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Tucora - A game by mbl111 - Updated! Version: Pre-Alpha 0.5 https://forum.specialattack.net/viewtopic.php?t=12595 |
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Author: | [SpA]mbl111 [ 20 Jan 2012, 17:49 ] |
Post subject: | Tucora - A game by mbl111 - Updated! Version: Pre-Alpha 0.5 |
NOW WITH GIU ![]() Download Link: Attachment:
Current version: Pre-Alpha 0.5Pre-alpha 0.6 (Unreleased at the moment)
Or use the Tucora - GUI shortcut ![]() There may be some bugs. Please post any bugs you find. Make sure to include what you did to get the bug and what the bug was. Feedback is appreciated. Thanks ![]() Change Log
Known Problems
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Author: | [SpA]AwesomeFriends [ 20 Jan 2012, 22:25 ] |
Post subject: | Re: Tucora - A game by mbl111 |
Maybe post a download? This looks more addicting than the "Hello Sailor" easter egg in Call of Duty: Black Ops |
Author: | [SpA]mbl111 [ 21 Jan 2012, 01:17 ] |
Post subject: | Re: Tucora - A game by mbl111 |
Added link. |
Author: | [SpA]AwesomeFriends [ 21 Jan 2012, 01:33 ] |
Post subject: | Re: Tucora - A game by mbl111 |
YAY! ![]() |
Author: | [SpA]mbl111 [ 22 Jan 2012, 09:54 ] |
Post subject: | Re: Tucora - A game by mbl111 |
Here is a map!! Attachment: Tucora Map.png [ 15.68 KiB | Viewed 3934 times ] BTW a new update is out |
Author: | _BlueFlame_ [ 22 Jan 2012, 10:17 ] |
Post subject: | Re: Tucora - A game by mbl111 |
Erm.. The download link just leads to to an invalid or deleted file. ![]() |
Author: | [SpA]mbl111 [ 22 Jan 2012, 10:21 ] |
Post subject: | Re: Tucora - A game by mbl111 |
Fixed |
Author: | [SpA]AwesomeFriends [ 23 Jan 2012, 02:32 ] |
Post subject: | Re: Tucora - A game by mbl111 |
You should name the version in the filename of the .zip EDIT: The "Run Tucora 3.bat" doesn't work and the title on "Run Tucora 2.bat" is non-existant. In other report, the "Run Tucora 1.bat" file gives the title "Tucora Pre-alpha 0.2 by mbl111" while the in game version is 0.3. I fixed things on my end, and I am still looking for bugs. |
Author: | [SpA]mbl111 [ 23 Jan 2012, 05:36 ] |
Post subject: | Re: Tucora - A game by mbl111 |
The title on the window is not really an issue. I am however gonna try to find a way that you can run it just by using the .jar and not messing with the .bat files |
Author: | [SpA]AwesomeFriends [ 16 Feb 2012, 14:14 ] |
Post subject: | Re: Tucora - A game by mbl111 |
Take a look into Miniecraft.exe, it seems to be really popular... ^_^ |
Author: | _BlueFlame_ [ 03 Mar 2012, 09:01 ] |
Post subject: | Re: Tucora - A game by mbl111 - Updated! Version: Pre-Alpha |
I just then figured out how to start it ![]() Its a cute little game mbl, nice work. You should continue it.. Anyway I can help? |
Author: | [SpA]mbl111 [ 04 Mar 2012, 07:29 ] |
Post subject: | Re: Tucora - A game by mbl111 - Updated! Version: Pre-Alpha |
Yeah, I need ideas and how they would be implemented. Like rather than just say "add a mining system" say how the user would interact and such, Like, "the player would go to the mine and then __ would happen, and then they can __________" and so on ![]() |
Author: | _BlueFlame_ [ 04 Mar 2012, 13:32 ] |
Post subject: | Re: Tucora - A game by mbl111 - Updated! Version: Pre-Alpha |
Random ideas: Firstly make the map MUCH,MUCH bigger.... 40x40 sounds like a good start. Then with the 40x40 area add terrain (by terrain I mean x12-y19 could be a jungle part of the map, x13-y38 could be a desert) you get the picture... In each 'biome' of the map could contain different monsters (For example; the 'Jungle' biome could contain 'monkeys'. The 'desert' biome could contain 'scorpions'). In between battles I'd like to be able to see your 'healthbar' regenerate 2 bars every time you move throughout the map without encountering a enemy. More achievements and statistics in players stats? (Achievement) For example; {{{Achievement #02 'Kill a cow'}}} and... (Statistics) For example; <[Total cows killed: 509]> You could add player currency, money and shops. Everytime you kill a enemy it'll have a 75% chance of dropping Gold? Shops could be scattered across the map? Buy weapons and armour. Getting achievements gains you more gold? Gold loot scattered across the map? As you wonder Further and further away from the spawn point monsters get harder to kill? But you get MORE money from monsters? Shops contain more valuable items if a shop is further away from the spawn point? Magical/fantasy monsters? Other players/NPC's that you can trade with? Extra levels; (Punch level, Kick level, Evade Level. Which can be 'level'd up' to improve combat) One more thing I'd like to see the player have more than 1 life pr game. Maybe 3? Well... That basically all I've got at the moment, see if you can add a few of those things in ![]() |
Author: | [SpA]AwesomeFriends [ 29 Dec 2012, 00:35 ] |
Post subject: | Re: Tucora - A game by mbl111 - Updated! Version: Pre-Alpha |
You must finish this game -_- I have had this game sitting on my desktop for a long time xD |
Author: | [SpA]mbl111 [ 29 Dec 2012, 01:54 ] |
Post subject: | Re: Tucora - A game by mbl111 - Updated! Version: Pre-Alpha |
Well, I am away at my grandmas at the moment, however I think it might be good to look at starting this up again. |
Author: | [SpA]AwesomeFriends [ 29 Dec 2012, 01:59 ] |
Post subject: | Re: Tucora - A game by mbl111 - Updated! Version: Pre-Alpha |
[SpA]mbl111 wrote: Well, I am away at my grandmas at the moment, however I think it might be good to look at starting this up again.
Hooray! ![]() |
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