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 Post subject: CS:GO server cvar list
PostPosted: 13 May 2012, 18:38 
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Here is an output of a CVAR dump, most of these can be configured through it's configuration files. Use the apropiat topics to get CVAR's changed in the server configs.
Quote:
"Name","Value","ARCHIVE","SPONLY","GAMEDLL","CHEAT","USERINFO","NOTIFY","PROTECTED","PRINTABLEONLY","UNLOGGED","NEVER_AS_STRING","REPLICATED","DEMO","DONTRECORD","SERVER_CAN_EXECUTE","CLIENTCMD_CAN_EXECUTE","CLIENTDLL","SS","SS_ADDED",,"Help Text"
"_resetgamestats","cmd",,,,,,,,,,,,,,,,,,,,"Erases current game stats and writes out a blank stats file"
"_restart","cmd",,,,,,,,,,,,,,,,,,,,"Shutdown and restart the engine."
"achievement_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Turn on achievement debug msgs."
"achievement_disable","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Turn off achievements."
"addip","cmd",,,,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"ai_clear_bad_links","cmd",,,,,,,,,,,,,,,,,,,,"Clears bits set on nav links indicating link is unusable "
"ai_debug_los","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l"
"ai_debug_node_connect","cmd",,,,,,,,,,,,,,,,,,,,"Debug the attempted connection between two nodes"
"ai_debug_shoot_positions","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
"ai_disable","cmd",,,,,,,,,,,,,,,,,,,,"Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t"
"ai_drawbattlelines","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"ai_drop_hint","cmd",,,,,,,,,,,,,,,,,,,,"Drop an ai_hint at the player's current eye position."
"ai_dump_hints","cmd",,,,,,,,,,,,,,,,,,,,""
"ai_hull","cmd",,,,,,,,,,,,,,,,,,,,"Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: NPC name or classname, "
"ai_next_hull","cmd",,,,,,,,,,,,,,,,,,,,"Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are "
"ai_nodes","cmd",,,,,,,,,,,,,,,,,,,,"Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a"
"ai_report_task_timings_on_limit","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"ai_resume","cmd",,,,,,,,,,,,,,,,,,,,"If NPC is stepping through tasks (see ai_step ) will resume normal processing."
"ai_set_move_height_epsilon","cmd",,,,,,,,,,,,,,,,,,,,"Set how high AI bumps up ground walkers when checking steps"
"ai_setenabled","cmd",,,,,,,,,,,,,,,,,,,,"Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it."
"ai_show_connect","cmd",,,,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_connect_crawl","cmd",,,,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_connect_fly","cmd",,,,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_connect_jump","cmd",,,,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_graph_connect","cmd",,,,,,,,,,,,,,,,,,,,"Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by "
"ai_show_grid","cmd",,,,,,,,,,,,,,,,,,,,"Draw a grid on the floor where looking."
"ai_show_hints","cmd",,,,,,,,,,,,,,,,,,,,"Displays all hints as small boxes
Blue - hint is available for use
Red - hint is currently being used by an NPC
Orange - "
"ai_show_hull","cmd",,,,,,,,,,,,,,,,,,,,"Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
Green - "
"ai_show_node","cmd",,,,,,,,,,,,,,,,,,,,"Highlight the specified node"
"ai_show_visibility","cmd",,,,,,,,,,,,,,,,,,,,"Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d"
"ai_step","cmd",,,,,,,,,,,,,,,,,,,,"NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no"
"ai_test_los","cmd",,,,,,,,,,,,,,,,,,,,"Test AI LOS from the player's POV"
"ai_think_limit_label","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"ai_vehicle_avoidance","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"ainet_generate_report","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
"ainet_generate_report_only","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
"air_density","cmd",,,,,,,,,,,,,,,,,,,,"Changes the density of air for drag computations."
"alias","cmd",,,,,,,,,,,,,,,,,,,,"Alias a command."
"ammo_338mag_max","30 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_357sig_max","52 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_45acp_max","100 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_50AE_max","35 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_556mm_box_max","200 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_556mm_max","90 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_57mm_max","100 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_762mm_max","90 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_9mm_max","120 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_buckshot_max","32 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_grenade_limit_default","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_grenade_limit_flashbang","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_grenade_limit_total","3 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"async_resume","cmd",,,,,,,,,,,,,,,,,,,,""
"async_suspend","cmd",,,,,,,,,,,,,,,,,,,,""
"autobuy","cmd",,,,,,,,,,,,,,,,,,,,"Attempt to purchase items with the order listed in cl_autobuy"
"banid","cmd",,,,,,,,,,,,,,,,,,,,"Add a user ID to the ban list."
"banip","cmd",,,,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"bind","cmd",,,,,,,,,,,,,,,,,,,,"Bind a key."
"bind_osx","cmd",,,,,,,,,,,,,,,,,,,,"Bind a key for OSX only."
"BindToggle","cmd",,,,,,,,,,,,,,,,,,,,"Performs a bind <key> 'increment var <cvar> 0 1 1'"
"blackbox_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump the contents of the blackbox"
"blackbox_record","cmd",,,,,,,,,,,,,,,,,,,,"Record an entry into the blackbox"
"bot_add","cmd",,,,,,,,,,,,,,,,,,,,"bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria."
"bot_add_ct","cmd",,,,,,,,,,,,,,,,,,,,"bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria."
"bot_add_t","cmd",,,,,,,,,,,,,,,,,,,,"bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria."
"bot_all_weapons","cmd",,,,,,,,,,,,,,,,,,,,"Allows the bots to use all weapons"
"bot_autodifficulty_threshold_high","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty"
"bot_autodifficulty_threshold_low","-2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty"
"bot_chatter","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'."
"bot_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"For internal testing purposes."
"bot_debug_target","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"For internal testing purposes."
"bot_defer_to_human_goals","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero and there is a human on the team, the bots will not do the scenario tasks."
"bot_defer_to_human_items","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero and there is a human on the team, the bots will not get scenario items."
"bot_difficulty","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert."
"bot_dont_shoot","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero, bots will not fire weapons (for debugging)."
"bot_freeze","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_goto_mark","cmd",,,,,,,,,,,,,,,,,,,,"Sends a bot to the marked nav area (useful for testing navigation meshes)"
"bot_goto_selected","cmd",,,,,,,,,,,,,,,,,,,,"Sends a bot to the selected nav area (useful for testing navigation meshes)"
"bot_join_after_player","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero, bots wait until a player joins before entering the game."
"bot_join_team","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'."
"bot_kick","cmd",,,,,,,,,,,,,,,,,,,,"bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria."
"bot_kill","cmd",,,,,,,,,,,,,,,,,,,,"bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria."
"bot_knives_only","cmd",,,,,,,,,,,,,,,,,,,,"Restricts the bots to only using knives"
"bot_loadout","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"bots are given these items at round start"
"bot_mimic","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_mimic_yaw_offset","180 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_pistols_only","cmd",,,,,,,,,,,,,,,,,,,,"Restricts the bots to only using pistols"
"bot_place","cmd",,,,,,,,,,,,,,,,,,,,"bot_place - Places a bot from the map at where the local player is pointing."
"bot_quota","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Determines the total number of bots in the game."
"bot_quota_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N p"
"bot_randombuy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"should bots ignore their prefered weapons and just buy weapons at random?"
"bot_show_battlefront","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show areas where rushing players will initially meet."
"bot_show_nav","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"For internal testing purposes."
"bot_show_occupy_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show when each nav area can first be reached by each team."
"bot_snipers_only","cmd",,,,,,,,,,,,,,,,,,,,"Restricts the bots to only using sniper rifles"
"bot_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"If nonzero, immediately stops all bot processing."
"bot_take_control","cmd",,,,,,,,,,,,,,,,,,,,"Take control of a bot."
"bot_traceview","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"For internal testing purposes."
"bot_zombie","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"If nonzero, bots will stay in idle mode and not attack."
"buddha","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player takes damage but won't die. (Shows red cross when health is zero)"
"budget_toggle_group","cmd",,,,,,,,,,,,,,,,,,,,"Turn a budget group on/off"
"bug_swap","cmd",,,,,,,,,,,,,,,,,,,,"Automatically swaps the current weapon for the bug bait and back again."
"cache_print","cmd",,,,,,,,,,,,,,,,,,,,"cache_print [section]
Print out contents of cache memory."
"cache_print_lru","cmd",,,,,,,,,,,,,,,,,,,,"cache_print_lru [section]
Print out contents of cache memory."
"cache_print_summary","cmd",,,,,,,,,,,,,,,,,,,,"cache_print_summary [section]
Print out a summary contents of cache memory."
"callvote","cmd",,,,,,,,,,,,,,,,,,,,"Start a vote on an issue."
"cast_hull","cmd",,,,,,,,,,,,,,,,,,,,"Tests hull collision detection"
"cast_ray","cmd",,,,,,,,,,,,,,,,,,,,"Tests collision detection"
"ch_createairboat","cmd",,,,,,,,,,,,,,,,,,,,"Spawn airboat in front of the player."
"ch_createjeep","cmd",,,,,,,,,,,,,,,,,,,,"Spawn jeep in front of the player."
"changelevel","cmd",,,,,,,,,,,,,,,,,,,,"Change server to the specified map"
"changelevel2","cmd",,,,,,,,,,,,,,,,,,,,"Transition to the specified map in single player"
"chet_debug_idle","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info"
"cl_bot_difficulty_gamepad","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with Gamepad device"
"cl_bot_difficulty_hydra","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with Hydra device"
"cl_bot_difficulty_kbm","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with Keyboard/Mouse device"
"cl_bot_difficulty_ps3move","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with PS3Move device"
"cl_bot_difficulty_sharpshooter","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with SharpShooter device"
"cl_clock_correction","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Enable/disable clock correction on the client."
"cl_clock_correction_adjustment_max_amount","200 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount "
"cl_clock_correction_adjustment_max_offset","90 ",,,,"CHEAT",,,,,,,,,,,,,,,,"As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply"
"cl_clock_correction_adjustment_min_offset","10 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If the clock offset is less than this amount (in milliseconds), then no clock correction is applied."
"cl_clock_correction_force_server_tick","999 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force clock correction to match the server tick + this offset (-999 disables it)."
"cl_clock_showdebuginfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Show debugging info about the clock drift. "
"cl_clockdrift_max_ms","150 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
"cl_clockdrift_max_ms_threadmode","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
"cl_csm_server_status","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
cl_csm_server_status
"
"cl_resend","6 ",,,,,,,,,,,,,,,,,,,,"Delay in seconds before the client will resend the 'connect' attempt"
"cl_resend_timeout","60 ",,,,,,,,,,,,,,,,,,,,"Total time allowed for the client to resend the 'connect' attempt"
"cl_skipslowpath","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to 1 to skip any models that don't go through the model fast path"
"clear_anim_cache","cmd",,,,,,,,,,,,,,,,,,,,"Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested)."
