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Team Fortress Plugins https://forum.specialattack.net/viewtopic.php?t=10900 |
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Author: | annarack [ 15 Jun 2011, 13:48 ] |
Post subject: | Team Fortress Plugins |
We have implemented an AllTalk plugin onto the servers. Basically it allows you a few seconds after the end of a round or map to TAUNT THOSE LOSERS The plugin also allows AllTalk to come on when there are only a few players on the servers, but it seems to be a bit buggy atm. So we are looking into it |
Author: | matude [ 15 Jun 2011, 14:14 ] |
Post subject: | Re: Team Fortress Plugins |
Yai! I was just thinking about this kind of feature the other day. Would/will be fun to talk to everybody when there's less than 8 players or so in the server. Not that I use mic for any other purpose than making short squeaking noises. (Actually, no, I've started to use it for real purposes lately.) |
Author: | annarack [ 15 Jun 2011, 14:22 ] |
Post subject: | Re: Team Fortress Plugins |
It's set at 8 players atm So you can squeak away ^^ |
Author: | dckjns [ 15 Jun 2011, 14:40 ] |
Post subject: | Re: Team Fortress Plugins |
might want to verify that muting players still works, one of the more popular plugins for enabling/disabling all-talk resets this whenever the setting is changed (round end or if players are allowed to set this by a convar). It's the one Hampshire Heavies run if that helps |
Author: | [SpA]SaintK [ 15 Jun 2011, 15:11 ] |
Post subject: | Re: Team Fortress Plugins |
m3n wrote: might want to verify that muting players still works, one of the more popular plugins for enabling/disabling all-talk resets this whenever the setting is changed (round end or if players are allowed to set this by a convar). It's the one Hampshire Heavies run if that helps
You have any more details on this? (Not sure which plugin they use, this one comes from the spa archives)
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Author: | [SpA]JuncoPartner [ 15 Jun 2011, 15:35 ] |
Post subject: | Re: Team Fortress Plugins |
Heh interesting little feature, I think all talk should last a little longer at the end of the round, maybe until the next one begins. |
Author: | dckjns [ 15 Jun 2011, 22:41 ] |
Post subject: | Re: Team Fortress Plugins |
[SpA]SaintK wrote: m3n wrote: might want to verify that muting players still works, one of the more popular plugins for enabling/disabling all-talk resets this whenever the setting is changed (round end or if players are allowed to set this by a convar). It's the one Hampshire Heavies run if that helps
You have any more details on this? (Not sure which plugin they use, this one comes from the spa archives)Shouldn't be hard to test; mute someone using SM, wait for new round, see if he's still muted. |
Author: | [SpA]SaintK [ 15 Jun 2011, 22:46 ] |
Post subject: | Re: Team Fortress Plugins |
m3n wrote: [SpA]SaintK wrote: You have any more details on this? (Not sure which plugin they use, this one comes from the spa archives) Shouldn't be hard to test; mute someone using SM, wait for new round, see if he's still muted. We barely ever mute people anyway, and use a slightly different muting system (writes into mysql db, carries over mapchange) |
Author: | annarack [ 25 Jun 2011, 01:43 ] |
Post subject: | Re: Team Fortress Plugins |
FYI: the nextmap and nextmaps command is currently not working. We are working on fixing this problem. |
Author: | annarack [ 25 Jun 2011, 13:20 ] |
Post subject: | Re: Team Fortress Plugins |
The nextmap command is now fixed. The nextmaps still does not work, some bug in the API. We're on it |
Author: | [SpA]Blackhawk [ 25 Jun 2011, 13:32 ] |
Post subject: | Re: Team Fortress Plugins |
Hooray! |
Author: | annarack [ 25 Jun 2011, 18:24 ] |
Post subject: | Re: Team Fortress Plugins |
nextmaps is working now too |
Author: | [SpA]SaintK [ 27 Jun 2011, 17:54 ] |
Post subject: | Re: Team Fortress Plugins |
- Updated HLstatsX:CE to save the player data up to 90 day's instead of 60. - Updated sourcemod to fix the issues after last update |
Author: | [SpA]SaintK [ 28 Jun 2011, 11:40 ] |
Post subject: | Re: Team Fortress Plugins |
- Updated sourcemod to latest nightly build |
Author: | ball [ 02 Jul 2011, 15:32 ] |
Post subject: | Re: Team Fortress Plugins |
Hi, sorry for an offtopic, but idk where to post it. So, Can we have 1 Vanilla Bball2 server ? Cuz, after lately update this game mode is almost dead, because of a new Op weapons. (Reserve Shooter +++ , Market Gardener +, Liberty Launcher ++ , Splendid Screen++). Maybe make one Vanilla Bball server + equalizer + Disciplinary Action + (direct hit ) and make one Normal Bball with all unlocks. |
Author: | [SpA]SaintK [ 02 Jul 2011, 21:30 ] |
Post subject: | Re: Team Fortress Plugins |
ball wrote: Hi,
We tried this, but the plugins stripping the weapons kinda fail on us. We'll have another attempt on this soon!
