster spawners (all types) in SMP? |
Author: | Scrathy [ 05 Apr 2011, 04:08 ] |
Post subject: | Re: SMP Arena |
We can spawn monsters but lim doesn't like that. If it is in a controlled environment then maybe... The only monster spawning blocks spawn pigs.(Please feel free to rage at my possible mistake) Though I thoroughly like this idea. Maybe set it up this way: You are given a choice of weapons like a stick or bone etc and you have to use your skill and determination to slay the monsters we throw at you. If you manage to survive it all or not die past the set amount of lives(if we set any), then you will get a reward! |
Author: | .surferdudeX [ 05 Apr 2011, 04:12 ] |
Post subject: | Re: SMP Arena |
Exactly what i was thinking. I was gunna put a giant chest full of Swords, Arrows, and Bows. No armor allowed. it could be a 1 players survival or a 2 players "who can last longer". |
Author: | Hafnium [ 05 Apr 2011, 04:35 ] |
Post subject: | Re: SMP Arena |
Or you could use mob spawning ICs from pailstone. ![]() |
Author: | .surferdudeX [ 05 Apr 2011, 04:43 ] |
Post subject: | Re: SMP Arena |
like i said. i dont have smp ![]() |
Author: | KingCrab72 [ 05 Apr 2011, 04:45 ] |
Post subject: | Re: SMP Arena |
[SpA]Hafnium wrote: Or you could use mob spawning ICs from pailstone.
Aye, the wonders of pailstone
![]() |
Author: | .surferdudeX [ 05 Apr 2011, 04:56 ] |
Post subject: | Re: SMP Arena |
thanks crabby. now im rlly lost :l |
Author: | .surferdudeX [ 05 Apr 2011, 05:35 ] |
Post subject: | Re: SMP Arena |
Scrathy wrote: We can spawn monsters but lim doesn't like that. If it is in a controlled environment then maybe... o and yeah it will be. like any call of duty maps the players will be trapped in a medium sized area with no possible escape ,other than if this does make it to SMP, the doors where people will enter the arena.
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Author: | intertoothh [ 05 Apr 2011, 12:59 ] |
Post subject: | Re: SMP Arena |
[SpA]Hafnium wrote: Or you could use mob spawning ICs from pailstone.
Did you disabled the 'drops' from those mobs? ![]() Otherwise it would be a nice place to farm. ![]() |
Author: | .surferdudeX [ 05 Apr 2011, 16:18 ] |
Post subject: | Re: SMP Arena |
or we could make a darkroom monster spawner and using redstone, control doors to open it when the player is ready |
Author: | Hafnium [ 05 Apr 2011, 18:10 ] |
Post subject: | Re: SMP Arena |
I'll have to make a super special listener for that inter. ![]() |
Author: | .surferdudeX [ 05 Apr 2011, 18:41 ] |
Post subject: | Re: SMP Arena |
i put that in mind too. theres a giant ceiling over the map so they cant burn and so my eyes dont fry. |
Author: | intertoothh [ 06 Apr 2011, 09:25 ] |
Post subject: | Re: SMP Arena |
Cant you just add a new mobtype? As in: class pailstoneCreeper extends bukkitCreeper { public function getLoot(eSender) { return null; } } |
Author: | Hafnium [ 06 Apr 2011, 13:23 ] |
Post subject: | Re: SMP Arena |
That would be incredibly awesome. Unfortunately, I think its going to be more along the lines of recording the entity ID of all mobs it creates and listening for their death, then stopping the drop. I have to look into what happens hook-wise when mobs unload. |
Author: | Scrathy [ 06 Apr 2011, 13:30 ] |
Post subject: | Re: SMP Arena |
What is wrong with the monsters dropping loot? I think its also a nice little reward for the participants. Just dont allow people inside until a certain time of day (in real life) so they cant constantly farm for the items. |
Author: | intertoothh [ 06 Apr 2011, 13:41 ] |
Post subject: | Re: SMP Arena |
Well, more people wanna use the mobspawner. If there is no loot, there is less problem to use it. As you cant farm them. supop+ should still be able to place them with loot. |
Author: | .surferdudeX [ 06 Apr 2011, 19:05 ] |
Post subject: | Re: SMP Arena |
Like scrathy said, what I was thinking about it locking the area where the monsters spawn from with iron doors connected to a switch by redstone. the room where the switch is the start the map is locked by a password protected door and only certain people know the password so only certain people can rlly turn on the arena. |
Author: | intertoothh [ 07 Apr 2011, 11:29 ] |
Post subject: | Re: SMP Arena |
Thats a solution ![]() Do you have a location allready where to build it? Maybe we can link it with my themepark. |
Author: | .surferdudeX [ 07 Apr 2011, 17:44 ] |
Post subject: | Re: SMP Arena |
ATM its in Veteran24. If you wanna see it you cant miss it. It's in one of the corners but right now its covered by a giant hollow cuboid. just go inside it and its there. |
Author: | Fehzor [ 10 Apr 2011, 08:51 ] |
Post subject: | Re: SMP Arena |
You could make them drop slimeballs or some other item that does nothing, if you want to keep the economy/Not-Cheating-Ness in tact. |
Author: | .surferdudeX [ 10 Apr 2011, 21:56 ] |
Post subject: | Re: SMP Arena |
I think instead of slimeballs they should drop eggs considering they are the most annoying and useless thing in the game XD |
Author: | cmanrocks500 [ 10 Apr 2011, 22:15 ] |
Post subject: | Re: SMP Arena |
Eggs are used in making cakes that heal 9 hearts.. |
Author: | .surferdudeX [ 10 Apr 2011, 22:33 ] |
Post subject: | Re: SMP Arena |
o ya...forgot about those. |
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