"clear_debug_overlays","cmd",,,,,,,,,,,,,,,,,,,,"clears debug overlays"
"clientport","27005 ",,,,,,,,,,,,,,,,,,,,"Host game client port"
"closecaption","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Enable close captioning."
"cmd","cmd",,,,,,,,,,,,,,,,,,,,"Forward command to server."
"cmd1","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 1"
"cmd2","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 2"
"cmd3","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 3"
"cmd4","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 4"
"collision_test","cmd",,,,,,,,,,,,,,,,,,,,"Tests collision system"
"commentary_cvarsnotchanging","cmd",,,,,,,,,,,,,,,,,,,,""
"commentary_finishnode","cmd",,,,,,,,,,,,,,,,,,,,""
"crash","cmd",,,,,,,,,,,,,,,,,,,,"Cause the engine to crash (Debug!!)"
"create_flashlight","cmd",,,,,,,,,,,,,,,,,,,,""
"CreatePredictionError","cmd",,,,,,,,,,,,,,,,,,,,"Create a prediction error"
"creditsdone","cmd",,,,,,,,,,,,,,,,,,,,""
"cs_hostage_near_rescue_music_distance","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"cs_make_vip","cmd",,,,,,,,,,,,,,,,,,,,"Marks a player as the VIP"
"cs_ShowStateTransitions","-2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions."
"CS_WarnFriendlyDamageInterval","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Defines how frequently the server notifies clients that a player damaged a friend"
"custom_bot_difficulty","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Bot difficulty for offline play."
"cvarlist","cmd",,,,,,,,,,,,,,,,,,,,"Show the list of convars/concommands."
"dbghist_addline","cmd",,,,,,,,,,,,,,,,,,,,"Add a line to the debug history. Format: <category id> <line>"
"dbghist_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Sc"
"debug_visibility_monitor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"developer","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set developer message level"
"devshots_nextmap","cmd",,,,,,,,,,,,,,,,,,,,"Used by the devshots system to go to the next map in the devshots maplist."
"differences","cmd",,,,,,,,,,,,,,,,,,,,"Show all convars which are not at their default values."
"disable_static_prop_loading","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If non-zero when a map loads, static props won't be loaded"
"disconnect","cmd",,,,,,,,,,,,,,,,,,,,"Disconnect game from server."
"disp_list_all_collideable","cmd",,,,,,,,,,,,,,,,,,,,"List all collideable displacements"
"display_elapsedtime","cmd",,,,,,,,,,,,,,,,,,,,"Displays how much time has elapsed since the game started"
"display_game_events","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"drawcross","cmd",,,,,,,,,,,,,,,,,,,,"Draws a cross at the given location
Arguments: x y z"
"drawline","cmd",,,,,,,,,,,,,,,,,,,,"Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2"
"dti_flush","cmd",,,,,,,,,,,,,,,,,,,,"Write out the datatable instrumentation files (you must run with -dti for this to work)."
"dump_entity_sizes","cmd",,,,,,,,,,,,,,,,,,,,"Print sizeof(entclass)"
"dump_globals","cmd",,,,,,,,,,,,,,,,,,,,"Dump all global entities/states"
"dumpentityfactories","cmd",,,,,,,,,,,,,,,,,,,,"Lists all entity factory names."
"dumpeventqueue","cmd",,,,,,,,,,,,,,,,,,,,"Dump the contents of the Entity I/O event queue to the console."
"dumpgamestringtable","cmd",,,,,,,,,,,,,,,,,,,,"Dump the contents of the game string table to the console."
"dumpstringtables","cmd",,,,,,,,,,,,,,,,,,,,"Print string tables to console."
"echo","cmd",,,,,,,,,,,,,,,,,,,,"Echo text to console."
"endround","cmd",,,,,,,,,,,,,,,,,,,,"End the current round."
"ent_absbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar"
"ent_attachments","cmd",,,,,,,,,,,,,,,,,,,,"Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is loo"
"ent_autoaim","cmd",,,,,,,,,,,,,,,,,,,,"Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at"
"ent_bbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay"
"ent_cancelpendingentfires","cmd",,,,,,,,,,,,,,,,,,,,"Cancels all ent_fire created outputs that are currently waiting for their delay to expire."
"ent_create","cmd",,,,,,,,,,,,,,,,,,,,"Creates an entity of the given type where the player is looking."
"ent_dump","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_dump <entity name>
"
"ent_fire","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_fire <target> [action] [value] [delay]
"
"ent_info","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_info <class name>
"
"ent_keyvalue","cmd",,,,,,,,,,,,,,,,,,,,"Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<v"
"ent_messages","cmd",,,,,,,,,,,,,,,,,,,,"Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes"
"ent_messages_draw","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Visualizes all entity input/output activity."
"ent_name","cmd",,,,,,,,,,,,,,,,,,,,""
"ent_orient","cmd",,,,,,,,,,,,,,,,,,,,"Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt"
"ent_pause","cmd",,,,,,,,,,,,,,,,,,,,"Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess"
"ent_pivot","cmd",,,,,,,,,,,,,,,,,,,,"Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class"
"ent_rbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar"
"ent_remove","cmd",,,,,,,,,,,,,,,,,,,,"Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"ent_remove_all","cmd",,,,,,,,,,,,,,,,,,,,"Removes all entities of the specified type
Arguments: {entity_name} / {class_name} "
"ent_rotate","cmd",,,,,,,,,,,,,,,,,,,,"Rotates an entity by a specified # of degrees"
"ent_script_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dumps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / no argume"
"ent_setang","cmd",,,,,,,,,,,,,,,,,,,,"Set entity angles"
"ent_setname","cmd",,,,,,,,,,,,,,,,,,,,"Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh"
"ent_setpos","cmd",,,,,,,,,,,,,,,,,,,,"Move entity to position"
"ent_show_response_criteria","cmd",,,,,,,,,,,,,,,,,,,,"Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} /"
"ent_step","cmd",,,,,,,,,,,,,,,,,,,,"When 'ent_pause' is set this will step through one waiting input / output message at a time."
"ent_teleport","cmd",,,,,,,,,,,,,,,,,,,,"Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name>"
"ent_text","cmd",,,,,,,,,,,,,,,,,,,,"Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_"
"ent_viewoffset","cmd",,,,,,,,,,,,,,,,,,,,"Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks wha"
"exec","cmd",,,,,,,,,,,,,,,,,,,,"Execute script file."
"execifexists","cmd",,,,,,,,,,,,,,,,,,,,"Execute script file if file exists."
"exit","cmd",,,,,,,,,,,,,,,,,,,,"Exit the engine."
"explode","cmd",,,,,,,,,,,,,,,,,,,,"Kills the player with explosive damage"
"explodevector","cmd",,,,,,,,,,,,,,,,,,,,"Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>"
"fadein","cmd",,,,,,,,,,,,,,,,,,,,"fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds."
"fadeout","cmd",,,,,,,,,,,,,,,,,,,,"fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds."
"ff_damage_reduction_bullets","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en"
"ff_damage_reduction_grenade","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don"
"ff_damage_reduction_grenade_self","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do"
"ff_damage_reduction_other","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag"
"find","cmd",,,,,,,,,,,,,,,,,,,,"Find concommands with the specified string in their name/help text."
"find_ent","cmd",,,,,,,,,,,,,,,,,,,,"Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
"
"find_ent_index","cmd",,,,,,,,,,,,,,,,,,,,"Display data for entity matching specified index.
Format: find_ent_index <index>
"
"findflags","cmd",,,,,,,,,,,,,,,,,,,,"Find concommands by flags."
"firetarget","cmd",,,,,,,,,,,,,,,,,,,,""
"fish_dormant","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Turns off interactive fish behavior. Fish become immobile and unresponsive."
"flush","cmd",,,,,,,,,,,,,,,,,,,,"Flush unlocked cache memory."
"flush_locked","cmd",,,,,,,,,,,,,,,,,,,,"Flush unlocked and locked cache memory."
"fog_enable_water_fog","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"forcebind","cmd",,,,,,,,,,,,,,,,,,,,"Bind a command to an available key. (forcebind command opt:suggestedKey)"
"foundry_engine_get_mouse_control","cmd",,,,,,,,,,,,,,,,,,,,"Give the engine control of the mouse."
"foundry_engine_release_mouse_control","cmd",,,,,,,,,,,,,,,,,,,,"Give the control of the mouse back to Hammer."
"foundry_select_entity","cmd",,,,,,,,,,,,,,,,,,,,"Select the entity under the crosshair or select entities with the specified name."
"foundry_sync_hammer_view","cmd",,,,,,,,,,,,,,,,,,,,"Move Hammer's 3D view to the same position as the engine's 3D view."
"foundry_update_entity","cmd",,,,,,,,,,,,,,,,,,,,"Updates the entity's position/angles when in edit mode"
"fps_max","300 ",,,,,,,,,,,,,,,,,,,,"Frame rate limiter"
"fs_clear_open_duplicate_times","cmd",,,,,,,,,,,,,,,,,,,,"Clear the list of files that have been opened."
"fs_dump_open_duplicate_times","cmd",,,,,,,,,,,,,,,,,,,,"Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was"
"fs_fios_cancel_prefetches","cmd",,,,,,,,,,,,,,,,,,,,"Cancels all the prefetches in progress."
"fs_fios_flush_cache","cmd",,,,,,,,,,,,,,,,,,,,"Flushes the FIOS HDD cache."
"fs_fios_prefetch_file","cmd",,,,,,,,,,,,,,,,,,,,"Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
The preftech is medium priority and persistent."
"fs_fios_prefetch_file_in_pack","cmd",,,,,,,,,,,,,,,,,,,,"Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
The preftech is medium priority and non-pers"
"fs_fios_print_prefetches","cmd",,,,,,,,,,,,,,,,,,,,"Displays all the prefetches currently in progress."
"fs_printopenfiles","cmd",,,,,,,,,,,,,,,,,,,,"Show all files currently opened by the engine."
"fs_syncdvddevcache","cmd",,,,,,,,,,,,,,,,,,,,"Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev."
"fs_warning_level","cmd",,,,,,,,,,,,,,,,,,,,"Set the filesystem warning level."
"func_break_max_pieces","15 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"fx_new_sparks","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Use new style sparks.
"
"g_debug_angularsensor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_constraint_sounds","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enable debug printing about constraint sounds."
"g_debug_ragdoll_removal","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
"g_debug_trackpather","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehiclebase","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehicledriver","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehicleexit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehiclesound","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_jeepexitspeed","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"game_mode","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"The current game mode (based on game type). See GameModes.txt."
"game_type","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"The current game type. See GameModes.txt."
