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 Post subject: Day Z
PostPosted: 11 May 2012, 11:45 
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Has no REAL life! (1620)
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For those of you who like Zombies; Day Z is a zombie survival mod (for ArmaII).

Its set in a very large open world, its massively multiplayer with murder and banditry being a stock in trade for a lot of people. You need to find food, weapons, bandages (trust me bleeding to death is common) and shelter. This game gets hard, emphasized by the fact the average survival time is slightly less than 5 hours.

Rock, Paper, Shotgun has a nice feature on it here

I have to say this is the closest anyone has ever come to making a zombie apocalypse, I like it but am also frustrated by it too which is a great combination to make me keep going back.

Day Z

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 Post subject: Re: Day Z
PostPosted: 14 May 2012, 23:18 
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Has no REAL life! (3493)
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i've started following this gameplay series



SO COOL. we need to do this, SpA :4

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 Post subject: Re: Day Z
PostPosted: 15 May 2012, 01:44 
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Has no REAL life! (1234)
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I saw that video on kotaku this morning.
I would happily get this game if we can get a few of us together ^^

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 Post subject: Re: Day Z
PostPosted: 15 May 2012, 02:05 
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Has no REAL life! (3493)
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by the sounds of it, our biggest problem may well be getting us all playing in the same place at the same time, the game's playerbase has exploded and it seems there's alot of queuing to get in servers. no idea if setting up our own one (even temporarily) is at all viable at this point.

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ュ~ちゃんgamer.jp Pinky: doesn't make sense
ュ~ちゃんgamer.jp Pinky: till you're senseless


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 Post subject: Re: Day Z
PostPosted: 15 May 2012, 13:15 
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Has no REAL life! (1620)
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[SpA]Scatterbrain wrote:
by the sounds of it, our biggest problem may well be getting us all playing in the same place at the same time, the game's playerbase has exploded and it seems there's alot of queuing to get in servers. no idea if setting up our own one (even temporarily) is at all viable at this point.
At the moment the mod's in Alpha and the mod makers are opposed to hosts kicking people to get their friends in, pass-wording is a no-no too. It takes a little effort but its more than possible to get people on the same server. Though the latest update has made it near impossible for new players to get started. Even old hand are dying left, right, centre, up and down.

I'm about in game A LOT so if anyone needs a little help I'll try to come find you.

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 Post subject: Re: Day Z
PostPosted: 15 May 2012, 13:41 
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CAST MASTER (481)
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I smell a let's play....

Z.S

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 Post subject: Re: Day Z
PostPosted: 15 May 2012, 14:56 
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Has no REAL life! (1481)
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This has got to be the coolest thing I've seen all week.


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 Post subject: Re: Day Z
PostPosted: 15 May 2012, 21:48 
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Has no REAL life! (3493)
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Arma II and expansion purchased and downloading. this is gonna be a good weekend :5:

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 Post subject: Re: Day Z
PostPosted: 17 May 2012, 18:31 
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Gimme a yell if anyone is up for this. I've been playing it the last few days (master server allowing) so I am up for some coop fun.

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"Fire rained from the sky on the day I was born: 10,000 lives I ended before drawing first breath. Do not speak to me of guilt or regret, Jonathan.” - Brayan, The Keepers of the Fire


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 Post subject: Re: Day Z
PostPosted: 18 May 2012, 01:23 
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I've got it now ^^
Party!

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 Post subject: Re: Day Z
PostPosted: 18 May 2012, 01:59 
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Has no REAL life! (1620)
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I play an awful lot at the moment. Grab me via steam if you wan't to play.

I will say this though, I don't go in much for raiding or looting; I hunt animals and use water, stay away from zeds and survivors and kill bandits on site. I can be tempted to go bandit hunting which is a favoured pastime of mine.

Because of the way I play I don't carry blood packs so if you need transfusion, bring it. I do however come with a stock of raw/cooked meat which gets the job done eventually. And I can find my way around very, very fast now so I'm a good guide, if I get my SVD out of my tent (if I ever remember what server I left it on) I can cover easily from nearly half a K away.

Oh and after a past experience I will kill anyone that joins me and has a Lee Enfield.

:5:

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 Post subject: Re: Day Z
PostPosted: 18 May 2012, 18:49 
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Ah the joys of this game and its design decisions.
- Want to play at night? TOUGH! Darkness is an impenetrable sack tied firnly around your eyeballs, barring you from seeing even your own hands.
- Find a weapon? Amazing! Wait, you want ammo too? My dear boy...
- Find some ammo? Amazing! Wait, you want ammo for your gun? My dear boy...
- Get hit by a zombie - Of course you would fall to the floor and lie there while, over about 15 minutes, he slowly eats you and you can do nothing about it cos chat gets dissabled and you cannot quit out. Realism, don't you know?
- Make the foolish mistake of standing somewhere when the game was about to teleport in 15 zombies 5 feet from you? Of course its your fault and you should be killed, wasting hours of game play as your punishment.
- Accidently aggro a zombie? Of course you should be chased, Benny Hill Style, across the map for 15 fucking minutes until you finally give in cos you have no ammo so you just let him eat you.
- (to counter the last two) be in the place where 36 (count 'em!) zombies INSTA spawn on top of you? No worries! Run over the train station and stand on the 1 inch high, 1 foot wide platform. Here you are INVINCIBLE! Proceed to carefully headshot said 36 zombies in neat rotation.
- End up in waist high water cos the edge detection of this ham-strung, amateurish, cretinous piece-of-shit engine cannot work out where you are actually stood? Of course you should instantly drop all your kit and be unable to retrieve it.

