[SpA]ProtectMyBalls wrote:
I agree with the design of the system; vehicles espesically. I drove out of spawn the other day, got instantly peppered by a jet whilst still in spawn, luckily I was on 65% and it regenerated my vehicle health so that I could actually enjoy the game; so many people moaning about "spawn die, spawn die" but don't realise these health systems actually help reduce that.
So, here is the scenario from last night, I take out 3 guys on the construction site, then blow up an APC but get shot at and make an impressive dive into cover, I have 1% health, so the game rewards my bravery and skill by keeping me on 1% until i find a medic or die; this basically means the slightest gust of wind ends the round for me, that seems fair yes?
Personally, turning it off just punishes people who know how to use cover.
That's why the whole squad concept is in BF based games. You play together with your teammates, you ensure eachothers survival by taking different classes and aid eachother.
Yeah I know who the squad concept works and I much prefer it to lone wolf style FPS MP games, but I cannot guarentee my squad members going to be a medic or even able to give me the support I need; which is why they have designed a regenerative health system; because average skill levels in games are declining. And then we are back to L4D when I have to become reliant on my teammates 100%, rather than being given the flexability to be able to play to my strengths.
Sooo, im on 1% health, asking a squad medic for a health pack, they don't know how to do it, or can't give it to me quick enough, so i get punished and die. They try to defib me with the box... see what im saying.
I love squad play and team play in general, but i hate being 100% percent reliant on someone else when im playing a game, it is frustrating sometimes. I got a 9 kill streak yestarday with just guns and was on 1% and this medic just ran past me (he wasnt in our squad) but i was skrewed from then on in, its not like TF2 where i can just go find a health pack or resupply; and the health regen system works completely different to COD which is just hide behind a rock for 5 secs etc
FYI, in none of these scenarios did i run off, my squad all get killed, and i took on those who did that, and I'm suposed to get punished for that? awesome.
Also, if you run out of ammo, you go pick up someone elses kit, just hold R.
Anna, have you played on a server with health/vehicle regen turned off?