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Strange things afoot in Team Fortress 2. what could it be?!
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Author:  [SpA]GeneralKaos [ 19 Jul 2011, 21:06 ]
Post subject:  Strange things afoot in Team Fortress 2. what could it be?!

Alright lads and lasses!

Just saw this article in PC Gamer.com

http://www.pcgamer.com/2011/07/19/team- ... d-rockets/

Apparently 'alien rockets' have started appearing in random locations within TF2 maps. This happened with all the doves before the Medic update... could another update be around the corner? perhaps another Valve game??

hmmmmmmmmmmmmm

Let the debate commence!!!

(Bonus points if you can get a screenshot of yourself on one of our lovely servers with a rocket in the background --- and not one thats been fired by a soldier! :wink: )

Author:  ProtectMyBalls [ 19 Jul 2011, 21:12 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

I can't wait to punch one of those alien bastards right in the ... nuts?

I would really like to see a new event map which is red and blue taking on alien hordes!!!

Image

Author:  Phenomenon [ 19 Jul 2011, 21:20 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Give "Meet the Pyro" :4
Image

Author:  [SpA]ZombieStalin [ 19 Jul 2011, 21:53 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Simple really, the engies gunna get a plasma cannon and a little space ship to fly around lasering people. :D Space Engie FTW!

Author:  [SpA]JuncoPartner [ 19 Jul 2011, 22:45 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Yeah seen stuff about this, a moon launch themed update would be cool. 2 things missing that was speculated to come in the uber update, the horrible junkyard set for the soldier, and raid mode.

I'd be surprised if they released meet the pyro.

Author:  [SpA]ZEnergy [ 19 Jul 2011, 23:33 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Maybe the Pyro comes out of the rocket in super slo-mo and the Pyro is an alien not a human so the Pyro has new alien space ish weapons or something!

Author:  Luis [ 20 Jul 2011, 00:24 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

:shock: So it's true the pyro is an alien!!! :mrgreen:

Author:  annarack [ 20 Jul 2011, 00:38 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Luis wrote:
:shock: So it's true the pyro is an alien!!! :mrgreen:
:shock: You were telling the truth?

Author:  [SpA]Dunken [ 20 Jul 2011, 06:19 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

A new map with low gravity, double speed , and an instant kill weapon.

TF2instagib :)

Author:  [SpA]Dekar [ 20 Jul 2011, 08:08 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Orange_X ? :|

Author:  [SpA]SaintK [ 20 Jul 2011, 13:29 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b


Author:  [SpA]JuncoPartner [ 20 Jul 2011, 14:06 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Sniper wrote:
That's some shocking buisness right there

:demm:

Author:  [SpA]JuncoPartner [ 20 Jul 2011, 23:14 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Look at what the pyro's holding

http://tof.canardpc.com/view/6e572f95-e ... 4b8eae.jpg

hmm

http://img200.imageshack.us/img200/515/setia.jpg

Author:  Wuffy [ 20 Jul 2011, 23:16 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

That's what the soldier is holding btw:
http://dl.dropbox.com/u/7534716/DumpsterPackPromo.jpg

http://i51.tinypic.com/2ekonlx.png

Author:  [SpA]Dekar [ 20 Jul 2011, 23:34 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

I hope the Leafblower has ammo for 16 airblasts and turns everything reflected into crits. :lol:

And that pyro gets any new items at all anytime soon. Also detonator fix. :|

Author:  [SpA]ZEnergy [ 21 Jul 2011, 00:30 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

No flame but constant airblast that uses loads of ammo and anything reflected moves slower and does less damage?

Author:  [SpA]JuncoPartner [ 21 Jul 2011, 03:43 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

http://www.teamfortress.com/grordborts/

ahahaha more unlocks for the soldier, a primary that disables buildings, stuff you engineer, oh and you're getting jack shit!

Author:  [SpA]BAM [ 21 Jul 2011, 08:01 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

W.T.F?

Author:  [SpA]Dekar [ 21 Jul 2011, 08:42 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Image


Also pretty imba weapons from the description. Buildings disabled for 4 seconds AND minicrits on players? :ugly:
I wish they would give penetration through multiple enemies back to Ambassador. :cry: I better doesnt explode.

Author:  ProtectMyBalls [ 21 Jul 2011, 10:46 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

I want that pipe and mutton chops more than i want oxygen...

Author:  [SpA]Minimoose! [ 21 Jul 2011, 12:29 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Same, I need those chops

Author:  dckjns [ 21 Jul 2011, 12:35 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

please be engineer updates

This would be the perfect opportunity to squeeze in that portable forcefield building replacement

Author:  [SpA]gibboss28 [ 21 Jul 2011, 12:39 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

The thing i'm wondering are they gonna be random drops or just purchase only?

Author:  [SpA]WildBlaze [ 21 Jul 2011, 12:53 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

It says they can be dropped, crafted and purchased, though purchasing the pack gives you some exclusive medal.

As much as i love these new items (and will likely be buying the pack straight away) why the fuck does it have to be more solly stuff. Pyros and engis need love too valve :cry:

Author:  ProtectMyBalls [ 21 Jul 2011, 12:55 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

I still want a killbot for the engy :<

Author:  [SpA]WildBlaze [ 21 Jul 2011, 13:05 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Ack, £19.99 for that :evil:, right fuck the medal, luckily the new recipes for the weapons arn't bad

Author:  [SpA]Blackhawk [ 21 Jul 2011, 14:44 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Yay... pew pew pew! :4

Author:  ProtectMyBalls [ 21 Jul 2011, 15:14 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

the new weapons are fucking weird, and work like the direct hit.

Author:  [SpA]gibboss28 [ 21 Jul 2011, 15:47 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

I'm slowly but surely liking the DH so it sounds good to me 8)

Author:  ProtectMyBalls [ 21 Jul 2011, 15:51 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

the pfx etc for when you hit someone with the cow thing looks like the gravity gun in half life 2 when it goes crazy!
epic!

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