Add to all the this the lag, the 30 minute queue's to get a game, the OBSESSION with expert/veteran mode so you cannot identify players, the awful lighting, the terrible graphics, the smug attitude of the assholes that play it, the piss-poor frame rate, the physics system they borrowed from Daikatana, the utterly garbage gun modelling (seriously? this is a military sim that has NO CLUE AT ALL how guns work? what the FUCK?) and we are looking at game of the year here!

Thing is - I actually MEAN that last bit. Its that good that everything else stops mattering.

Genius idea: implementation by the Wombles

_________________
"Fire rained from the sky on the day I was born: 10,000 lives I ended before drawing first breath. Do not speak to me of guilt or regret, Jonathan.” - Brayan, The Keepers of the Fire


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 Post subject: Re: Day Z
PostPosted: 18 May 2012, 19:31 
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Nice review. You should do more!

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 Post subject: Re: Day Z
PostPosted: 18 May 2012, 19:38 
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Has no REAL life! (3714)
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Oh god I want this, but I've been spending too much already :-o will watch how far it catches on.


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 Post subject: Re: Day Z
PostPosted: 19 May 2012, 01:20 
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[SpA]annarack wrote:
Nice review. You should do more!
EDIT - sorry: you were actually serious weren't you?

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"Fire rained from the sky on the day I was born: 10,000 lives I ended before drawing first breath. Do not speak to me of guilt or regret, Jonathan.” - Brayan, The Keepers of the Fire


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 Post subject: Re: Day Z
PostPosted: 19 May 2012, 13:21 
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Caved in to curiosity, and wow this game gives me the heebie jeebies :shock:


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 Post subject: Re: Day Z
PostPosted: 19 May 2012, 14:31 
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[SpA]JuncoPartner wrote:
Caved in to curiosity, and wow this game gives me the heebie jeebies :shock:
I think I am gonna have to leave this alone until its been patched 30 or 40 times. Its still an amazing idea but between broken servers, deathmatch idiots camping the spawn grounds and an utter lack of actual solidity to the zombie mechanics and your ability to find kit, its just an unplayable mess for me.

Hopefully when I get back in a few weeks he'll have updated the code and his master auth server. The worrying thing is that I think it will only get worse as every plan he has for this game goes in the exact opposite direction that I would. Shame we can't host our own server and set up some rules that make a lot more sense. Guess we'll have to see whether this thrives and evolves into an actual game or dies as a niche curiosity. I vote (B)...

_________________
"Fire rained from the sky on the day I was born: 10,000 lives I ended before drawing first breath. Do not speak to me of guilt or regret, Jonathan.” - Brayan, The Keepers of the Fire


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 Post subject: Re: Day Z
PostPosted: 19 May 2012, 15:59 
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[SpA]Howard wrote:
[SpA]JuncoPartner wrote:
Caved in to curiosity, and wow this game gives me the heebie jeebies :shock:
I think I am gonna have to leave this alone until its been patched 30 or 40 times. Its still an amazing idea but between broken servers, deathmatch idiots camping the spawn grounds and an utter lack of actual solidity to the zombie mechanics and your ability to find kit, its just an unplayable mess for me.

Hopefully when I get back in a few weeks he'll have updated the code and his master auth server. The worrying thing is that I think it will only get worse as every plan he has for this game goes in the exact opposite direction that I would. Shame we can't host our own server and set up some rules that make a lot more sense. Guess we'll have to see whether this thrives and evolves into an actual game or dies as a niche curiosity. I vote (B)...
Yeah, the first server I joined there were two bandits camping the coast spawn part, so I ended up getting spawn killed like 3 times and the waiting in between the lifes almost drove me insane.


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 Post subject: Re: Day Z
PostPosted: 20 May 2012, 00:38 
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ROFL :lol:

Dont let old grumpy Howard put you off people, this game is awesome and deserves the attention its getting for being brave enough not to be carebear.

more rules?! thats the exact opposite of what this game should be. Give it a go peeps and enjoy some of the most fear, paranoia and panic inducing experiences you can have in gaming.

