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Changes to netcode https://forum.specialattack.net/viewtopic.php?t=11307 |
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Author: | [SpA]SaintK [ 21 Jul 2011, 07:28 ] |
Post subject: | Changes to netcode |
Quote: Hi all, a heads up to TF2 and CS:S server operators -
A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency. Another effect of these changes is that all Orange Box (TF2, CS:S, etc) dedicated servers will run with a locked framerate, similar to L4D/L4D2. The fps_max convar will not have any effect on servers. (It remains as a client option since limiting your FPS can reduce GPU heat and overall power consumption.) Although we don't normally give notice before updates, this is a potentially disruptive change for the server rental market, so those who currently charge premiums for "higher framerates" should probably start considering their options now. Henry G. |
Author: | [SpA]Blackhawk [ 21 Jul 2011, 14:49 ] |
Post subject: | Re: Changes to netcode |
Quote: should probably start considering their options now.
Lol... take this in your finance model face!
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Author: | Pinky [ 22 Jul 2011, 18:07 ] |
Post subject: | Re: Changes to netcode |
Quote: All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency.
yesssss, yesssssss. MORE LOVE FOR ME
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Author: | [SpA]ZombieStalin [ 22 Jul 2011, 18:40 ] |
Post subject: | Re: Changes to netcode |
Capping framerate...but i like my 300 fps. Zombie is sad now |
Author: | [SpA]SaintK [ 22 Jul 2011, 18:52 ] |
Post subject: | Re: Changes to netcode |
[SpA]ZombieStalin wrote: Capping framerate...but i like my 300 fps.
They cap server sided fps.Zombie is sad now They said they'll leave the client side untouched and keep fpx_max available. |
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