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Strange things afoot in Team Fortress 2. what could it be?!
https://forum.specialattack.net/viewtopic.php?t=11287
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Author:  [SpA]Dunken [ 21 Jul 2011, 17:14 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

The new weapons are shit and do not at all fit to TF2.
It seems they now just want to add as much new stuff as possible to get people buy it.

For somehow i feel like if the time for a new game might have come for me. :(

Author:  ProtectMyBalls [ 21 Jul 2011, 17:14 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

[SpA]Dunken wrote:
The new weapons are shit and do not at all fit to TF2.
It seems they now just want to add as much new stuff as possible to get people buy it.

For somehow i feel like if the time for a new game might have come for me. :(
BF3 mate :wink:

Author:  [SpA]BAM [ 21 Jul 2011, 17:26 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

I bought BF2 with summer camp offers, is SHIT. I presume BF3 will be same thing :).

Author:  [SpA]SaintK [ 21 Jul 2011, 17:30 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

[SpA]BAM wrote:
I bought BF2 with summer camp offers, is SHIT. I presume BF3 will be same thing :).
I surely hope not, cause i'll go out and kill people for real then!

Author:  [SpA]MrOrange [ 21 Jul 2011, 18:16 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

BF2 was amazing when it first came out and actually worked.
Nowadays the community is different and it seems to be so much more difficult.
That might be because now we're pampered with indicators that show grenades and the direction of incoming fire. I also noticed BF2 is a lot more fun without grenades.

Judging from the info released, BF3 will be more like BF:BC2 than BF2, I think.

Author:  [SpA]Minimoose! [ 21 Jul 2011, 18:56 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

I was just starting to enjoy TF2 public again and they introduce this crap :( I am so very sad right now.

Personally I was hoping for an anal probe melee weapon for the medic.

Author:  Wuffy [ 21 Jul 2011, 20:59 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

[SpA]Dunken wrote:
The new weapons are shit and do not at all fit to TF2.
Image

Author:  [SpA]JuncoPartner [ 21 Jul 2011, 21:09 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

They're too antique, steampunk-ish looking, they have a sort of 50's look, but not in a cartoony way.

If they were gonna do space stuff, it needed to be moon launch, cliche martian themed stuff.

Author:  ProtectMyBalls [ 21 Jul 2011, 21:13 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

i dont hate the guns, but the art style isn't correct at all. The textures are far too detailed and the theme of the guns is not like gravelpit.

Author:  Mclusky [ 22 Jul 2011, 01:15 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Aye, they really do stand out like a sore thumb!

Also £20 for the pack, do people seriously pay those prices?

Author:  matude [ 22 Jul 2011, 01:19 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Yea I agree about the art style. Like Junco said, I wish they had gone with something epic like:

Image

Even the glass helmet would've been awesome. But honestly I don't understand how the soldier has anything to do with aliens. And how do the pipe and beard fit into this at all? Seems so random. Oh well, one strange update of all they have made isn't too bad I guess.

Author:  [SpA]JuncoPartner [ 22 Jul 2011, 01:32 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Image didn't work matude, but it's Mars Attacks I assume? A glass vat with a brain in for the pyro would have been excellent, but alas no :(

They don't fit with in tf2 because they're basically promotional items
http://www.drgrordborts.com/dr-grordbor ... -violence/

They sell toys detailed models for people with nothing better spend their money on collectors.

Author:  [SpA]ZEnergy [ 22 Jul 2011, 01:37 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

Just crafted the weapons, there so OP, I mean really a Rocket Launcher with HUGE splash range and the ability to dis able buildings and a pistol that can go through players!

Author:  dckjns [ 23 Jul 2011, 17:04 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

teamfortress.com wrote:
Team Fortress 2

Cow Mangler changes
Fixed the charged shot sometimes doing more damage than intended.
Fixed a bug that caused the projectiles to stay in the world after a team change.
Slowed reload rate by 5%.
Image

Author:  [SpA]Minimoose! [ 23 Jul 2011, 18:19 ]
Post subject:  Re: Strange things afoot in Team Fortress 2. what could it b

:demm:

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