"give","cmd",,,,,,,,,,,,,,,,,,,,"Give item to player.
Arguments: <item_name>"
"givecurrentammo","cmd",,,,,,,,,,,,,,,,,,,,"Give a supply of ammo for current weapon..
"
"global_event_log_enabled","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enables the global event log system"
"global_set","cmd",,,,,,,,,,,,,,,,,,,,"global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD)."
"god","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player becomes invulnerable."
"gods","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. All players become invulnerable."
"groundlist","cmd",,,,,,,,,,,,,,,,,,,,"Display ground entity list <index>"
"hammer_update_entity","cmd",,,,,,,,,,,,,,,,,,,,"Updates the entity's position/angles when in edit mode"
"hammer_update_safe_entities","cmd",,,,,,,,,,,,,,,,,,,,"Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit"
"heartbeat","cmd",,,,,,,,,,,,,,,,,,,,"Force heartbeat of master servers"
"help","cmd",,,,,,,,,,,,,,,,,,,,"Find help about a convar/concommand."
"host_flush_threshold","12 ",,,,,,,,,,,,,,,,,,,,"Memory threshold below which the host should flush caches between server instances"
"host_map","0 ",,,,,,,,,,,,,,,,,,,,"Current map name."
"host_runofftime","cmd",,,,,,,,,,,,,,,,,,,,"Run off some time without rendering/updating sounds
"
"host_sleep","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force the host to sleep a certain number of milliseconds each frame."
"host_timescale","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Prescale the clock by this amount."
"hostage_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show hostage AI debug information"
"hostfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The HOST file to load."
"hostip","2130706688.000",,,,,,,,,,,,,,,,,,,,"Host game server ip"
"hostname","0 ",,,,,,,,,,,,,,,,,,,,"Hostname for server."
"hostport","27055 ",,,,,,,,,,,,,,,,,,,,"Host game server port"
"hunk_print_allocations","cmd",,,,,,,,,,,,,,,,,,,,""
"hunk_track_allocation_types","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"hurtme","cmd",,,,,,,,,,,,,,,,,,,,"Hurts the player.
Arguments: <health to lose>"
"in_forceuser","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force user input to this split screen player."
"incrementvar","cmd",,,,,,,,,,,,,,,,,,,,"Increment specified convar value."
"inferno_child_spawn_interval_multiplier","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Amount spawn interval increases for each child"
"inferno_child_spawn_max_depth","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_damage","40 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Damage per second"
"inferno_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_flame_lifetime","7 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Average lifetime of each flame in seconds"
"inferno_flame_spacing","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum distance between separate flame spawns"
"inferno_forward_reduction_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_friendly_fire_duration","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"For this long, FF is credited back to the thrower."
"inferno_initial_spawn_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time between spawning flames for first fire"
"inferno_max_child_spawn_interval","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Largest time interval for child flame spawning"
"inferno_max_flames","32 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum number of flames that can be created"
"inferno_max_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum distance flames can spread from their initial ignition point"
"inferno_per_flame_spawn_duration","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Duration each new flame will attempt to spawn new flames"
"inferno_scorch_decals","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_spawn_angle","45 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Angular change from parent"
"inferno_surface_offset","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_decay_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_normal_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"ip","0 ",,,,,,,,,,,,,,,,,,,,"Overrides IP for multihomed hosts"
"item_show_whitelistable_definitions","cmd",,,,,,,,,,,,,,,,,,,,"Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode."
"kdtree_test","cmd",,,,,,,,,,,,,,,,,,,,"Tests spatial partition for entities queries."
"key_findbinding","cmd",,,,,,,,,,,,,,,,,,,,"Find key bound to specified command string."
"key_listboundkeys","cmd",,,,,,,,,,,,,,,,,,,,"List bound keys with bindings."
"kick","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by name."
"kickid","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, with a message."
"kickid_ex","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message."
"kill","cmd",,,,,,,,,,,,,,,,,,,,"Kills the player with generic damage"
"killserver","cmd",,,,,,,,,,,,,,,,,,,,"Shutdown the server."
"killvector","cmd",,,,,,,,,,,,,,,,,,,,"Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>"
"listid","cmd",,,,,,,,,,,,,,,,,,,,"Lists banned users."
"listip","cmd",,,,,,,,,,,,,,,,,,,,"List IP addresses on the ban list."
"listissues","cmd",,,,,,,,,,,,,,,,,,,,"List all the issues that can be voted on."
"listmodels","cmd",,,,,,,,,,,,,,,,,,,,"List loaded models."
"listRecentNPCSpeech","cmd",,,,,,,,,,,,,,,,,,,,"Displays a list of the last 5 lines of speech from NPCs."
"log","cmd",,,,,,,,,,,,,,,,,,,,"Enables logging to file, console, and udp < on | off >."
"logaddress_add","cmd",,,,,,,,,,,,,,,,,,,,"Set address and port for remote host <ip:port>."
"logaddress_del","cmd",,,,,,,,,,,,,,,,,,,,"Remove address and port for remote host <ip:port>."
"logaddress_delall","cmd",,,,,,,,,,,,,,,,,,,,"Remove all udp addresses being logged to"
"logaddress_list","cmd",,,,,,,,,,,,,,,,,,,,"List all addresses currently being used by logaddress."
"loopsingleplayermaps","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
"map","cmd",,,,,,,,,,,,,,,,,,,,"Start playing on specified map."
"map_background","cmd",,,,,,,,,,,,,,,,,,,,"Runs a map as the background to the main menu."
"map_commentary","cmd",,,,,,,,,,,,,,,,,,,,"Start playing, with commentary, on a specified map."
"map_setbombradius","cmd",,,,,,,,,,,,,,,,,,,,"Sets the bomb radius for the map."
"map_showbombradius","cmd",,,,,,,,,,,,,,,,,,,,"Shows bomb radius from the center of each bomb site and planted bomb."
"map_showspawnpoints","cmd",,,,,,,,,,,,,,,,,,,,"Shows player spawn points (red=invalid)"
"mapcycledisabled","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"repeats the same map after each match instead of using the map cycle"
"mapgroup","cmd",,,,,,,,,,,,,,,,,,,,"Specify a map group"
"maps","cmd",,,,,,,,,,,,,,,,,,,,"Displays list of maps."
"mat_bumpbasis","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_configcurrent","cmd",,,,,,,,,,,,,,,,,,,,"show the current video control panel config for the material system"
"mat_debugalttab","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_depthbias_normal","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_drawflat","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_dynamiclightmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_dynamicPaintmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_fastnobump","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_fillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_forcedynamic","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_fullbright","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_hdr_enabled","cmd",,,,,,,,,,,,,,,,,,,,"Report if HDR is enabled for debugging"
"mat_info","cmd",,,,,,,,,,,,,,,,,,,,"Shows material system info"
"mat_loadtextures","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_luxels","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_measurefillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_monitorgamma","2 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"monitor gamma (typically 2.2 for CRT and 1.7 for LCD)"
"mat_monitorgamma_tv_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"mat_morphstats","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_norendering","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_normalmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_normals","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_powersavingsmode","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Power Savings Mode"
"mat_proxy","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_queue_mode","-1 ",,,,,,,,,,,,,,,,,,,,"The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued"
"mat_queue_priority","1 ",,,,,,,,,,,,,,,,,,,,""
"mat_reloadallmaterials","cmd",,,,,,,,,,,,,,,,,,,,"Reloads all materials"
"mat_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,,,"Reloads a single material"
"mat_reloadtextures","cmd",,,,,,,,,,,,,,,,,,,,"Reloads all textures"
"mat_rendered_faces_count","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re"
"mat_rendered_faces_spew","cmd",,,,,,,,,,,,,,,,,,,,"'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count "
"mat_reporthwmorphmemory","cmd",,,,,,,,,,,,,,,,,,,,"Reports the amount of size in bytes taken up by hardware morph textures."
"mat_reversedepth","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_savechanges","cmd",,,,,,,,,,,,,,,,,,,,"saves current video configuration to the registry"
"mat_showlowresimage","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_showmaterials","cmd",,,,,,,,,,,,,,,,,,,,"Show materials."
"mat_showmaterialsverbose","cmd",,,,,,,,,,,,,,,,,,,,"Show materials (verbose version)."
"mat_showmiplevels","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"color-code miplevels 2: normalmaps, 1: everything else"
"mat_showtextures","cmd",,,,,,,,,,,,,,,,,,,,"Show used textures."
"mat_softwareskin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_spewalloc","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"mat_tessellation_accgeometrytangents","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_tessellation_cornertangents","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_tessellation_update_buffers","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"maxplayers","cmd",,,,,,,,,,,,,,,,,,,,"Change the maximum number of players allowed on this server."
"mem_compact","cmd",,,,,,,,,,,,,,,,,,,,""


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nl 
PostPosted: 13 May 2012, 18:39 
Offline
Community slut (13473)
User avatar
Quote:
"mem_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump memory stats to text file."
"mem_eat","cmd",,,,,,,,,,,,,,,,,,,,""
"mem_incremental_compact","cmd",,,,,,,,,,,,,,,,,,,,""
"mem_incremental_compact_rate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Rate at which to attempt internal heap compation"
"mem_test","cmd",,,,,,,,,,,,,,,,,,,,""
"mem_vcollide","cmd",,,,,,,,,,,,,,,,,,,,"Dumps the memory used by vcollides"
"mem_verify","cmd",,,,,,,,,,,,,,,,,,,,"Verify the validity of the heap"
"memory","cmd",,,,,,,,,,,,,,,,,,,,"Print memory stats."
"mm_datacenter_debugprint","cmd",,,,,,,,,,,,,,,,,,,,"Shows information retrieved from data center"
"mm_dlc_debugprint","cmd",,,,,,,,,,,,,,,,,,,,"Shows information about dlc"
"mm_server_search_lan_ports","27015 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs."
"mod_DumpWeaponWiewModelCache","cmd",,,,,,,,,,,,,,,,,,,,"Dumps the weapon view model cache contents"
"mod_DumpWeaponWorldModelCache","cmd",,,,,,,,,,,,,,,,,,,,"Dumps the weapon world model cache contents"
"motdfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The MOTD file to load."
"mp_afterroundmoney","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"amount of money awared to every player after each round"
"mp_autokick","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Kick idle/team-killing players"
"mp_autoteambalance","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,""
"mp_buytime","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How many seconds after round start players can buy items for."
"mp_c4timer","45 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"how long from when the C4 is armed until it blows"
"mp_death_drop_defuser","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Drop defuser on player death"
"mp_death_drop_grenade","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Which grenade to drop on player death: 0=none, 1=best, 2=current or best"
"mp_death_drop_gun","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Which gun to drop on player death: 0=none, 1=best, 2=current or best"
"mp_defuser_allocation","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone"
"mp_disable_autokick","cmd",,,,,,,,,,,,,,,,,,,,"Prevents a userid from being auto-kicked"
"mp_do_warmup_period","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Whether or not to do a warmup period at the start of a match."