sorry for an offtopic, but idk where to post it. So, Can we have 1 Vanilla Bball2 server ? Cuz, after lately update this game mode is almost dead, because of a new Op weapons. (Reserve Shooter +++ , Market Gardener +, Liberty Launcher ++ , Splendid Screen++). Maybe make one Vanilla Bball server + equalizer + Disciplinary Action + (direct hit ) and make one Normal Bball with all unlocks. |
Author: | [SpA]SaintK [ 03 Jul 2011, 13:23 ] |
Post subject: | Re: Team Fortress Plugins |
gScramble plugin has been updated, changelog; Quote: 3.0.7
- should prevent sourcetv and replay from being checked to join a team with 'select spectators' enabled - fixed the name of the zip files, lol sorry about that * fix array size issue in force balance function with select spectators enabled |
Author: | [SpA]SaintK [ 03 Jul 2011, 14:39 ] |
Post subject: | Re: Team Fortress Plugins |
New method installed for handling the reserved slots. Server is now a true 24 slots server without any hidden reserved slots. Reserved slot owners can still connect the way they have always been used too. The biggest change here is that when a reserved slot client will join, the client shortest connected without reserved slot will get dropped with a slot reservation message. Also, the replay system has been disabled across all servers to easy up the server load a bit. |
Author: | [SpA]SaintK [ 03 Jul 2011, 14:47 ] |
Post subject: | Re: Team Fortress Plugins |
- changed admin loading from mysql-threaded to mysql-prefetch in order for the new reserved slot system to work properly. |
Author: | [SpA]Dekar [ 03 Jul 2011, 15:23 ] |
Post subject: | Re: Team Fortress Plugins |
But the fake 24 slot server thing was great to bring your noob friends on the server by rejoining. |
Author: | [SpA]SaintK [ 03 Jul 2011, 15:24 ] |
Post subject: | Re: Team Fortress Plugins |
Dekar wrote: But the fake 24 slot server thing was great to bring your noob friends on the server by rejoining.
They shall now have to donate or save up spapoints and get a slot.
|
Author: | [SpA]Dekar [ 03 Jul 2011, 15:25 ] |
Post subject: | Re: Team Fortress Plugins |
Also I cant connect with "connect 85.17.60.96:27025", because the server is full. edit checking mah slot time edit2: no, still doesnt work even with 35 more days |
Author: | [SpA]SaintK [ 03 Jul 2011, 15:28 ] |
Post subject: | Re: Team Fortress Plugins |
Dekar wrote: edit checking mah slot time
What?
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Author: | [SpA]Dekar [ 03 Jul 2011, 15:29 ] |
Post subject: | Re: Team Fortress Plugins |
I looked how many days reserved slot I have left. Then bought 35 more and tried again but it still doesnt work. |
Author: | [SpA]SaintK [ 03 Jul 2011, 15:37 ] |
Post subject: | Re: Team Fortress Plugins |
Dekar wrote: I looked how many days reserved slot I have left.
It requires a mapchange for spapoints features to load now. Did you have any day's left before you extended your slot?
Then bought 35 more and tried again but it still doesnt work. |
Author: | [SpA]Dekar [ 03 Jul 2011, 16:02 ] |
Post subject: | Re: Team Fortress Plugins |
About 23 if I remember correctly. |
Author: | [SpA]SaintK [ 03 Jul 2011, 16:10 ] |
Post subject: | Re: Team Fortress Plugins |
Dekar wrote: About 23 if I remember correctly.
Can u give me a poke when you're on a server so I can do a checkup?
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Author: | [SpA]SaintK [ 03 Jul 2011, 16:20 ] |
Post subject: | Re: Team Fortress Plugins |
Fixed, thanks for reporting! |
Author: | Fenriswolf [ 03 Jul 2011, 23:54 ] |
Post subject: | Re: Team Fortress Plugins |
Mister Jane Doe tells me the server is full, although I have 2 days reserved slots left. connect 85.17.60.96:27025 Connecting to 85.17.60.96:27025... Server is full. |
Author: | [SpA]SaintK [ 04 Jul 2011, 00:19 ] |
Post subject: | Re: Team Fortress Plugins |
Fenriswolf wrote: Mister Jane Doe tells me the server is full, although I have 2 days reserved slots left.
Thanks for reporting. I think I've found the issue, calling in the help of the sourcemod coders atm to have a look at it.
connect 85.17.60.96:27025 Connecting to 85.17.60.96:27025... Server is full. |
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