NEWS FLASH: its in Alpha, and its a fantastic mod thats been placed on an old game, so there are gonna be issues with it... but its worth it :5:

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 Post subject: Re: Day Z
PostPosted: 20 May 2012, 02:45 
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i made a little guide to help folk. alot of it is simple stuff, but it can be an intimidating game at first so thought it might help some folk!

ill make it neater another time.... hope it helps at least someone :)

http://forum.specialattack.net/viewtopi ... 94&t=13402

KAOS

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ZombieStalin: ... God... and Porn....
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 Post subject: Re: Day Z
PostPosted: 20 May 2012, 13:02 
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Way to read what I wrote, Chaos. Point missed by about 300 kilometres.

But no, Chaos - this "game" is not awesome. It is not even a game.

All the systems that should make this a game are broken: every last one. Zombies are not where they appear to be so any pretence at stealth is wasted as you are probably hard-nosing into the feet of that zombie 20 metres away. The combat is just - and I can think of no other word - childish. The people who made ARMA have absolutely no clue how ballistics work but, and this is the bad part, they think they do, so they have made a whole string of decisions that lead to your guns behaving utterly randomly.

Quite the worst part (above the broken master server that randomly refuses to save any progress you make, thus setting you back hours at a time, undoing your score and removing your items) is the damage modelling. It simply makes no sense at all. In one fight you can go toe-to-toe with 30 zombies, backing off to shoot them, using cover, stepping through doorways, and then not 2 minutes later you can be approached by one lone zombie who INSTANTLY KILLS YOU WHILE BEING NOWHERE NEAR YOU. I have just lost a full set of good gear because one zombie decided he could see me from 30 metres away while I hard-nosed along. He dashes up, hits me once (doing me zero damage) and this knocks me to the floor. The best bit, though, and another of Rocket's staggeringly retarded design decision, is that when you get knocked to the floor, regardless of how much damage you've taken, regardless of how much ordinance you have, you simply lie there and let yourself get eaten.

How is that a game mechanic? Get "touched" by an enemy so you have to sprawl on the floor like you had a stroke and let them kill you.

Retarded. Beyond. Measure.

And for all you morons who are about to play the "but its an alpha" card: fuck you. This isn't something that is broken. This isn't something that needs refining. This is a decision: a conscious, deliberate decision. Rocket thinks that what I have just described is a "good idea" and he has proudly released his work to the world to show how clever he is.

Well guess what, you dribbling fool, it is not a good idea. It is such a bad idea even the mentally retarded would laugh at it but we are supposed to accept it 'cos "this is a hardcore game". Fuck that and fuck anyone who thinks that way.

This is a fantastic idea (the survival part, not the zombie part - zombies are always a stupid idea and make everything worse and more silly) but there is no point me even pretending it is a competent - let alone good - game when the decision making process behind the design is clearly under the control of a complete fool. Why would I play a game that will (not can) utterly destroy everything you have worked for at a moments notice through use of idiotic, amateurish decisions? It is the absolute definition of insanity, sprinting back into the game thinking "this time it will be good - this time I wont get skagged".

As this "mod" stands right now, it is simply not a game. It has no sensible rules, it has no goal and there is no control (save the dictatorial crap Rocket enforces on other peoples servers: a rant for another time) and, fundamentally, there is nothing to do. No amount of planning will help you and no amount of experience will improve your survival or make the "game" any more enjoyable. It is simply a random number generator tied to an appalling engine, overlaid with rules and controls that make no sense at all and cannot be adhered to even if they did.

The only hope i take form this is that someone else will be inspired, that someone out here with a modicum of talent decides that this was a great idea and deserves a real chance, in a real engine, with some real design behind it. Until then, its back to STALKER...

_________________
"Fire rained from the sky on the day I was born: 10,000 lives I ended before drawing first breath. Do not speak to me of guilt or regret, Jonathan.” - Brayan, The Keepers of the Fire


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 Post subject: Re: Day Z
PostPosted: 20 May 2012, 14:51 
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I read exactly what you wrote Howard, so there's no need to reply in such a rude and condescending tone thank you very much!

I really enjoy this game, and i was planning on responding to some of your comments to say why i think Rocket and the other Devs behind this are going down the right track with it and all the things i enjoy about it, but im not sure there is any point at all, as i see with this thread (is in almost every other i've seen you comment on) you have an attitude where anyone who has a difference of opinion to you is 'wrong', 'retarded', a 'dribbling fool' or they can 'go fuck themselves'.

I was talking to Ditch about this game for over an hour last night, he had a completely different opinion to me on many different aspects of it, but we had a really interesting conversation about dayz, whats right and wrong with it, what we both thought it should be like and in an interesting turn in conversation, peoples gaming habbits and attitudes to emotional responses from gaming in general. I thoroughly enjoyed the conversation.

Me and you wouldnt have a healthy debate here it would seem going off your message above.... i would give you my point of view, and you would respond saying im wrong, and i cant be bothered with that.