"mp_dump_timers","cmd",,,,,,,,,,,,,,,,,,,,"Prints round timers to the console for debugging"
"mp_force_pick_time","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The amount of time a player has on the team screen to make a selection before being auto-teamed"
"mp_forcerespawnplayers","cmd",,,,,,,,,,,,,,,,,,,,"Force all players to respawn."
"mp_forcewin","cmd",,,,,,,,,,,,,,,,,,,,"Forces team to win"
"mp_freezetime","3 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"how many seconds to keep players frozen when the round starts"
"mp_ggprogressive_round_restart_delay","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Number of seconds to delay before restarting a round after a win in gungame progessive"
"mp_ggtr_bomb_detonation_bonus","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Number of bonus upgrades to award the Ts when they detonate a gun game bomb"
"mp_halftime_duration","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Number of seconds that halftime lasts"
"mp_join_grace_time","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Number of seconds after round start to allow a player to join a game"
"mp_limitteams","2 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Max # of players 1 team can have over another (0 disables check)"
"mp_match_can_clinch","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?"
"mp_match_end_restart","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"At the end of the match, perform a restart instead of loading a new map"
"mp_maxmoney","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"maximum amount of money allowed in a player's account"
"mp_playercashawards","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Players can earn money by performing in-game actions"
"mp_playerid","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names"
"mp_playerid_delay","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Number of seconds to delay showing information in the status bar"
"mp_playerid_hold","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Number of seconds to keep showing old information in the status bar"
"mp_restartgame","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"If non-zero, game will restart in the specified number of seconds"
"mp_round_restart_delay","7 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Number of seconds to delay before restarting a round after a win"
"mp_roundtime","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"How many minutes each round takes."
"mp_scrambleteams","cmd",,,,,,,,,,,,,,,,,,,,"Scramble the teams and restart the game"
"mp_startmoney","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"amount of money each player gets when they reset"
"mp_swapteams","cmd",,,,,,,,,,,,,,,,,,,,"Swap the teams and restart the game"
"mp_switchteams","cmd",,,,,,,,,,,,,,,,,,,,"Switch teams and restart the game"
"mp_teamcashawards","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Teams can earn money by performing in-game actions"
"mp_tkpunish","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Will a TK'er be punished in the next round? {0=no, 1=yes}"
"mp_tournament_restart","cmd",,,,,,,,,,,,,,,,,,,,"Restart Tournament Mode on the current level."
"mp_warmuptime","25 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If true, there will be a warmup period/round at the start of each match to allow all players to connect."
"mp_win_panel_display_time","5 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The amount of time to show the win panel between matches / halfs"
"multvar","cmd",,,,,,,,,,,,,,,,,,,,"Multiply specified convar value."
"name","0 ","ARCHIVE",,,,"USERINFO",,,"PRINTABLEONLY",,,,,,"SERVER_CAN_EXECUTE",,,"SS",,,"Current user name"
"nav_add_to_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Add current area to the selected set."
"nav_add_to_selected_set_by_id","cmd",,,,,,,,,,,,,,,,,,,,"Add specified area id to the selected set."
"nav_analyze","cmd",,,,,,,,,,,,,,,,,,,,"Re-analyze the current Navigation Mesh and save it to disk."
"nav_area_bgcolor","503316480",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"RGBA color to draw as the background color for nav areas while editing."
"nav_area_max_size","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max area size created in nav generation"
"nav_avoid","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'avoid this area when possible' flag used by the AI system."
"nav_begin_area","cmd",,,,,,,,,,,,,,,,,,,,"Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and "
"nav_begin_deselecting","cmd",,,,,,,,,,,,,,,,,,,,"Start continuously removing from the selected set."
"nav_begin_drag_deselecting","cmd",,,,,,,,,,,,,,,,,,,,"Start dragging a selection area."
"nav_begin_drag_selecting","cmd",,,,,,,,,,,,,,,,,,,,"Start dragging a selection area."
"nav_begin_selecting","cmd",,,,,,,,,,,,,,,,,,,,"Start continuously adding to the selected set."
"nav_begin_shift_xy","cmd",,,,,,,,,,,,,,,,,,,,"Begin shifting the Selected Set."
"nav_build_ladder","cmd",,,,,,,,,,,,,,,,,,,,"Attempts to build a nav ladder on the climbable surface under the cursor."
"nav_check_connectivity","cmd",,,,,,,,,,,,,,,,,,,,"Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site)."
"nav_check_file_consistency","cmd",,,,,,,,,,,,,,,,,,,,"Scans the maps directory and reports any missing/out-of-date navigation files."
"nav_check_floor","cmd",,,,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status for every nav area."
"nav_check_stairs","cmd",,,,,,,,,,,,,,,,,,,,"Update the nav mesh STAIRS attribute"
"nav_chop_selected","cmd",,,,,,,,,,,,,,,,,,,,"Chops all selected areas into their component 1x1 areas"
"nav_clear_attribute","cmd",,,,,,,,,,,,,,,,,,,,"Remove given nav attribute from all areas in the selected set."
"nav_clear_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Clear the selected set."
"nav_clear_walkable_marks","cmd",,,,,,,,,,,,,,,,,,,,"Erase any previously placed walkable positions."
"nav_compress_id","cmd",,,,,,,,,,,,,,,,,,,,"Re-orders area and ladder ID's so they are continuous."
"nav_connect","cmd",,,,,,,,,,,,,,,,,,,,"To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a"
"nav_coplanar_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_coplanar_slope_limit_displacement","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_corner_adjust_adjacent","18 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"radius used to raise/lower corners in nearby areas when raising/lowering corners."
"nav_corner_lower","cmd",,,,,,,,,,,,,,,,,,,,"Lower the selected corner of the currently marked Area."
"nav_corner_place_on_ground","cmd",,,,,,,,,,,,,,,,,,,,"Places the selected corner of the currently marked Area on the ground."
"nav_corner_raise","cmd",,,,,,,,,,,,,,,,,,,,"Raise the selected corner of the currently marked Area."
"nav_corner_select","cmd",,,,,,,,,,,,,,,,,,,,"Select a corner of the currently marked Area. Use multiple times to access all four corners."
"nav_create_area_at_feet","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Anchor nav_begin_area Z to editing player's feet"
"nav_create_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when created by hand."
"nav_crouch","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'must crouch in this area' flag used by the AI system."
"nav_debug_blocked","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_delete","cmd",,,,,,,,,,,,,,,,,,,,"Deletes the currently highlighted Area."
"nav_delete_marked","cmd",,,,,,,,,,,,,,,,,,,,"Deletes the currently marked Area (if any)."
"nav_disconnect","cmd",,,,,,,,,,,,,,,,,,,,"To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec"
"nav_displacement_test","10000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Checks for nodes embedded in displacements (useful for in-development maps)"
"nav_dont_hide","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'area is not suitable for hiding spots' flag used by the AI system."
"nav_draw_limit","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The maximum number of areas to draw in edit mode"
"nav_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode."
"nav_end_area","cmd",,,,,,,,,,,,,,,,,,,,"Defines the second corner of a new Area or Ladder and creates it."
"nav_end_deselecting","cmd",,,,,,,,,,,,,,,,,,,,"Stop continuously removing from the selected set."
"nav_end_drag_deselecting","cmd",,,,,,,,,,,,,,,,,,,,"Stop dragging a selection area."
"nav_end_drag_selecting","cmd",,,,,,,,,,,,,,,,,,,,"Stop dragging a selection area."
"nav_end_selecting","cmd",,,,,,,,,,,,,,,,,,,,"Stop continuously adding to the selected set."
"nav_end_shift_xy","cmd",,,,,,,,,,,,,,,,,,,,"Finish shifting the Selected Set."
"nav_flood_select","cmd",,,,,,,,,,,,,,,,,,,,"Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again."
"nav_gen_cliffs_approx","cmd",,,,,,,,,,,,,,,,,,,,"Mark cliff areas, post-processing approximation"
"nav_generate","cmd",,,,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the current map and save it to disk."
"nav_generate_fencetops","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Autogenerate nav areas on fence and obstacle tops"
"nav_generate_fixup_jump_areas","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Convert obsolete jump areas into 2-way connections"
"nav_generate_incremental","cmd",,,,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the current map and save it to disk."
"nav_generate_incremental_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_generate_incremental_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Z tolerance for adding new nav areas."
"nav_jump","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by jumping' flag used by the AI system."
"nav_ladder_flip","cmd",,,,,,,,,,,,,,,,,,,,"Flips the selected ladder's direction."
"nav_load","cmd",,,,,,,,,,,,,,,,,,,,"Loads the Navigation Mesh for the current map."
"nav_lower_drag_volume_max","cmd",,,,,,,,,,,,,,,,,,,,"Lower the top of the drag select volume."
"nav_lower_drag_volume_min","cmd",,,,,,,,,,,,,,,,,,,,"Lower the bottom of the drag select volume."
"nav_make_sniper_spots","cmd",,,,,,,,,,,,,,,,,,,,"Chops the marked area into disconnected sub-areas suitable for sniper spots."
"nav_mark","cmd",,,,,,,,,,,,,,,,,,,,"Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands."
"nav_mark_attribute","cmd",,,,,,,,,,,,,,,,,,,,"Set nav attribute for all areas in the selected set."
"nav_mark_unnamed","cmd",,,,,,,,,,,,,,,,,,,,"Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting."
"nav_mark_walkable","cmd",,,,,,,,,,,,,,,,,,,,"Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate "
"nav_max_view_distance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum range for precomputed nav mesh visibility (0 = default 1500 units)"
"nav_max_vis_delta_list_length","64 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_merge","cmd",,,,,,,,,,,,,,,,,,,,"To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm"
"nav_merge_mesh","cmd",,,,,,,,,,,,,,,,,,,,"Merges a saved selected set into the current mesh."
"nav_no_hostages","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'hostages cannot use this area' flag used by the AI system."
"nav_no_jump","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'dont jump in this area' flag used by the AI system."
"nav_place_floodfill","cmd",,,,,,,,,,,,,,,,,,,,"Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli"
"nav_place_list","cmd",,,,,,,,,,,,,,,,,,,,"Lists all place names used in the map."
"nav_place_pick","cmd",,,,,,,,,,,,,,,,,,,,"Sets the current Place to the Place of the Area under the cursor."
"nav_place_replace","cmd",,,,,,,,,,,,,,,,,,,,"Replaces all instances of the first place with the second place."
"nav_place_set","cmd",,,,,,,,,,,,,,,,,,,,"Sets the Place of all selected areas to the current Place."
