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Changes to netcode
https://forum.specialattack.net/viewtopic.php?t=11307
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Author:  [SpA]SaintK [ 21 Jul 2011, 07:28 ]
Post subject:  Changes to netcode

Quote:
Hi all, a heads up to TF2 and CS:S server operators -



A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency.



Another effect of these changes is that all Orange Box (TF2, CS:S, etc) dedicated servers will run with a locked framerate, similar to L4D/L4D2. The fps_max convar will not have any effect on servers. (It remains as a client option since limiting your FPS can reduce GPU heat and overall power consumption.)



Although we don't normally give notice before updates, this is a potentially disruptive change for the server rental market, so those who currently charge premiums for "higher framerates" should probably start considering their options now.



Henry G.

Author:  [SpA]Blackhawk [ 21 Jul 2011, 14:49 ]
Post subject:  Re: Changes to netcode

Quote:
should probably start considering their options now.
Lol... take this in your finance model face! :ugly:

Author:  Pinky [ 22 Jul 2011, 18:07 ]
Post subject:  Re: Changes to netcode

Quote:
All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency.
yesssss, yesssssss. MORE LOVE FOR ME

Author:  [SpA]ZombieStalin [ 22 Jul 2011, 18:40 ]
Post subject:  Re: Changes to netcode

Capping framerate...but i like my 300 fps.

Zombie is sad now :(

Author:  [SpA]SaintK [ 22 Jul 2011, 18:52 ]
Post subject:  Re: Changes to netcode

[SpA]ZombieStalin wrote:
Capping framerate...but i like my 300 fps.

Zombie is sad now :(
They cap server sided fps.

They said they'll leave the client side untouched and keep fpx_max available.

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