Luckily for me and the tens of thousands of other folk who like the direction the game is headed in, the developer disagrees with you


:5:

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"What are you guys talking about?"
ZombieStalin: ... God... and Porn....
"NIIIIICEEEEEE"


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 Post subject: Re: Day Z
PostPosted: 20 May 2012, 16:21 
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[SpA]GeneralKaos wrote:
I read exactly what you wrote Howard, so there's no need to reply in such a rude and condescending tone thank you very much!

I really enjoy this game, and i was planning on responding to some of your comments to say why i think Rocket and the other Devs behind this are going down the right track with it and all the things i enjoy about it, but im not sure there is any point at all, as i see with this thread (is in almost every other i've seen you comment on) you have an attitude where anyone who has a difference of opinion to you is 'wrong', 'retarded', a 'dribbling fool' or they can 'go fuck themselves'.

I was talking to Ditch about this game for over an hour last night, he had a completely different opinion to me on many different aspects of it, but we had a really interesting conversation about dayz, whats right and wrong with it, what we both thought it should be like and in an interesting turn in conversation, peoples gaming habbits and attitudes to emotional responses from gaming in general. I thoroughly enjoyed the conversation.

Me and you wouldnt have a healthy debate here it would seem going off your message above.... i would give you my point of view, and you would respond saying im wrong, and i cant be bothered with that.

Luckily for me and the tens of thousands of other folk who like the direction the game is headed in, the developer disagrees with you


:5:
EDIT - Bad typing on my part. I've just reread my previous post and I see that it looks as though I am calling you a dribbling fool when in fact I am talking about rocket. What you get when typing a post in 2 sessions. To reiterate what is below: my anger was entirely directed at Rocket, not you Chaos

I would disagree with you - I would not just mock your opinion - that's the job of people like you who think calling someone a "carebear" is a reasonable thing to do. Your attitude wreaks of self righteousness and self entitlement.


Yes, I insulted someone in the post I just made but it was no one here and no one who has posted in this thread. You, however, would not know this as, again, you did not read what I wrote. I called Rocket various names as I think the man is a total dick. His design ethos is utterly ass-backwards and I am certain he will kill this game before he has a chance to make it work.

The people I told to go fuck themselves? Again, I was referring to no one here. My anger was directed at those who hide behind the bullshit that this is an "alpha" (so we should forgive everything that is wrong) and that ARMA is a SIM so I need to "man up" and stop being a "carebear" (actually, but the way you post, maybe I was talking about you there. Astonishing really: I thought you were better than that).

Right now this game is geared towards those whose main pleasure in life is to cause displeasure in others. It drastically rewards those who kill other people and does nothing (and plans to do nothing) about curbing the abuse this game is now rife with.

As to why you wont argue with me: it is because you cannot. Not because I am right, but because you cannot argue. You just want to be smug while pretending to be the "bigger man" and not stooping to rage and flame-wars. The fact that I raged at no one and was in no way stating that I was right (aside for the fact that some of the design is just blatantly retarded - there I am right but that will not stop me from listening to different opinions) has just passed you by so you can have a cheap shot at me.

Was my post fuelled with anger? Yes, but if you presume to know how I argue again, presume to know what I will say in response to something and use the cowardly, pathetic tactic of saying "I wont talk to you 'cos you will just rage" when you have ZERO evidence that that would happen, then you and I are going to have problems. I am more than entitled to rage at a game, as is everyone else, but you are NOT entitled to try and win an argument before it happens by accusing me of being irrational or of putting words and intent into my mouth.


As to how I "always post": go to hell. You wanna start that flame war about my attitude on this forum then go for it but I assure you right now, I will win. Get yourself a new argument and stop flinging the same, tired poop like the rest of the monkeys here. I hardly post here any more - this is the first topic I have been involved in in months and the first thing you do is dig up this tired old shit? Jesus...

Now, cue the tired "see, said you rage" response even though I am not angry in any way. People on forums need to learn that written words normally carry the emotion of the reader, not the writer

_________________
"Fire rained from the sky on the day I was born: 10,000 lives I ended before drawing first breath. Do not speak to me of guilt or regret, Jonathan.” - Brayan, The Keepers of the Fire


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 Post subject: Re: Day Z
PostPosted: 20 May 2012, 17:11 
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Has no REAL life! (3493)
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i know i'm just picking out one particular thing and removing it from the context a bit, but...
[SpA]Howard wrote:
this is an "alpha" (so we should forgive everything that is wrong)
this IS entirely the point of playing an alpha. you're supposed to get over what's wrong (and there will be alot of it because it's an alpha) because the game is in nowhere near a finished state. if you don't, of course you're not going to enjoy it - because... it's an alpha! and it's therefore full of bad stuff. not that criticism doesn't have its place, it always does, it just sounds like you've got your standards set a teensy bit high for an amateur, free-to-play mod for an old game that is still in the alpha and with a playerbase that went from about 3 blokes to half of the internet overnight, a turn of events that has probably left the (again, amateur) team of devs a bit overwhelmed.