"nav_potentially_visible_dot_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_precise","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'dont avoid obstacles' flag used by the AI system."
"nav_quicksave","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing."
"nav_raise_drag_volume_max","cmd",,,,,,,,,,,,,,,,,,,,"Raise the top of the drag select volume."
"nav_raise_drag_volume_min","cmd",,,,,,,,,,,,,,,,,,,,"Raise the bottom of the drag select volume."
"nav_recall_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Re-selects the stored selected set."
"nav_remove_from_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Remove current area from the selected set."
"nav_remove_jump_areas","cmd",,,,,,,,,,,,,,,,,,,,"Removes legacy jump areas, replacing them with connections."
"nav_run","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by running' flag used by the AI system."
"nav_save","cmd",,,,,,,,,,,,,,,,,,,,"Saves the current Navigation Mesh to disk."
"nav_save_selected","cmd",,,,,,,,,,,,,,,,,,,,"Writes the selected set to disk for merging into another mesh via nav_merge_mesh."
"nav_select_blocked_areas","cmd",,,,,,,,,,,,,,,,,,,,"Adds all blocked areas to the selected set"
"nav_select_damaging_areas","cmd",,,,,,,,,,,,,,,,,,,,"Adds all damaging areas to the selected set"
"nav_select_half_space","cmd",,,,,,,,,,,,,,,,,,,,"Selects any areas that intersect the given half-space."
"nav_select_invalid_areas","cmd",,,,,,,,,,,,,,,,,,,,"Adds all invalid areas to the Selected Set."
"nav_select_obstructed_areas","cmd",,,,,,,,,,,,,,,,,,,,"Adds all obstructed areas to the selected set"
"nav_select_overlapping","cmd",,,,,,,,,,,,,,,,,,,,"Selects nav areas that are overlapping others."
"nav_select_radius","cmd",,,,,,,,,,,,,,,,,,,,"Adds all areas in a radius to the selection set"
"nav_select_stairs","cmd",,,,,,,,,,,,,,,,,,,,"Adds all stairway areas to the selected set"
"nav_selected_set_border_color","-16751516",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Color used to draw the selected set borders while editing."
"nav_selected_set_color","1623785472.000",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Color used to draw the selected set background while editing."
"nav_set_place_mode","cmd",,,,,,,,,,,,,,,,,,,,"Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names."
"nav_shift","cmd",,,,,,,,,,,,,,,,,,,,"Shifts the selected areas by the specified amount"
"nav_show_approach_points","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show Approach Points in the Navigation Mesh."
"nav_show_area_info","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Duration in seconds to show nav area ID and attributes while editing"
"nav_show_compass","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_continguous","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Highlight non-contiguous connections"
"nav_show_danger","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show current 'danger' levels."
"nav_show_light_intensity","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_node_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_node_id","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_nodes","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_player_counts","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show current player counts in each area."
"nav_show_potentially_visible","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show areas that are potentially visible from the current nav area"
"nav_simplify_selected","cmd",,,,,,,,,,,,,,,,,,,,"Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas"
"nav_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The ground unit normal's Z component must be greater than this for nav areas to be generated."
"nav_slope_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The ground unit normal's Z component must be this close to the nav area's Z component to be generated."
"nav_snap_to_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Snap to the nav generation grid when creating new nav areas"
"nav_solid_props","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Make props solid to nav generation/editing"
"nav_splice","cmd",,,,,,,,,,,,,,,,,,,,"To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them."
"nav_split","cmd",,,,,,,,,,,,,,,,,,,,"To split an Area into two, align the split line using your cursor and invoke the split command."
"nav_split_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when split."
"nav_stand","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'stand while hiding' flag used by the AI system."
"nav_stop","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'must stop when entering this area' flag used by the AI system."
"nav_store_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Stores the current selected set for later retrieval."
"nav_strip","cmd",,,,,,,,,,,,,,,,,,,,"Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area."
"nav_subdivide","cmd",,,,,,,,,,,,,,,,,,,,"Subdivides all selected areas."
"nav_test_node","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_test_node_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_test_node_crouch_dir","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_test_stairs","cmd",,,,,,,,,,,,,,,,,,,,"Test the selected set for being on stairs"
"nav_toggle_deselecting","cmd",,,,,,,,,,,,,,,,,,,,"Start or stop continuously removing from the selected set."
"nav_toggle_in_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Remove current area from the selected set."
"nav_toggle_place_mode","cmd",,,,,,,,,,,,,,,,,,,,"Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names."
"nav_toggle_place_painting","cmd",,,,,,,,,,,,,,,,,,,,"Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place."
"nav_toggle_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Toggles all areas into/out of the selected set."
"nav_toggle_selecting","cmd",,,,,,,,,,,,,,,,,,,,"Start or stop continuously adding to the selected set."
"nav_transient","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'area is transient and may become blocked' flag used by the AI system."
"nav_unmark","cmd",,,,,,,,,,,,,,,,,,,,"Clears the marked Area or Ladder."
"nav_update_blocked","cmd",,,,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status for every nav area."
"nav_update_lighting","cmd",,,,,,,,,,,,,,,,,,,,"Recomputes lighting values"
"nav_update_visibility_on_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If nonzero editing the mesh will incrementally recompue visibility"
"nav_use_place","cmd",,,,,,,,,,,,,,,,,,,,"If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set."
"nav_walk","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by walking' flag used by the AI system."
"nav_warp_to_mark","cmd",,,,,,,,,,,,,,,,,,,,"Warps the player to the marked area."
"nav_world_center","cmd",,,,,,,,,,,,,,,,,,,,"Centers the nav mesh in the world"
"net_allow_multicast","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"net_blockmsg","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Discards incoming message: <0|1|name>"
"net_channels","cmd",,,,,,,,,,,,,,,,,,,,"Shows net channel info"
"net_droppackets","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Drops next n packets on client"
"net_dumpeventstats","cmd",,,,,,,,,,,,,,,,,,,,"Dumps out a report of game event network usage"
"net_fakejitter","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Jitter fakelag packet time"
"net_fakelag","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Lag all incoming network data (including loopback) by this many milliseconds."
"net_fakeloss","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Simulate packet loss as a percentage (negative means drop 1/n packets)"
"net_maxroutable","1200 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Requested max packet size before packets are 'split'."
"net_public_adr","0 ",,,,,,,,,,,,,,,,,,,,"For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'"
"net_showreliablesounds","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"net_showsplits","0 ",,,,,,,,,,,,,,,,,,,,"Show info about packet splits"
"net_showudp","0 ",,,,,,,,,,,,,,,,,,,,"Dump UDP packets summary to console"
"net_showudp_oob","0 ",,,,,,,,,,,,,,,,,,,,"Dump OOB UDP packets summary to console"
"net_showudp_remoteonly","0 ",,,,,,,,,,,,,,,,,,,,"Dump non-loopback udp only"
"net_splitpacket_maxrate","15000 ",,,,,,,,,,,,,,,,,,,,"Max bytes per second when queueing splitpacket chunks"
"net_splitrate","1 ",,,,,,,,,,,,,,,,,,,,"Number of fragments for a splitpacket that can be sent per frame"
"net_start","cmd",,,,,,,,,,,,,,,,,,,,"Inits multiplayer network sockets"
"net_status","cmd",,,,,,,,,,,,,,,,,,,,"Shows current network status"
"net_steamcnx_status","cmd",,,,,,,,,,,,,,,,,,,,"Print status of steam connection sockets."
"next","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to 1 to advance to next frame ( when singlestep == 1 )"
"noclip","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable"
"noclip_fixup","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"notarget","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player becomes hidden to NPCs."
"npc_ally_deathmessage","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"npc_ammo_deplete","cmd",,,,,,,,,,,,,,,,,,,,"Subtracts half of the target's ammo"
"npc_bipass","cmd",,,,,,,,,,,,,,,,,,,,"Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s"
"npc_combat","cmd",,,,,,,,,,,,,,,,,,,,"Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
Arguments: {npc_name}"
"npc_conditions","cmd",,,,,,,,,,,,,,,,,,,,"Displays all the current AI conditions that an NPC has in the overlay text.
Arguments: {npc_name} / {npc class_name} / no a"
"npc_create","cmd",,,,,,,,,,,,,,,,,,,,"Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).
Argumen"
"npc_create_aimed","cmd",,,,,,,,,,,,,,,,,,,,"Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at"
"npc_destroy","cmd",,,,,,,,,,,,,,,,,,,,"Removes the given NPC(s) from the universe
Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki"
"npc_destroy_unselected","cmd",,,,,,,,,,,,,,,,,,,,"Removes all NPCs from the universe that aren't currently selected"
"npc_enemies","cmd",,,,,,,,,,,,,,,,,,,,"Shows memory of NPC. Draws an X on top of each memory.
Eluded entities drawn in blue (don't know where it went)
Unreachable "
"npc_focus","cmd",,,,,,,,,,,,,,,,,,,,"Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
Arguments: {npc_name} / {np"
"npc_freeze","cmd",,,,,,,,,,,,,,,,,,,,"Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
Arguments"
"npc_freeze_unselected","cmd",,,,,,,,,,,,,,,,,,,,"Freeze all NPCs not selected"
"npc_go","cmd",,,,,,,,,,,,,,,,,,,,"Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
Arguments: -none-"
"npc_go_random","cmd",,,,,,,,,,,,,,,,,,,,"Sends all selected NPC(s) to a random node.
Arguments: -none-"
"npc_heal","cmd",,,,,,,,,,,,,,,,,,,,"Heals the target back to full health"
"npc_height_adjust","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Enable test mode for ik height adjustment"
"npc_kill","cmd",,,,,,,,,,,,,,,,,,,,"Kills the given NPC(s)
Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at"
"npc_nearest","cmd",,,,,,,,,,,,,,,,,,,,"Draw's a while box around the NPC(s) nearest node
Arguments: {entity_name} / {class_name} / no argument picks what player i"
"npc_relationships","cmd",,,,,,,,,,,,,,,,,,,,"Displays the relationships between this NPC and all others.
