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TF2 funday maptesting this evening https://forum.specialattack.net/viewtopic.php?t=14588 |
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Author: | [SpA]SaintK [ 06 Jan 2013, 17:00 ] |
Post subject: | TF2 funday maptesting this evening |
We've tested a series of maps last night (which was a whole lot of fun, thanks all who joined!) Tonight we're testing another bunch of maps! 9 maps for Saxtonhale mod and 6 maps for TF2 Dodgeball. I'm expecting to start around 19.00 Gather in IRC and Mumble if you want to join in with the fun! 85.17.60.96:27065 Specialattack.net :: FUNDAY |
Author: | [SpA]SaintK [ 06 Jan 2013, 17:23 ] |
Post subject: | Re: TF2 funday maptesting this evening |
Minor update: We'll also be testing a new funmod called "Freezetag". |
Author: | [SpA]Scatterbrain [ 06 Jan 2013, 17:56 ] |
Post subject: | Re: TF2 funday maptesting this evening |
Damn, it's a shame that this is the same night as the NFL playoffs or else I'd be there ![]() |
Author: | [SpA]Ashlee [ 06 Jan 2013, 18:39 ] |
Post subject: | Re: TF2 funday maptesting this evening |
[SpA]Scatterbrain wrote: Damn, it's a shame that this is the same night as the NFL playoffs or else I'd be there
NFL is not fun at all.![]() The only sport that I accept is ballroom dance! ![]() ![]() Join us, you will hear some czech accent on mumble even! ![]() |
Author: | [SpA]Scatterbrain [ 06 Jan 2013, 19:05 ] |
Post subject: | Re: TF2 funday maptesting this evening |
Any other night and I'd be there in a heartbeat dude. If the first game turns out to be boring then I'll join you for a bit... but that probably won't happen ![]() |
Author: | [SpA]SaintK [ 06 Jan 2013, 22:23 ] |
Post subject: | Re: TF2 funday maptesting this evening |
Thanks again all! Next maps are approved: vsh_apg_v2 vsh_castle_siege_b10 vsh_crevice_b5 vsh_factoryhell vsh_mountain_pb2 vsh_stream_platform |
Author: | [SpA]don_don_don [ 07 Jan 2013, 01:27 ] |
Post subject: | Re: TF2 funday maptesting this evening |
We need a regular funday! |
Author: | [SpA]bubbajim3 [ 07 Jan 2013, 02:17 ] |
Post subject: | Re: TF2 funday maptesting this evening |
[SpA]don_don_don wrote: We need a regular funday!
^^With the surf gamemode mixed in there pretty please? I'd play a lot more if it had surf! |
Author: | [SpA]SaintK [ 07 Jan 2013, 18:17 ] |
Post subject: | Re: TF2 funday maptesting this evening |
Turns out the dodgeball mod is currently broken due to the last TF2 update. We'll await a fix from VALVe before re-enabling it! |
Author: | [SpA]SaintK [ 07 Jan 2013, 18:53 ] |
Post subject: | Re: TF2 funday maptesting this evening |
I've added "Freezetag" on cp_granary and cp_badlands (I Think most "cp" type of maps would work for this gameplay), we should give it a test soon. |
Author: | [SpA]bubbajim3 [ 07 Jan 2013, 22:04 ] |
Post subject: | Re: TF2 funday maptesting this evening |
[SpA]SaintK wrote: I've added "Freezetag" on cp_granary and cp_badlands (I Think most "cp" type of maps would work for this gameplay), we should give it a test soon.
Yes, we should! ![]() |
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