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ュ~ちゃんgamer.jp Pinky: true genius
ュ~ちゃんgamer.jp Pinky: doesn't make sense
ュ~ちゃんgamer.jp Pinky: till you're senseless


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 Post subject: Re: Day Z
PostPosted: 20 May 2012, 17:38 
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[SpA]Scatterbrain wrote:
i know i'm just picking out one particular thing and removing it from the context a bit, but...
[SpA]Howard wrote:
this is an "alpha" (so we should forgive everything that is wrong)
this IS entirely the point of playing an alpha. you're supposed to get over what's wrong (and there will be alot of it because it's an alpha) because the game is in nowhere near a finished state. if you don't, of course you're not going to enjoy it - because... it's an alpha! and it's therefore full of bad stuff. not that criticism doesn't have its place, it always does, it just sounds like you've got your standards set a teensy bit high for an amateur, free-to-play mod for an old game that is still in the alpha and with a playerbase that went from about 3 blokes to half of the internet overnight, a turn of events that has probably left the (again, amateur) team of devs a bit overwhelmed.

Scatter, its not an amateur mod. Rocket works for BI. This is as far from an amateur mod as you can get.

Moreover, as I tried to explain in the first post, in an alpha you can forgive bad decisions, you can forgive, bad implementation and you can forgive when stuff just goes wrong (thus why I am not raging too hard about the auth server - that's just par for the course). My issue it that this mod IS working as intended. The way he handles zombies, the volume of zombies, the way he handles death, damage and combat: these are things that Rocket has stated HE LIKES. He thinks these things are well done. This isn't a case of ironing out the bugs, its a case of a mod developer being a moron. If you can read the post up above, describing how I died instantly, losing hours of game-play and think I am wrong then fine: maybe I am just staggeringly out of touch.

Thing is, I don't think you can. I think you agree that that kind of situation, that kind of mechanic, that kind of game breakingly bad decision, is just not on. That is my point

Add to the that the issue that he is going to make it even worse by removing the douche-bag (bandit) skin and increase the amount of Zeds and I am really starting to despair. He's not so much asleep at the wheel as retarded at the wheel.

_________________
"Fire rained from the sky on the day I was born: 10,000 lives I ended before drawing first breath. Do not speak to me of guilt or regret, Jonathan.” - Brayan, The Keepers of the Fire


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 Post subject: Re: Day Z
PostPosted: 20 May 2012, 17:54 
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yeah fair enough, i wasn't aware of the guys background and where he intends to go with this. having not played the game i can't say whether i agree with upping the zombie count and whatnot, but if stuff like glitching through walls and zombies spawning on your head is 'working as intended' then that's no good. i find it difficult to believe that the really broken stuff will make it through alpha/beta: as for more gameplay related changes, again i can't say whether i agree or not at this stage. i'll probably stick with it for a bit anyway :-11

_________________
ュ~ちゃんgamer.jp Pinky: true genius
ュ~ちゃんgamer.jp Pinky: doesn't make sense
ュ~ちゃんgamer.jp Pinky: till you're senseless


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 Post subject: Re: Day Z
PostPosted: 20 May 2012, 18:19 
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[SpA]Scatterbrain wrote:
yeah fair enough, i wasn't aware of the guys background and where he intends to go with this. having not played the game i can't say whether i agree with upping the zombie count and whatnot, but if stuff like glitching through walls and zombies spawning on your head is 'working as intended' then that's no good. i find it difficult to believe that the really broken stuff will make it through alpha/beta: as for more gameplay related changes, again i can't say whether i agree or not at this stage. i'll probably stick with it for a bit anyway :-11

I hope youa re right, I really do. As I keep saying, the core idea is genius. What we need is for him to get a tighter grip on things and start acknowledging the (gaping) flaws

_________________
"Fire rained from the sky on the day I was born: 10,000 lives I ended before drawing first breath. Do not speak to me of guilt or regret, Jonathan.” - Brayan, The Keepers of the Fire


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 Post subject: Re: Day Z
PostPosted: 20 May 2012, 18:42 
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I would start by saying im going to have a debate on my opinions on the game. you said i dont have them, but i do. i just didnt want to spend alot of time writing something that probably no one would read, and the only person who would read it (probably you) wouldnt agree with anyway.. but alas i will, as i dont appreciate you saying i 'cannot argue' and thats why i didnt response.


Quote:
As to why you wont argue with me: it is because you cannot. Not because I am right, but because you cannot argue.



