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au 
 Post subject: An mbl Christmas
PostPosted: 05 Dec 2011, 07:15 
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-Tree generation gone wrong
Im making a Christmas plugin and i am working on a tree generator... It went a little wrong

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au 
 Post subject: Re: An mbl Christmas
PostPosted: 05 Dec 2011, 07:26 
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Fixed the tree gen, Sort of...

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us 
 Post subject: Re: An mbl Christmas
PostPosted: 05 Dec 2011, 13:05 
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The first one looks the best


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us 
 Post subject: Re: An mbl Christmas
PostPosted: 06 Dec 2011, 17:15 
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Make is work with smp and we could have a winter wonderland!

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be 
 Post subject: Re: An mbl Christmas
PostPosted: 06 Dec 2011, 17:44 
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It's done using Bukkit ChunkGenerators and ChunkPopulators so it's SMP already! :D

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au 
 Post subject: Re: An mbl Christmas
PostPosted: 06 Dec 2011, 22:47 
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heldplayer wrote:
It's done using Bukkit ChunkGenerators and ChunkPopulators so it's SMP already! :D
Yes, now i just need to get it working :/

So far:
-Tree patches that randomly generate (Although they arnt stacking i want them to be a little more random like normal trees)
-Random presents get generated (using names of players on the signs. Plus a few i added) These presents also have a random chance of containing a chest with goodies in it.

To come:
-Snowmen roam the landscape.
-Add some larger Christmas type trees.
-Other structures and things to explore.
-Portal access (A snow portal?? that you light to activate?)

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