I would start by saying im going to have a debate on my opinions on the game. you said i dont have them, but i do. i just didnt want to spend alot of time writing something that probably no one would read, and the only person who would read it (probably you) wouldnt agree with anyway.. but alas i will, as i dont appreciate you saying i 'cannot argue' and thats why i didnt response.
As to why you wont argue with me: it is because you cannot. Not because I am right, but because you cannot argue.
Ok. Here are my opinions.
Way to read what I wrote, Chaos.
Think thats a bit unecessary.
no, Chaos - this "game" is not awesome. It is not even a game.
Thats your opinion. its not mine. Fair enough.
Want to play at night? TOUGH! Darkness is an impenetrable sack tied firnly around your eyeballs, barring you from seeing even your own hands.
I like this design decision. The world your playing is mimicing whats outside your window. if its 7pm outside and starting to get dark, its 7pm in Chernarus and starting to get dark. Its an idea which is fairly original in gaming (although i realise it has been done on one or two other games). I believe it forces you to make decisions. Im going to have to have to change priorities now, im going to have to possibly make the choice between taking an extra clip of ammo, or getting flares or chem lights. the thing i love about this game is that the consequences of dying are so large (you have to start from scratch), that making even the simplest decisions (should i take beans, an ammo clip, or a flare) are tough to make. It adds to the Survival Horror aspect of the game as well. Your in a world where there are zombies around every corner, but something as little as running through the dark and then suddenly seeing a flare shoot up in the sky not too far away from you can fill you with absolute terror... More so than seeing a horde of zombies (Who through that? are they friendly?? what do they want??? have they seen me????) If its something that really aggrivates you though and you dont like playing at night, you could always log onto a server in a different timezone where its still daytime. Many people do this (play on a UK server until about 7pm then log onto an american one for example). Problem solved
Find a weapon? Amazing! Wait, you want ammo too? My dear boy...
Thats kind of the point of the mod though in my opinion... supplies are scarce. Its not left 4 dead where you run to the 3 perfectly different guns sitting on a table and you choose what you think would be best, and then you run to the big pile of 'Acme Ammo R Us' which restocks your entire weapon at a click. If you were in a Zombie apocolypse, the chances are on many occasions you would have to deal with the dice that are given to you. If forces you to explore more, otherwise people would just go to 'the house with all the guns and ammo in it' and just sit there all day. I like that you never know what item your going to find, and whether its useful to you, or not at all.
Find some ammo? Amazing! Wait, you want ammo for your gun? My dear boy
See above
Get hit by a zombie - Of course you would fall to the floor and lie there while, over about 15 minutes, he slowly eats you and you can do nothing about it cos chat gets dissabled and you cannot quit out.
I must admit, nothing to the extent of 15 minutes has ever happened to me whilst ive been playing. I have been knocked to the floor by a zombie before (which i would expect) and i have had to sit there laying there while he's eaten me... but nothing longer than a minute whilst the blood egg timer ticks down. I am pleased there is a delay though, as ive been in the situation before where i was getting eaten by a zombie... my friends came running over to help me, killing the zombies, then frantically stabbing me with morphine and epi pens to revive me, then trying to get me to safety to give me a blood transfusion. It creates a great tension. if you got a 15 minute occurance, i can only put that down to an 'alpha teething problem'. I know you dont like hearing it, but i believe its the truth in something like that as ive seen nothing on any forums or my game experiences to make me believe there is a mechanic that forces you to bleed out for 15 minutes.
Make the foolish mistake of standing somewhere when the game was about to teleport in 15 zombies 5 feet from you?
This isnt a design decision. its the combination of a zombie spawn system implemented to stop the massive amounts of lag that would be caused by a 225km map pre populated with thousands of zombies, and bad luck of the pre Beta state the game is in making zombies spawn 5 feet from you instead of spawning in the distance before you arrive at an area like they are supposed to. Rocket has also said that the large amounts of zombies spawning and the spawn rate being massively higher and faster than it was last week was due to a coding error in the last update and that he is looking into the situation. He said he 'likes the increase in the number of zombies, but the spawn rate is far too fast'... i totally agree.
Accidently aggro a zombie? Of course you should be chased, Benny Hill Style, across the map for 15 fucking minutes until you finally give in cos you have no ammo so you just let him eat you.
Personally i think if you run into a group of zombies...they should chase you... and they shouldnt give up. I love my zombie movies, books and history... and i havent seen many instances where a group of zombies would get bored and give up. I think it would be a bad design decision to make zombies stop chasing you. They're mindless creatures whose sole purpose is to eat you. If i was in that situation, i would have headed for a building (as zombies in the game cannot run indoors - a design decision thats currently in place to try and stop zombies from glitching on walls, doors etc - maybe when the animations and clipping come out of alpha, this will change, but thats what i do currently - run for other survivors / friends to help me, or run into a building where i can compose myself, take aim and fire... or if im low on ammo, let them get deep enough into the house, then flank around them and run back out and on my way (as they will have to walk out the house which will take time and you can gain ground on them, which WILL cause them to stop.
be in the place where 36 (count 'em!) zombies INSTA spawn on top of you? No worries! Run over the train station and stand on the 1 inch high, 1 foot wide platform. Here you are INVINCIBLE! Proceed to carefully headshot said 36 zombies in neat rotation.
This isnt a 'design decision'. Like with my previous comments before, its a mix of the zombie spawn bug and alpha problems with clipping.