Ok. Here are my opinions.
Quote:
Way to read what I wrote, Chaos.
Think thats a bit unecessary.
Quote:
no, Chaos - this "game" is not awesome. It is not even a game.
Thats your opinion. its not mine. Fair enough.
Quote:
Want to play at night? TOUGH! Darkness is an impenetrable sack tied firnly around your eyeballs, barring you from seeing even your own hands.
I like this design decision. The world your playing is mimicing whats outside your window. if its 7pm outside and starting to get dark, its 7pm in Chernarus and starting to get dark. Its an idea which is fairly original in gaming (although i realise it has been done on one or two other games). I believe it forces you to make decisions. Im going to have to have to change priorities now, im going to have to possibly make the choice between taking an extra clip of ammo, or getting flares or chem lights. the thing i love about this game is that the consequences of dying are so large (you have to start from scratch), that making even the simplest decisions (should i take beans, an ammo clip, or a flare) are tough to make. It adds to the Survival Horror aspect of the game as well. Your in a world where there are zombies around every corner, but something as little as running through the dark and then suddenly seeing a flare shoot up in the sky not too far away from you can fill you with absolute terror... More so than seeing a horde of zombies (Who through that? are they friendly?? what do they want??? have they seen me????) If its something that really aggrivates you though and you dont like playing at night, you could always log onto a server in a different timezone where its still daytime. Many people do this (play on a UK server until about 7pm then log onto an american one for example). Problem solved
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Find a weapon? Amazing! Wait, you want ammo too? My dear boy...
Thats kind of the point of the mod though in my opinion... supplies are scarce. Its not left 4 dead where you run to the 3 perfectly different guns sitting on a table and you choose what you think would be best, and then you run to the big pile of 'Acme Ammo R Us' which restocks your entire weapon at a click. If you were in a Zombie apocolypse, the chances are on many occasions you would have to deal with the dice that are given to you. If forces you to explore more, otherwise people would just go to 'the house with all the guns and ammo in it' and just sit there all day. I like that you never know what item your going to find, and whether its useful to you, or not at all.
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Find some ammo? Amazing! Wait, you want ammo for your gun? My dear boy
See above
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Get hit by a zombie - Of course you would fall to the floor and lie there while, over about 15 minutes, he slowly eats you and you can do nothing about it cos chat gets dissabled and you cannot quit out.
I must admit, nothing to the extent of 15 minutes has ever happened to me whilst ive been playing. I have been knocked to the floor by a zombie before (which i would expect) and i have had to sit there laying there while he's eaten me... but nothing longer than a minute whilst the blood egg timer ticks down. I am pleased there is a delay though, as ive been in the situation before where i was getting eaten by a zombie... my friends came running over to help me, killing the zombies, then frantically stabbing me with morphine and epi pens to revive me, then trying to get me to safety to give me a blood transfusion. It creates a great tension. if you got a 15 minute occurance, i can only put that down to an 'alpha teething problem'. I know you dont like hearing it, but i believe its the truth in something like that as ive seen nothing on any forums or my game experiences to make me believe there is a mechanic that forces you to bleed out for 15 minutes.
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Make the foolish mistake of standing somewhere when the game was about to teleport in 15 zombies 5 feet from you?


This isnt a design decision. its the combination of a zombie spawn system implemented to stop the massive amounts of lag that would be caused by a 225km map pre populated with thousands of zombies, and bad luck of the pre Beta state the game is in making zombies spawn 5 feet from you instead of spawning in the distance before you arrive at an area like they are supposed to. Rocket has also said that the large amounts of zombies spawning and the spawn rate being massively higher and faster than it was last week was due to a coding error in the last update and that he is looking into the situation. He said he 'likes the increase in the number of zombies, but the spawn rate is far too fast'... i totally agree.
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Accidently aggro a zombie? Of course you should be chased, Benny Hill Style, across the map for 15 fucking minutes until you finally give in cos you have no ammo so you just let him eat you.
Personally i think if you run into a group of zombies...they should chase you... and they shouldnt give up. I love my zombie movies, books and history... and i havent seen many instances where a group of zombies would get bored and give up. I think it would be a bad design decision to make zombies stop chasing you. They're mindless creatures whose sole purpose is to eat you. If i was in that situation, i would have headed for a building (as zombies in the game cannot run indoors - a design decision thats currently in place to try and stop zombies from glitching on walls, doors etc - maybe when the animations and clipping come out of alpha, this will change, but thats what i do currently - run for other survivors / friends to help me, or run into a building where i can compose myself, take aim and fire... or if im low on ammo, let them get deep enough into the house, then flank around them and run back out and on my way (as they will have to walk out the house which will take time and you can gain ground on them, which WILL cause them to stop.
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be in the place where 36 (count 'em!) zombies INSTA spawn on top of you? No worries! Run over the train station and stand on the 1 inch high, 1 foot wide platform. Here you are INVINCIBLE! Proceed to carefully headshot said 36 zombies in neat rotation.
This isnt a 'design decision'. Like with my previous comments before, its a mix of the zombie spawn bug and alpha problems with clipping.
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End up in waist high water cos the edge detection of this ham-strung, amateurish, cretinous piece-of-shit engine cannot work out where you are actually stood? Of course you should instantly drop all your kit and be unable to retrieve it.
This isnt a 'design decision'. the game is in alpha. There will be problems with lag, clipping etc which may cause you to think your in one location when actually your a foot or so to the left and right. This isnt a Dayz problem, this happens in all sorts of games. It IS a design decision that if you swim in water, there is a % chance that your bag can get washed away from you and you will lose items. its unfortunate that the two things have happened in one causing you to lose stuff. I wouldnt take out the losing items thing though, as it could happen if you were swimming away from zombies or something *flashbacks of Tom Hanks losing WIIIIIILSSOOOOOOOON' on Cast Away* :lol:
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Add to all the this the lag
Lag happens in online games. hopefuly they can sort it... it wasnt a 'design decision'
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the 30 minute queue's to get a game
The game is currently in Alpha, and as a result there are hardly any servers. Add to this the fact that through word of mouth, various articles and previews of the game in big gaming media such as PC Gamer etc etc - there are apparenltly now 89,000 people who are trying to play the game (and about 5000 player slots across all servers tops), there are going to be queues. The issue where currently people have to sit on a 'waiting for server response' screen is also a follow on from this, as apparently the ArmA 2 server system cannot cope with the amount of people trying to play the game. There are going to be queues when you attempt to play a vastly popular game thats still in alpha and doesnt have many servers.