Arguments: {entity_name} / {class_name} / no argument picks wha"
"npc_reset","cmd",,,,,,,,,,,,,,,,,,,,"Reloads schedules for all NPC's from their script files
Arguments: -none-"
"npc_route","cmd",,,,,,,,,,,,,,,,,,,,"Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang"
"npc_select","cmd",,,,,,,,,,,,,,,,,,,,"Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
Arg"
"npc_set_freeze","cmd",,,,,,,,,,,,,,,,,,,,"Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
Arguments"
"npc_set_freeze_unselected","cmd",,,,,,,,,,,,,,,,,,,,"Freeze all NPCs not selected"
"npc_squads","cmd",,,,,,,,,,,,,,,,,,,,"Obsolete. Replaced by npc_combat"
"npc_steering","cmd",,,,,,,,,,,,,,,,,,,,"Displays the steering obstructions of the NPC (used to perform local avoidance)
Arguments: {entity_name} / {class_name} / n"
"npc_steering_all","cmd",,,,,,,,,,,,,,,,,,,,"Displays the steering obstructions of all NPCs (used to perform local avoidance)
"
"npc_task_text","cmd",,,,,,,,,,,,,,,,,,,,"Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu"
"npc_tasks","cmd",,,,,,,,,,,,,,,,,,,,"Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
A"
"npc_teleport","cmd",,,,,,,,,,,,,,,,,,,,"Selected NPC will teleport to the location that the player is looking (shown with a purple box)
Arguments: -none-"
"npc_thinknow","cmd",,,,,,,,,,,,,,,,,,,,"Trigger NPC to think"
"npc_viewcone","cmd",,,,,,,,,,,,,,,,,,,,"Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
Arguments: {ent"
"paintsplat_bias","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Change bias value for computing circle buffer"
"paintsplat_max_alpha_noise","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Max noise value of circle alpha"
"paintsplat_noise_enabled","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
"particle_test_attach_attachment","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Attachment index for attachment mode"
"particle_test_attach_mode","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'"
"particle_test_file","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Name of the particle system to dynamically spawn"
"particle_test_start","cmd",,,,,,,,,,,,,,,,,,,,"Dispatches the test particle system with the parameters specified in particle_test_file,
particle_test_attach_mode and particl"
"particle_test_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stops all particle systems on the selected entities.
Arguments: {entity_name} / {class_name} / no argument picks what playe"
"password","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,,,"Current server access password"
"path","cmd",,,,,,,,,,,,,,,,,,,,"Show the engine filesystem path."
"pause","cmd",,,,,,,,,,,,,,,,,,,,"Toggle the server pause state."
"phys_debug_check_contacts","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
"phys_show_active","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"physics_budget","cmd",,,,,,,,,,,,,,,,,,,,"Times the cost of each active object"
"physics_constraints","cmd",,,,,,,,,,,,,,,,,,,,"Highlights constraint system graph for an entity"
"physics_debug_entity","cmd",,,,,,,,,,,,,,,,,,,,"Dumps debug info for an entity"
"physics_highlight_active","cmd",,,,,,,,,,,,,,,,,,,,"Turns on the absbox for all active physics objects"
"physics_report_active","cmd",,,,,,,,,,,,,,,,,,,,"Lists all active physics objects"
"physics_select","cmd",,,,,,,,,,,,,,,,,,,,"Dumps debug info for an entity"
"picker","cmd",,,,,,,,,,,,,,,,,,,,"Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play"
"ping","cmd",,,,,,,,,,,,,,,,,,,,"Display ping to server."
"pingserver","cmd",,,,,,,,,,,,,,,,,,,,"Ping a server for info"
"player_debug_print_damage","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When true, print amount and type of all damage received by player to console."
"plugin_load","cmd",,,,,,,,,,,,,,,,,,,,"plugin_load <filename> : loads a plugin"
"plugin_pause","cmd",,,,,,,,,,,,,,,,,,,,"plugin_pause <index> : pauses a loaded plugin"
"plugin_pause_all","cmd",,,,,,,,,,,,,,,,,,,,"pauses all loaded plugins"
"plugin_print","cmd",,,,,,,,,,,,,,,,,,,,"Prints details about loaded plugins"
"plugin_unload","cmd",,,,,,,,,,,,,,,,,,,,"plugin_unload <index> : unloads a plugin"
"plugin_unpause","cmd",,,,,,,,,,,,,,,,,,,,"plugin_unpause <index> : unpauses a disabled plugin"
"plugin_unpause_all","cmd",,,,,,,,,,,,,,,,,,,,"unpauses all disabled plugins"
"post_jump_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"This determines how long the third person player character will crouch for after landing a jump. This only affects the third p"
"prop_crosshair","cmd",,,,,,,,,,,,,,,,,,,,"Shows name for prop looking at"
"prop_debug","cmd",,,,,,,,,,,,,,,,,,,,"Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys"
"prop_dynamic_create","cmd",,,,,,,,,,,,,,,,,,,,"Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}"
"prop_physics_create","cmd",,,,,,,,,,,,,,,,,,,,"Creates a physics prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}"
"quit","cmd",,,,,,,,,,,,,,,,,,,,"Exit the engine."
"r_AirboatViewDampenDamp","1 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
"r_AirboatViewDampenFreq","7 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
"r_AirboatViewZHeight","0 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
"r_ambientfraction","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Fraction of direct lighting used to boost lighting when model requests"
"r_colorstaticprops","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_debugrandomstaticlighting","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to 1 to randomize static lighting for debugging. Must restart for change to take affect."
"r_DispBuildable","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_DispWalkable","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_drawbrushmodels","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Render brush models. 0=Off, 1=Normal, 2=Wireframe"
"r_drawdecals","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Render decals."
"r_DrawDisp","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Toggles rendering of displacment maps"
"r_drawentities","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_drawfuncdetail","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Render func_detail"
"r_drawleaf","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Draw the specified leaf."
"r_drawlightcache","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"0: off
1: draw light cache entries
2: draw rays
"
"r_DrawModelLightOrigin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_drawmodelstatsoverlay","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_drawmodelstatsoverlaydistance","500 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_drawmodelstatsoverlayfilter","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_drawmodelstatsoverlaymax","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2"
"r_drawmodelstatsoverlaymin","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2"
"r_drawstaticprops","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
"r_drawtranslucentworld","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_drawworld","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Render the world."
"r_dscale_basefov","90 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_dscale_fardist","2000 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_dscale_farscale","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_dscale_neardist","100 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_dscale_nearscale","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_dynamic","1 ",,,,,,,,,,,,,,,,,,,,""
"r_eyemove","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"r_eyeshift_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"r_eyeshift_y","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"r_eyeshift_z","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"r_eyesize","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"r_flashlightscissor","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_flushlod","cmd",,,,,,,,,,,,,,,,,,,,"Flush and reload LODs."
"r_hwmorph","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_itemblinkmax","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_itemblinkrate","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_JeepFOV","90 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
"r_JeepViewDampenDamp","1 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
"r_JeepViewDampenFreq","7 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
"r_JeepViewZHeight","10 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
"r_lightcachemodel","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_lightinterp","5 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Controls the speed of light interpolation, 0 turns off interpolation"
"r_lightmap","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_lightstyle","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_lockpvs","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Lock the PVS so you can fly around and inspect what is being drawn."
"r_modelAmbientMin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns)."
"r_modelwireframedecal","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_nohw","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_nosw","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_novis","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Turn off the PVS."
"r_occlusionspew","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Activate/deactivates spew about what the occlusion system is doing."
"r_partition_level","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Displays a particular level of the spatial partition system. Use -1 to disable it."
"r_printdecalinfo","cmd",,,,,,,,,,,,,,,,,,,,""
"r_proplightingpooling","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset"
"r_randomflex","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_shadow_deferred","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Toggle deferred shadow rendering"
"r_showenvcubemap","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_skin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_slowpathwireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"r_vehicleBrakeRate","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"r_VehicleViewDampen","1 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
"r_visocclusion","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Activate/deactivate wireframe rendering of what the occlusion system is doing."


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nl 
PostPosted: 13 May 2012, 18:39 
Offline
Community slut (13473)
User avatar
Quote:
"r_visualizetraces","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"radarvisdistance","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"at this distance and beyond you need to be point right at someone to see them"
"radarvismaxdot","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"how closely you have to point at someone to see them beyond max distance"
"radarvismethod","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"0 for traditional method, 1 for more realistic method"
"radarvispow","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"the degree to which you can point away from a target, and still see them on radar."
"rcon_password","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,,,"remote console password."
"rebuy","cmd",,,,,,,,,,,,,,,,,,,,"Attempt to repurchase items with the order listed in cl_rebuy"
"recompute_speed","cmd",,,,,,,,,,,,,,,,,,,,"Recomputes clock speed (for debugging purposes)."
"reload","cmd",,,,,,,,,,,,,,,,,,,,"Reload the most recent saved game (add setpos to jump to current view position on reload)."
"removeid","cmd",,,,,,,,,,,,,,,,,,,,"Remove a user ID from the ban list."
"removeip","cmd",,,,,,,,,,,,,,,,,,,,"Remove an IP address from the ban list."
"report_entities","cmd",,,,,,,,,,,,,,,,,,,,"Lists all entities"
"report_simthinklist","cmd",,,,,,,,,,,,,,,,,,,,"Lists all simulating/thinking entities"
"report_soundpatch","cmd",,,,,,,,,,,,,,,,,,,,"reports sound patch count"
"report_touchlinks","cmd",,,,,,,,,,,,,,,,,,,,"Lists all touchlinks"
"reset_expo","cmd",,,,,,,,,,,,,,,,,,,,"Reset player scores, player controls, team scores, and end the round"
"reset_gameconvars","cmd",,,,,,,,,,,,,,,,,,,,"Reset a bunch of game convars to default values"
"respawn_entities","cmd",,,,,,,,,,,,,,,,,,,,"Respawn all the entities in the map."
"restart","cmd",,,,,,,,,,,,,,,,,,,,"Restart the game on the same level (add setpos to jump to current view position on restart)."
"rr_debugresponseconcept_exclude","cmd",,,,,,,,,,,,,,,,,,,,"Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments "
"rr_followup_maxdist","1800 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance."
"rr_forceconcept","cmd",,,,,,,,,,,,,,,,,,,,"fire a response concept directly at a given character.
USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va"
"rr_reloadresponsesystems","cmd",,,,,,,,,,,,,,,,,,,,"Reload all response system scripts."
"rr_remarkable_max_distance","1200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"AIs will not even consider remarkarbles that are more than this many units away."
"rr_remarkable_world_entities_replay_limit","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable"
"rr_remarkables_enabled","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled."
"rr_thenany_score_slop","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere"
"say","cmd",,,,,,,,,,,,,,,,,,,,"Display player message"
"say_team","cmd",,,,,,,,,,,,,,,,,,,,"Display player message to team"
"scene_flush","cmd",,,,,,,,,,,,,,,,,,,,"Flush all .vcds from the cache and reload from disk."
"scene_playvcd","cmd",,,,,,,,,,,,,,,,,,,,"Play the given VCD as an instanced scripted scene."
"scene_showfaceto","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"When playing back, show the directions of faceto events."
"scene_showlook","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"When playing back, show the directions of look events."
"scene_showmoveto","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"When moving, show the end location."
"scene_showunlock","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Show when a vcd is playing but normal AI is running."