End up in waist high water cos the edge detection of this ham-strung, amateurish, cretinous piece-of-shit engine cannot work out where you are actually stood? Of course you should instantly drop all your kit and be unable to retrieve it.
This isnt a 'design decision'. the game is in alpha. There will be problems with lag, clipping etc which may cause you to think your in one location when actually your a foot or so to the left and right. This isnt a Dayz problem, this happens in all sorts of games. It IS a design decision that if you swim in water, there is a % chance that your bag can get washed away from you and you will lose items. its unfortunate that the two things have happened in one causing you to lose stuff. I wouldnt take out the losing items thing though, as it could happen if you were swimming away from zombies or something *flashbacks of Tom Hanks losing WIIIIIILSSOOOOOOOON' on Cast Away*
Add to all the this the lag
Lag happens in online games. hopefuly they can sort it... it wasnt a 'design decision'
the 30 minute queue's to get a game
The game is currently in Alpha, and as a result there are hardly any servers. Add to this the fact that through word of mouth, various articles and previews of the game in big gaming media such as PC Gamer etc etc - there are apparenltly now 89,000 people who are trying to play the game (and about 5000 player slots across all servers tops), there are going to be queues. The issue where currently people have to sit on a 'waiting for server response' screen is also a follow on from this, as apparently the ArmA 2 server system cannot cope with the amount of people trying to play the game. There are going to be queues when you attempt to play a vastly popular game thats still in alpha and doesnt have many servers.
Me and my misses like to visit Disney World on our holidays. It always makes me laugh when you in a location like Disney, during the school summer holidays, and your in a 2 hour queue for a ride and you hear someone in the queue infront of you saying 'THIS IS RIDICULOUS!!! 2 HOUR QUEUES!! RIDICULOUS!!!'..... what did you expect when you went to disney land in the school holidays!
the OBSESSION with expert/veteran mode so you cannot identify players
Thats just catering for people who want to play the game a certain way. SpA do this with TF2 servers... some people like vanilla, some people like other varieties of game play. If you dont like Veteran mode servers, dont go on them.
You often hear grannies complaining about something rude being on TV or something offensive happening on a show or something... My answer would be 'Turn it off then?' .... Old people
the terrible graphics
Graphics looks great on mine... there are numerous ways to tweak some of the effects in options though, but i suppose you have to remember that this mod has been placed over the top of probably the only game i think it would work on.... and thats a game thats now years old. ArmA 3 is just around the corner though... maybe If this proves popular (which it is), a DayZ mod for arma 3 will happen which will help. not an issue for me though.
the smug attitude of the assholes that play it
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Thats just a sweeping statement really, no response to it. You get smug assholes in all walks of life, so i guess theres always going to be a few!
Thats one of the posts you made and all my opinions on the problems you have. This are my opinions. You may not agree with them. Doesnt make me wrong.
I was going to now go onto the next post and put my opinions on those comments, but i seriously cant be bothered now as this is taking alot of time and id rather be in game playing DayZ
I will comment on the part of my post that i think you've read wrong, or maybe i could have clarified more.... I wasnt calling you a 'carebear', so i dont think there was the need for alot of the insults in your response. i also never said the words 'Man up' so i dont know why thats in quotation marks. I guess if it was misunderstood though, maybe you were being defensive. A 'Carebear game' is a specific type of design decision (which game from the Early PvP MMO genres.) Many old school MMO's had perminant death, loss of items, and basically severe consequences for dying. The theory (which i agree with) was that the ability for someone to kill you and steal all your items makes for tougher decisions. rather than thinking 'hmmm... theres a monster over there... it might kill me, but.... SCREW IT... LETS HAVE A GO!' you would have to think 'oh god.... theres something over that that might kill me... what should i do? what are my options? is it too late for me to run away? should i stand and fight it but risk losing everything? IM SO CONFUSED!!!!'
I found this brilliant. It added emotional choices to your decisions. It was harsh....when you died it would make you rage.... but with great lows also come greater highs. Unfortunetly (for me and the people who liked this), many people didnt. and so alot of servers for such MMOs etc were created with perma death and item drops etc turned off. They were affectionatly and comically refered to as 'Carebear' servers. So please re-read my post above, and now realise that my sentance that said i think the devs have been 'brave enough not to be carebear' with the game, im refering to the game. Not you. My apologies if you took it that way. I hope you would inturn apologise for some of the comments you made in your last post.
All i would say is i think when you post messages, you should realise that sometimes they can sound hostile Howard.
I love Special Attack. I love the group we all belong to. Your considered one of the management of this group - and management should be easy to approach, friendly, open minded and not rude to members of the community (whether they are SpA or just a random passer-by). Thats all ill say on the matter as i dont know you very well, and i wont make judgements about you. If i did earlier, it was in response to what i thought were rude comments directed at me and people with different opinions to you. Ill apologise if they werent, and again ill just say, as management of this group, i think you shouldnt have such a hostile attitude to people.
I would like to think that every member of SpA who have ever played, chatted, bantered with me before will probably agree that i am a very non confrontational person. im not a trouble maker, and 9 times out of 10 if someone said / did something that i didnt like, i would just carry on and get my head down. I get along with people and im not a nasty, self righteous person in the slightest.
So my comments are not me being a troll, or a flamer or what have you.... i just believe that your attitude wasnt appropriate, and someone should bring it up.
Thanks for reading
KAOS