Me and my misses like to visit Disney World on our holidays. It always makes me laugh when you in a location like Disney, during the school summer holidays, and your in a 2 hour queue for a ride and you hear someone in the queue infront of you saying 'THIS IS RIDICULOUS!!! 2 HOUR QUEUES!! RIDICULOUS!!!'..... what did you expect when you went to disney land in the school holidays! :lol:
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the OBSESSION with expert/veteran mode so you cannot identify players


Thats just catering for people who want to play the game a certain way. SpA do this with TF2 servers... some people like vanilla, some people like other varieties of game play. If you dont like Veteran mode servers, dont go on them.

You often hear grannies complaining about something rude being on TV or something offensive happening on a show or something... My answer would be 'Turn it off then?' .... Old people :lol:
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the terrible graphics
Graphics looks great on mine... there are numerous ways to tweak some of the effects in options though, but i suppose you have to remember that this mod has been placed over the top of probably the only game i think it would work on.... and thats a game thats now years old. ArmA 3 is just around the corner though... maybe If this proves popular (which it is), a DayZ mod for arma 3 will happen which will help. not an issue for me though.
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the smug attitude of the assholes that play it
[/quote]

Thats just a sweeping statement really, no response to it. You get smug assholes in all walks of life, so i guess theres always going to be a few!

Thats one of the posts you made and all my opinions on the problems you have. This are my opinions. You may not agree with them. Doesnt make me wrong.

I was going to now go onto the next post and put my opinions on those comments, but i seriously cant be bothered now as this is taking alot of time and id rather be in game playing DayZ :)

I will comment on the part of my post that i think you've read wrong, or maybe i could have clarified more.... I wasnt calling you a 'carebear', so i dont think there was the need for alot of the insults in your response. i also never said the words 'Man up' so i dont know why thats in quotation marks. I guess if it was misunderstood though, maybe you were being defensive. A 'Carebear game' is a specific type of design decision (which game from the Early PvP MMO genres.) Many old school MMO's had perminant death, loss of items, and basically severe consequences for dying. The theory (which i agree with) was that the ability for someone to kill you and steal all your items makes for tougher decisions. rather than thinking 'hmmm... theres a monster over there... it might kill me, but.... SCREW IT... LETS HAVE A GO!' you would have to think 'oh god.... theres something over that that might kill me... what should i do? what are my options? is it too late for me to run away? should i stand and fight it but risk losing everything? IM SO CONFUSED!!!!' :lol: I found this brilliant. It added emotional choices to your decisions. It was harsh....when you died it would make you rage.... but with great lows also come greater highs. Unfortunetly (for me and the people who liked this), many people didnt. and so alot of servers for such MMOs etc were created with perma death and item drops etc turned off. They were affectionatly and comically refered to as 'Carebear' servers. So please re-read my post above, and now realise that my sentance that said i think the devs have been 'brave enough not to be carebear' with the game, im refering to the game. Not you. My apologies if you took it that way. I hope you would inturn apologise for some of the comments you made in your last post.

All i would say is i think when you post messages, you should realise that sometimes they can sound hostile Howard.

I love Special Attack. I love the group we all belong to. Your considered one of the management of this group - and management should be easy to approach, friendly, open minded and not rude to members of the community (whether they are SpA or just a random passer-by). Thats all ill say on the matter as i dont know you very well, and i wont make judgements about you. If i did earlier, it was in response to what i thought were rude comments directed at me and people with different opinions to you. Ill apologise if they werent, and again ill just say, as management of this group, i think you shouldnt have such a hostile attitude to people.

I would like to think that every member of SpA who have ever played, chatted, bantered with me before will probably agree that i am a very non confrontational person. im not a trouble maker, and 9 times out of 10 if someone said / did something that i didnt like, i would just carry on and get my head down. I get along with people and im not a nasty, self righteous person in the slightest.