"script","cmd",,,,,,,,,,,,,,,,,,,,"Run the text as a script"
"script_debug","cmd",,,,,,,,,,,,,,,,,,,,"Connect the vscript VM to the script debugger"
"script_dump_all","cmd",,,,,,,,,,,,,,,,,,,,"Dump the state of the VM to the console"
"script_execute","cmd",,,,,,,,,,,,,,,,,,,,"Run a vscript file"
"script_help","cmd",,,,,,,,,,,,,,,,,,,,"Output help for script functions, optionally with a search string"
"script_reload_code","cmd",,,,,,,,,,,,,,,,,,,,"Execute a vscript file, replacing existing functions with the functions in the run script"
"script_reload_entity_code","cmd",,,,,,,,,,,,,,,,,,,,"Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts"
"script_reload_think","cmd",,,,,,,,,,,,,,,,,,,,"Execute an activation script, replacing existing functions with the functions in the run script"
"server_game_time","cmd",,,,,,,,,,,,,,,,,,,,"Gives the game time in seconds (server's curtime)"
"setang","cmd",,,,,,,,,,,,,,,,,,,,"Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats)."
"setang_exact","cmd",,,,,,,,,,,,,,,,,,,,"Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats)."
"setmaster","cmd",,,,,,,,,,,,,,,,,,,,"add/remove/enable/disable master servers"
"setmodel","cmd",,,,,,,,,,,,,,,,,,,,"Changes's player's model"
"setpause","cmd",,,,,,,,,,,,,,,,,,,,"Set the pause state of the server."
"setpos","cmd",,,,,,,,,,,,,,,,,,,,"Move player to specified origin (must have sv_cheats)."
"setpos_exact","cmd",,,,,,,,,,,,,,,,,,,,"Move player to an exact specified origin (must have sv_cheats)."
"setpos_player","cmd",,,,,,,,,,,,,,,,,,,,"Move specified player to specified origin (must have sv_cheats)."
"shake","cmd",,,,,,,,,,,,,,,,,,,,"Shake the screen."
"showtriggers","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Shows trigger brushes"
"showtriggers_toggle","cmd",,,,,,,,,,,,,,,,,,,,"Toggle show triggers"
"singlestep","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Run engine in single step mode ( set next to 1 to advance a frame )"
"sk_autoaim_mode","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"skill","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Game skill level (1-3)."
"skip_next_map","cmd",,,,,,,,,,,,,,,,,,,,"Skips the next map in the map rotation for the server."
"snd_foliage_db_loss","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,"foliage dB loss per 1200 units"
"snd_gain","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"snd_gain_max","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"snd_gain_min","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"snd_music_selection","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Temporary convar to choose which music kit to use for this player."
"snd_refdb","60 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Reference dB at snd_refdist"
"snd_refdist","36 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Reference distance for snd_refdb"
"snd_restart","cmd",,,,,,,,,,,,,,,,,,,,"Restart sound system."
"snd_sos_show_server_xmit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"soundscape_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar"
"soundscape_flush","cmd",,,,,,,,,,,,,,,,,,,,"Flushes the server & client side soundscapes"
"spec_allow_roaming","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"If nonzero, allow free-roaming spectator camera."
"spec_freeze_deathanim_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam."
"spec_freeze_target_fov","42 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"The target FOV that the deathcam should use."
"spec_freeze_target_fov_long","90 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"The target FOV that the deathcam should use when the cam zoom far away on the target."
"spec_freeze_time","5 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Time spend frozen in observer freeze cam."
"spec_freeze_traveltime","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Time taken to zoom in to frame a target in observer freeze cam."
"spike","cmd",,,,,,,,,,,,,,,,,,,,"generates a fake spike"
"ss_map","cmd",,,,,,,,,,,,,,,,,,,,"Start playing on specified map with max allowed splitscreen players."
"star_memory","cmd",,,,,,,,,,,,,,,,,,,,"Dump memory stats"
"stats","cmd",,,,,,,,,,,,,,,,,,,,"Prints server performance variables"
"status","cmd",,,,,,,,,,,,,,,,,,,,"Display map and connection status."
"stringtabledictionary","cmd",,,,,,,,,,,,,,,,,,,,"Create dictionary for current strings."
"stuffcmds","cmd",,,,,,,,,,,,,,,,,,,,"Parses and stuffs command line + commands to command buffer."
"suitvolume","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"surfaceprop","cmd",,,,,,,,,,,,,,,,,,,,"Reports the surface properties at the cursor"
"sv_accelerate","5 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
"sv_allow_lobby_connect_only","0 ",,,,,,,,,,,,,,,,,,,,"If set, players may only join this server from matchmaking lobby, may not connect directly."
"sv_allow_votes","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Allow voting?"
"sv_allow_wait_command","1 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Allow or disallow the wait command on clients connected to this server."
"sv_alltalk","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"Players can hear all other players' voice communication, no team restrictions"
"sv_alternateticks","0 ",,,,,,,,,,,,,,,,,,,,"If set, server only simulates entities on even numbered ticks.
"
"sv_benchmark_force_start","cmd",,,,,,,,,,,,,,,,,,,,"Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level."
"sv_cheats","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Allow cheats on server"
"sv_clearhinthistory","cmd",,,,,,,,,,,,,,,,,,,,"Clear memory of server side hints displayed to the player."
"sv_consistency","0 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Whether the server enforces file consistency for critical files"
"sv_contact","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,"Contact email for server sysop"
"sv_dc_friends_reqd","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Set this to 0 to allow direct connects to a game in progress even if no presents are present"
"sv_deadtalk","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"Dead players can speak (voice, text) to the living"
"sv_downloadurl","0 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Location from which clients can download missing files"
"sv_dumpstringtables","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"sv_forcepreload","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Force server side preloading."
"sv_friction","4 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"World friction."
"sv_full_alltalk","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"Any player (including Spectator team) can speak to any other player"
"sv_game_mode_convars","cmd",,,,,,,,,,,,,,,,,,,,"Display the values of the convars for the current game_mode."
"sv_gameinstructor_disable","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Force all clients to disable their game instructors."
"sv_infinite_ammo","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Player's active weapon will never run out of ammo"
"sv_lagcompensationforcerestore","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Don't test validity of a lag comp restore, just do it."
"sv_lan","0 ",,,,,,,,,,,,,,,,,,,,"Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )"
"sv_log_onefile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Log server information to only one file."
"sv_logbans","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Log server bans in the server logs."
"sv_logecho","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Echo log information to the console."
"sv_logfile","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Log server information in the log file."
"sv_logflush","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Flush the log file to disk on each write (slow)."
"sv_logsdir","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Folder in the game directory where server logs will be stored."
"sv_maxcmdrate","102 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate."
"sv_maxrate","0 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Max bandwidth rate allowed on server, 0 == unlimited"
"sv_memlimit","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit."
"sv_mincmdrate","10 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"This sets the minimum value for cl_cmdrate. 0 == unlimited."
"sv_minrate","5000 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Min bandwidth rate allowed on server, 0 == unlimited"
"sv_noclipaccelerate","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
"sv_noclipduringpause","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.)."
"sv_noclipspeed","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
"sv_password","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,,,"Server password for entry into multiplayer games"
"sv_pausable","0 ",,,,,,,,,,,,,,,,,,,,"Is the server pausable."
"sv_precacheinfo","cmd",,,,,,,,,,,,,,,,,,,,"Show precache info."
"sv_pure","cmd",,,,,,,,,,,,,,,,,,,,"Show user data."
"sv_pure_kick_clients","1 ",,,,,,,,,,,,,,,,,,,,"If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client."
"sv_pure_trace","0 ",,,,,,,,,,,,,,,,,,,,"If set to 1, the server will print a message whenever a client is verifying a CRC for a file."
"sv_pushaway_hostage_force","20000 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"How hard the hostage is pushed away from physics objects (falls off with inverse square of distance)."
"sv_pushaway_max_hostage_force","1000 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Maximum of how hard the hostage is pushed away from physics objects."
"sv_pvsskipanimation","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Skips SetupBones when npc's are outside the PVS"
"sv_querycache_stats","cmd",,,,,,,,,,,,,,,,,,,,"Display status of the query cache (client only)"
"sv_regeneration_force_on","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Cheat to test regenerative health systems"
"sv_region","-1 ",,,,,,,,,,,,,,,,,,,,"The region of the world to report this server in."
"sv_reservation_timeout","45 ",,,,,,,,,,,,,,,,,,,,"Time in seconds before lobby reservation expires."
"sv_search_key","0 ",,,,,,,,,,,,,,,,,,,,"When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key."
"sv_showimpacts","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)"
"sv_showlagcompensation","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show lag compensated hitboxes whenever a player is lag compensated."
"sv_showtags","cmd",,,,,,,,,,,,,,,,,,,,"Describe current gametags."
"sv_shutdown","cmd",,,,,,,,,,,,,,,,,,,,"Sets the server to shutdown when all games have completed"
"sv_skyname","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Current name of the skybox texture"
"sv_soundemitter_reload","cmd",,,,,,,,,,,,,,,,,,,,"Flushes the sounds.txt system"
"sv_soundscape_printdebuginfo","cmd",,,,,,,,,,,,,,,,,,,,"print soundscapes"
"sv_specaccelerate","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
"sv_specnoclip","1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
"sv_specspeed","3 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
"sv_staminajumpcost","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Stamina penalty for jumping"
"sv_staminalandcost","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Stamina penalty for landing"
"sv_staminamax","80 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Maximum stamina penalty"
"sv_staminarecoveryrate","60 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Rate at which stamina recovers (units/sec)"
"sv_steamgroup","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,"The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm"
"sv_steamgroup_exclusive","0 ",,,,,,,,,,,,,,,,,,,,"If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser"
"sv_stopspeed","75 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Minimum stopping speed when on ground."
"sv_tags","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,"Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma."
"sv_unlockedchapters","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"sv_visiblemaxplayers","-1 ",,,,,,,,,,,,,,,,,,,,"Overrides the max players reported to prospective clients"
"sv_voiceenable","1 ","ARCHIVE",,,,,"NOTIFY",,,,,,,,,,,,,,""
"sv_vote_allow_spectators","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Allow spectators to vote?"
"sv_vote_command_delay","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"How long after a vote passes until the action happens"
"sv_vote_creation_timer","120 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"How often someone can individually call a vote."
"sv_vote_failure_timer","300 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"A vote that fails cannot be re-submitted for this long"
"sv_vote_quorum_ratio","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The minimum ratio of players needed to vote on an issue to resolve it."
"sv_vote_timer_duration","15 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"How long to allow voting on an issue"
"sys_minidumpspewlines","500 ",,,,,,,,,,,,,,,,,,,,"Lines of crash dump console spew to keep."
"Test_CreateEntity","cmd",,,,,,,,,,,,,,,,,,,,""
"test_dispatcheffect","cmd",,,,,,,,,,,,,,,,,,,,"Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defau"
"Test_EHandle","cmd",,,,,,,,,,,,,,,,,,,,""
"test_entity_blocker","cmd",,,,,,,,,,,,,,,,,,,,"Test command that drops an entity blocker out in front of the player."
