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Personal Gates https://forum.specialattack.net/viewtopic.php?t=11232 |
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Author: | [SpA]bubbajim3 [ 15 Jul 2011, 20:59 ] |
Post subject: | Personal Gates |
I think that we should be able to set up personal gates from one build to another by ourselves. Such as like a portal from my winter house to my summer house. I was also told by someone that i should make a portal hub for personal portal rooms Such as, a portal leading to a cluster of Frimple's portals and another portal leading toa cluster of BLAHBLAH's portals and so on. But, i wouldn't make the portal hub if i couldn't set up portals without asking/annoying people So basically, can we set up our own personal portals, maybe even builder+ to set up a portal Or have to be taught how to do portals, then given permission I just want my own portal rights P.S. sorry for this horribly put info, but i was in a rush |
Author: | [SpA]Dolf [ 15 Jul 2011, 21:05 ] |
Post subject: | Re: Personal Gates |
I don't quite agree on this. I suppose you do not know yet that gate travelling is free only for now? If you want to get from point A to point B free, walk. Portals teleport, teleport is cheating, cheating may be griefing and griefing is no fun ![]() None of you understood a jack what I just said. |
Author: | [SpA]bubbajim3 [ 16 Jul 2011, 00:53 ] |
Post subject: | Re: Personal Gates |
Samiak_ wrote: I don't quite agree on this. I suppose you do not know yet that gate travelling is free only for now? If you want to get from point A to point B free, walk. Portals teleport, teleport is cheating, cheating may be griefing and griefing is no fun
no i understand it wont be free, but if we could set up our own portals, of course have like a rental fee for them, it would make things alot easier.
![]() None of you understood a jack what I just said. |
Author: | JMPanty [ 16 Jul 2011, 00:54 ] |
Post subject: | Re: Personal Gates |
What you said wasn't rocket science ![]() But I'd say, if you want a "personal portal" then maybe it could be on sale? And be considered a luxury item to boost the price lol |
Author: | [SpA]Howard [ 16 Jul 2011, 01:56 ] |
Post subject: | Re: Personal Gates |
Short answer - not a chance. The portals are controlled carefully for specific reasons. Having a portal to each of your mates builds would be a total farce - surely you can see that. Either way, it ain't happening. |
Author: | [SpA]Frimple [ 16 Jul 2011, 11:57 ] |
Post subject: | Re: Personal Gates |
Charging if portals are clustered thematicaly is definitely something I hadn't considered. Tollgates make changing Babels design more difficult overall, hmmmmmm |
Author: | [SpA]Howard [ 16 Jul 2011, 13:31 ] |
Post subject: | Re: Personal Gates |
I originally had the Turnstile mod in place that charged entry to certain places (thus the fence around Iron City's oprtal) but it broke. I t has however been updated... |
Author: | RoseAmazon [ 16 Jul 2011, 15:14 ] |
Post subject: | Re: Personal Gates |
Eh, I am against charging for portal/gate use. lol I can see Howard's jaw dropping and hear him sputtering now... lol I think Gates are a very cool idea, but since ptp is turned off, I think use of gates should be free, since we are making folks gate to a hub, then to their final destination, it isn't really *instant* transportation anymore, quicker? definitely, but not instant and for times when setting up a shop it could end up being pretty costly running back and forth between their home (or the nearest gate) to their shop. I know, I went back and forth at least 30 times trying to get things set up in only *1* shop the other day. Smile Howard ![]() |
Author: | [SpA]Howard [ 16 Jul 2011, 15:29 ] |
Post subject: | Re: Personal Gates |
RoseAmazon wrote: Eh, I am against charging for portal/gate use. lol I can see Howard's jaw dropping and hear him sputtering now... lol
We'll see - if the economy stays in some approximation of balance, then the gates will stay free. Certain gates will definitely be chargeable however.I think Gates are a very cool idea, but since ptp is turned off, I think use of gates should be free, since we are making folks gate to a hub, then to their final destination, it isn't really *instant* transportation anymore, quicker? definitely, but not instant and for times when setting up a shop it could end up being pretty costly running back and forth between their home (or the nearest gate) to their shop. I know, I went back and forth at least 30 times trying to get things set up in only *1* shop the other day. Smile Howard ![]() Money is useless in this world if it is not required to go about your day... |
Author: | [SpA]Dolf [ 16 Jul 2011, 16:17 ] |
Post subject: | Re: Personal Gates |
[SpA]Howard wrote: RoseAmazon wrote: --
We'll see - if the economy stays in some approximation of balance, then the gates will stay free. Certain gates will definitely be chargeable however.Money is useless in this world if it is not required to go about your day... ![]() |
Author: | [SpA]Howard [ 16 Jul 2011, 16:32 ] |
Post subject: | Re: Personal Gates |
I think we have essentially already achieved that, Samiak. As PVP is not togglable and everyone can buy a residence that is protected from harm, you can essentially decide how you want to play the game. If you want to just mine/kill mobs/tend crops and sell your wares, you are free to do so. If however you want to do PVP more (especially as I am installing another PVP mod later) then that's fine too. If you want to be a landlord, then build a property and rent it out through Residence. All the options are already there - giving them labels wont really help. |
Author: | Impulseuser [ 16 Jul 2011, 17:35 ] |
Post subject: | Re: Personal Gates |
I can't remember who it was but someone was was suggesting making more waterways between cities, boats go pretty fast so I like that idea even though realize it'd be some tedious work I'd defiantly offer my help for that. |
Author: | [SpA]Dolf [ 16 Jul 2011, 17:52 ] |
Post subject: | Re: Personal Gates |
[SpA]Howard wrote: -- All the options are already there - giving them labels wont really help.