So my comments are not me being a troll, or a flamer or what have you.... i just believe that your attitude wasnt appropriate, and someone should bring it up.

Thanks for reading

KAOS :4

_________________
"What are you guys talking about?"
ZombieStalin: ... God... and Porn....
"NIIIIICEEEEEE"


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 Post subject: Re: Day Z
PostPosted: 20 May 2012, 20:22 
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Lord of Minecraft (2894)
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For the sake of browsers everywhere I shall not quote any of the above. :D

That was a far more reasonable answer. Partially because you actually showed me what you meant/thought/think but mostly 'cos you didn't insult me. I don't ask much really. :wink:

Yes, I am SpA Management, even though I am largely inactive these days due to...well, we don't have the screen real estate the choke that particular badger. Should my posts reflect a certain style or level? I guess there is a debate to be had there but I don't give a damn. No one ever listens to me so I am tired of beating my head against walls (thus why I no longer run Minecraft). I am an extremely angry, aggressive person and I struggle to deal with forums in their entirety as they put a huge, intangible barrier between people and thus render all the usual styles of debate and conversation pointless, instead limiting us to abject apathy and limp-wristed responses, desperate not to offend any one. Do not, however, confuse my aggression and assertion with ego - I am the least egotistical person who ever lived.

I post the way I talk: Loudly, passionately and informedly (the last one being the key: I will NEVER say anything about a subject I know myself to be uninformed about). Does this cause issue? Yup. Do I care? Not so much. The only time I care is when passion and ability with words are construed as arrogance: I only ever post in the hope that someone will argue back and I go to far in a deliberate attempt to provoke that reaction as I hate fence-sitters and those of the rose-tinted-glasses persuasion.

As to the carebear crack: I did take that as an insult because that is exactly what it is, be it aimed at me or not. Life is difficult, tawdry, uninspiring, filled with tiresome drudgery and interspersed with grief and regret. I game to get the hell away from that and while I all for PVP games, I do not like games where their primary purpose can be subverted to the point of destruction by those who seek to cause each other pain. Point to note: I know no one even approaching my age who would play this game as a bandit: they all would see the joy in the cooperative side.

As to your points: well you are an optimist, that much is evident. You see the points I raise as bugs, soon to be addressed. I applaud you and envy youfor that and I genuinely hope you are right.
I, however, have never once had an optimistic thought in my life. These "bugs" have been here since the inception of this mod and have survived...how many patches? A new patch is released today and it addresses nothing I complained about. By the time I am able to post again here in a few weeks, there will have been 10 more patches and I will bet you anything you care to wager that these issues will remain unfixed. I envy you your bright outlook but I will never share it.

To address a few minor points: The darkness. I agree that it adds tension, but so would a realistic level of darkness. Unless we are playing down a mine then it simply does not get that dark in the real world. A lack of light is a good thing, adding tension, upping the stakes, but the implementation they have now whereby you cannot see your hand in front of your face is ludicrous and so removed from reality as to make me doubt the sanity of the coders.
Also, I still say this game is ugly. I run it at absolute max detail and it just looks like OP:F with marginally better textures and 10,000 tonnes of over-bright poured on top. The poly count is stupidly low, the animations shoddy, the textures poor and murky and special effects cheap and unnatural looking.
Sure you could excuse that by saying it an old game but its not. It was released in June 2010; less than 2 years ago (keep in mind that OA was a whole new build of the engine).

As to ARMA3: it is not a new engine nor a new game. It is the exact same technology as this engine but with DX11 bolted on (like they did with 10, causing all the performance issues) and some new textures. It is an incremental increase from AO, not a new product.

This still could be a good thing. If they fix even 40% of the flaws in this engine then we will have something truly great, but they have never done so before and we still have the same underlying issues plaguing us now that plagued us in OP:F, 12 years ago (those games share the same code base).


I know you are good guy, Chaos; I would go so far as to say one of the best. You just managed to hit several of my rage buttons at once immediately after I had nearly punched through my monitor after getting spawn killed in Dayz for the 15th time (no, I don't exaggerate. 15 times across 6 servers. And when I say spawn kill, I mean "was dead when I spawned, guy already looting me". This is the kind of abuse I am talking about.)

_________________
"Fire rained from the sky on the day I was born: 10,000 lives I ended before drawing first breath. Do not speak to me of guilt or regret, Jonathan.” - Brayan, The Keepers of the Fire


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 Post subject: Re: Day Z
PostPosted: 20 May 2012, 21:40 
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Kinda hopeless, but improving (117)
User avatar
howard the way i read your post....

this game is not for you!

and get some asprin before you have a heart attack dude!



p.s

day z rocks my socks off like no game ive played since pong or maybe half life 1 the first play through....
any body pick it up give me a shout on steam i dont mind trying to co - op as long as it does not meeting up and going to or meeting in brezinio as this results in death.... always.....

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