"Test_InitRandomEntitySpawner","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_Loop","cmd",,,,,,,,,,,,,,,,,,,,"Test_Loop <loop name> - loop back to the specified loop start point unconditionally."
"Test_LoopCount","cmd",,,,,,,,,,,,,,,,,,,,"Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times."
"Test_LoopForNumSeconds","cmd",,,,,,,,,,,,,,,,,,,,"Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds."
"test_outtro_stats","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_ProxyToggle_EnableProxy","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_ProxyToggle_SetValue","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_RandomChance","cmd",,,,,,,,,,,,,,,,,,,,"Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta"
"Test_RandomizeInPVS","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_RandomPlayerPosition","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_RemoveAllRandomEntities","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_RunFrame","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_SendKey","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_SpawnRandomEntities","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_StartLoop","cmd",,,,,,,,,,,,,,,,,,,,"Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to."
"Test_StartScript","cmd",,,,,,,,,,,,,,,,,,,,"Start a test script running.."
"Test_Wait","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_WaitForCheckPoint","cmd",,,,,,,,,,,,,,,,,,,,""
"tf_escort_score_rate","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Score for escorting the train, in points per second"
"think_limit","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Maximum think time in milliseconds, warning is printed if this is exceeded."
"thread_test_tslist","cmd",,,,,,,,,,,,,,,,,,,,""
"thread_test_tsqueue","cmd",,,,,,,,,,,,,,,,,,,,""
"threadpool_cycle_reserve","cmd",,,,,,,,,,,,,,,,,,,,"Cycles threadpool reservation by powers of 2"
"threadpool_run_tests","cmd",,,,,,,,,,,,,,,,,,,,""
"timeleft","cmd",,,,,,,,,,,,,,,,,,,,"prints the time remaining in the match"
"toggle","cmd",,,,,,,,,,,,,,,,,,,,"Toggles a convar on or off, or cycles through a set of values."
"tv_clients","cmd",,,,,,,,,,,,,,,,,,,,"Shows list of connected SourceTV clients."
"tv_msg","cmd",,,,,,,,,,,,,,,,,,,,"Send a screen message to all clients."
"tv_port","27020 ",,,,,,,,,,,,,,,,,,,,"Host SourceTV port"
"tv_record","cmd",,,,,,,,,,,,,,,,,,,,"Starts SourceTV demo recording."
"tv_relay","cmd",,,,,,,,,,,,,,,,,,,,"Connect to SourceTV server and relay broadcast."
"tv_retry","cmd",,,,,,,,,,,,,,,,,,,,"Reconnects the SourceTV relay proxy."
"tv_status","cmd",,,,,,,,,,,,,,,,,,,,"Show SourceTV server status."
"tv_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stops the SourceTV broadcast."
"tv_stoprecord","cmd",,,,,,,,,,,,,,,,,,,,"Stops SourceTV demo recording."
"tweak_ammo_impulses","cmd",,,,,,,,,,,,,,,,,,,,"Allow real-time tweaking of the ammo impulse values."
"unbind","cmd",,,,,,,,,,,,,,,,,,,,"Unbind a key."
"unbindall","cmd",,,,,,,,,,,,,,,,,,,,"Unbind all keys."
"unbindalljoystick","cmd",,,,,,,,,,,,,,,,,,,,"Unbind all joystick keys."
"unbindallmousekeyboard","cmd",,,,,,,,,,,,,,,,,,,,"Unbind all mouse / keyboard keys."
"unload_all_addons","cmd",,,,,,,,,,,,,,,,,,,,"Reloads the search paths for game addons."
"unpause","cmd",,,,,,,,,,,,,,,,,,,,"Unpause the game."
"update_addon_paths","cmd",,,,,,,,,,,,,,,,,,,,"Reloads the search paths for game addons."
"use","cmd",,,,,,,,,,,,,,,,,,,,"Use a particular weapon
Arguments: <weapon_name>"
"user","cmd",,,,,,,,,,,,,,,,,,,,"Show user data."
"users","cmd",,,,,,,,,,,,,,,,,,,,"Show user info for players on server."
"vehicle_flushscript","cmd",,,,,,,,,,,,,,,,,,,,"Flush and reload all vehicle scripts"
"version","cmd",,,,,,,,,,,,,,,,,,,,"Print version info string."
"view_punch_decay","11 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Decay factor exponent for view punch"
"view_recoil_tracking","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"How closely the view tracks with the aim punch from weapon recoil"
"vis_force","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"vismon_poll_frequency","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"vismon_trace_limit","12 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"voice_inputfromfile","0 ",,,,,,,,,,,,,,,,,,,,"Get voice input from 'voice_input.wav' rather than from the microphone."
"voice_mute","cmd",,,,,,,,,,,,,,,,,,,,"Mute a specific Steam user"
"voice_player_speaking_delay_threshold","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"voice_recordtofile","0 ",,,,,,,,,,,,,,,,,,,,"Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'"
"voice_reset_mutelist","cmd",,,,,,,,,,,,,,,,,,,,"Reset all mute information for all players who were ever muted."
"voice_show_mute","cmd",,,,,,,,,,,,,,,,,,,,"Show whether current players are muted."
"voice_unmute","cmd",,,,,,,,,,,,,,,,,,,,"Unmute a specific Steam user, or `all` to unmute all connected players."
"vox_reload","cmd",,,,,,,,,,,,,,,,,,,,"Reload sentences.txt file"
"voxeltree_box","cmd",,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree inside box <Vector(min), Vector(max)>."
"voxeltree_playerview","cmd",,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree at the player position."
"voxeltree_sphere","cmd",,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree inside sphere <Vector(center), float(radius)>."
"voxeltree_view","cmd",,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree."
"vphys_sleep_timeout","cmd",,,,,,,,,,,,,,,,,,,,"set sleep timeout: large values mean stuff won't ever sleep"
"vprof","cmd",,,,,,,,,,,,,,,,,,,,"Toggle VProf profiler"
"vprof_cachemiss","cmd",,,,,,,,,,,,,,,,,,,,"Toggle VProf cache miss checking"
"vprof_cachemiss_off","cmd",,,,,,,,,,,,,,,,,,,,"Turn off VProf cache miss checking"
"vprof_cachemiss_on","cmd",,,,,,,,,,,,,,,,,,,,"Turn on VProf cache miss checking"
"vprof_dump_counters","cmd",,,,,,,,,,,,,,,,,,,,"Dump vprof counters to the console"
"vprof_dump_groupnames","cmd",,,,,,,,,,,,,,,,,,,,"Write the names of all of the vprof groups to the console."
"vprof_generate_report","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_generate_report_AI","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_generate_report_AI_only","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_generate_report_budget","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console based on budget group."
"vprof_generate_report_hierarchy","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_generate_report_hierarchy_per_frame_and_count_only","cmd",,,,,,,,,,,,,,,,,,,,"Generate a minimal hiearchical report to the console."
"vprof_generate_report_map_load","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_off","cmd",,,,,,,,,,,,,,,,,,,,"Turn off VProf profiler"
"vprof_on","cmd",,,,,,,,,,,,,,,,,,,,"Turn on VProf profiler"
"vprof_playback_average","cmd",,,,,,,,,,,,,,,,,,,,"Average the next N frames."
"vprof_playback_start","cmd",,,,,,,,,,,,,,,,,,,,"Start playing back a recorded .vprof file."
"vprof_playback_step","cmd",,,,,,,,,,,,,,,,,,,,"While playing back a .vprof file, step to the next tick."
"vprof_playback_stepback","cmd",,,,,,,,,,,,,,,,,,,,"While playing back a .vprof file, step to the previous tick."
"vprof_playback_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stop playing back a recorded .vprof file."
"vprof_record_start","cmd",,,,,,,,,,,,,,,,,,,,"Start recording vprof data for playback later."
"vprof_record_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stop recording vprof data"
"vprof_reset","cmd",,,,,,,,,,,,,,,,,,,,"Reset the stats in VProf profiler"
"vprof_reset_peaks","cmd",,,,,,,,,,,,,,,,,,,,"Reset just the peak time in VProf profiler"
"vprof_to_csv","cmd",,,,,,,,,,,,,,,,,,,,"Convert a recorded .vprof file to .csv."
"vprof_vtune_group","cmd",,,,,,,,,,,,,,,,,,,,"enable vtune for a particular vprof group ('disable' to disable)"
"wc_air_edit_further","cmd",,,,,,,,,,,,,,,,,,,,"When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play"
"wc_air_edit_nearer","cmd",,,,,,,,,,,,,,,,,,,,"When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player"
"wc_air_node_edit","cmd",,,,,,,,,,,,,,,,,,,,"When in WC edit mode, toggles laying down or air nodes instead of ground nodes"
"wc_create","cmd",,,,,,,,,,,,,,,,,,,,"When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select"
"wc_destroy","cmd",,,,,,,,,,,,,,,,,,,,"When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box)."
"wc_destroy_undo","cmd",,,,,,,,,,,,,,,,,,,,"When in WC edit mode restores the last deleted node"
"wc_link_edit","cmd",,,,,,,,,,,,,,,,,,,,""
"weapon_accuracy_nospread","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Disable weapon inaccuracy spread"
"weapon_recoil_cooldown","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Amount of time needed between shots before restarting recoil"
"weapon_recoil_decay1_exp","3 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Decay factor exponent for weapon recoil"
"weapon_recoil_decay2_exp","8 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Decay factor exponent for weapon recoil"
"weapon_recoil_decay2_lin","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Decay factor (linear term) for weapon recoil"
"weapon_recoil_scale","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Overall scale factor for recoil. Used to reduce recoil on specific platforms"
"weapon_recoil_suppression_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots"
"weapon_recoil_suppression_shots","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Number of shots before weapon uses full recoil"
"weapon_recoil_variance","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Amount of variance per recoil impulse"
"weapon_recoil_vel_decay","4 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Decay factor for weapon recoil velocity"
"weapon_recoil_view_punch_extra","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Additional (non-aim) punch added to view from recoil"
"weapon_reload_database","cmd",,,,,,,,,,,,,,,,,,,,"Reload the weapon database"
"wipe_nav_attributes","cmd",,,,,,,,,,,,,,,,,,,,"Clear all nav attributes of selected area."
"writeid","cmd",,,,,,,,,,,,,,,,,,,,"Writes a list of permanently-banned user IDs to banned_user.cfg."
"writeip","cmd",,,,,,,,,,,,,,,,,,,,"Save the ban list to banned_ip.cfg."
"xbox_autothrottle","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"xbox_throttlebias","100 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"xbox_throttlespoof","200 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""


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