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TF2 dodgeball updated
https://forum.specialattack.net/viewtopic.php?t=10800
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Author:  [SpA]SaintK [ 05 Jun 2011, 14:43 ]
Post subject:  TF2 dodgeball updated

Quote:
Version 1.3.1 has been released.

New cvars (see the first post for details):

sm_dodgeball_check_map
sm_dodgeball_force_class
sm_dodgeball_force_loadout
sm_dodgeball_deflect_players
sm_dodgeball_nuke_radius


Bug fixes:

Fixed peoples precious hats getting removed.
Fixed an issue that could cause TFDodgeball’s player hooks not to work (should fix issues regarding class limits and getting regular weaponry).
Fixed console spam regarding edicts not being marked as changed.
Nuke models larger than the sentry rocket model should now work better.


Update notes:

Make sure to delete tfdodgeball.ext.(dll|so) before updating, the file name has changed.
While they are still mostly untested, the issue with the snapshot builds having all player-related hooks broken is now fixed.

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