I meant more like disabling "useless" skills for different professions, like miner could only mine and dig, artisan could only cut wood and craft, etc. ![]() |
Author: | [SpA]Howard [ 16 Jul 2011, 18:20 ] |
Post subject: | Re: Personal Gates |
Samiak_ wrote: [SpA]Howard wrote: -- All the options are already there - giving them labels wont really help.
I meant more like disabling "useless" skills for different professions, like miner could only mine and dig, artisan could only cut wood and craft, etc. ![]() |
Author: | [SpA]bubbajim3 [ 16 Jul 2011, 20:00 ] |
Post subject: | Re: Personal Gates |
Samiak_ wrote: [SpA]Howard wrote: -- All the options are already there - giving them labels wont really help.
I meant more like disabling "useless" skills for different professions, like miner could only mine and dig, artisan could only cut wood and craft, etc. ![]() lol jk I like that idea, but what about the people like me that like to do everything? Would we still be able to do that stuff, just no skills? |
Author: | [SpA]Howard [ 16 Jul 2011, 22:18 ] |
Post subject: | Re: Personal Gates |
bubbajim3 wrote: Samiak_ wrote: I meant more like disabling "useless" skills for different professions, like miner could only mine and dig, artisan could only cut wood and craft, etc. ![]() lol jk I like that idea, but what about the people like me that like to do everything? Would we still be able to do that stuff, just no skills? |
Author: | [SpA]Dolf [ 17 Jul 2011, 13:53 ] |
Post subject: | Re: Personal Gates |
[SpA]Howard wrote: bubbajim3 wrote: My post, GTFO lol jk I like that idea, but what about the people like me that like to do everything? Would we still be able to do that stuff, just no skills? Samiak_ wrote: -- I suppose only I would think it as an upgrade whereas others'd think it as a total disaster. --
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Author: | Pystro [ 19 Jul 2011, 19:12 ] |
Post subject: | Re: Personal Gates |
Samiak_ wrote:
Well, as long as everyone is able to collect resources to sell, markets will get cluttered and no-one will trade anymore.
I too see that problem. There definitely are some resources like cobble or planks which are over-abundand in the game. Everyone has them and everyone sees farming and selling them as an easy way to make money. Finding a spot to sell those resources for more than the iSell prices of the IronCity-market and buying other resources like diamonds and stuff for less than the iBuy prices WILL be nearly impossible. The huge difference between iSell and iBuy prices won't force ppl to trade those.But there surely will also be resources like glass, sand, coal, iron, redstone, lapislazuli and dyes in general, wool, gravel, flint, feathers, arrows, and other resources which some players need and other players have. And the huge difference between iSell and iBuy prices will almost always make it attractive to trade those. (So the personal market chests selling/buying THOSE resources will indicate a working or failing of the markets.) [SpA]Howard wrote: Samiak_ wrote: I meant more like disabling "useless" skills for different professions, like miner could only mine and dig, artisan could only cut wood and craft, etc. ![]() Imho a good idea would be to create the possibility for players to ask a mod/op/howard to transfer experience from skills they don't need to skills they frequently use. So for example a miner can transfer all his EXP gained by dropping from cliffs and cutting wood to his mining and repair skills. There obvously should be a certain fee involved (10% ?) to prevent switching all your exp to the skill you want to use next. One problem might be that skills like acrobatics are definitely easier and quicker trainable than skills like taming. So it might be neccesary to weight the exp of certain skills differently (or just create a conversion table with the 10% fee already included). The commands to take and give exp are already included in MCMMO iirc. (Sorry for helping to turn this thread into a discussion about economy, but if you are forced to spend money for certain things (i'm still trying to gather enough for my residence protection) you have to make sure that you can gather money easy enough to not scare players away.) |
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