Personally, i do not see what was wrong with what the temp map had. Locking will be enabled soon so thats a good thing, but for /home we do not know.
Reasons for:
It is an easy way of getting around the map, if you go out mining, but you can not get back to your house /home will do the trick.
(some may say, but i do not agree) It gets you out of pvp if you do not want to pvp yourself.
Reasons against:
People can set their home in someone elses home and grief. A way of getting around that could be to give Vet+ the command to remove homes so that they can remove homes of the player whp set their home in another persons build.
People who BOTH want to pvp use it to get out of dieing. I think if /home had a timer on it then people would not be able to get out of pvping therefore that problem would be solved (op+ could have unlimited /home just like the used to have unlimited kits
)
Personally i did not see anything wrong with the same set up as the temp map had. I think that most people were thinking the survival mode was going to be the temp map and it has been a bit of a shock that they have gone in and found a no rules bared no protection land. In my opion i think we should go back to the same set up as the temp map (swap the newsurvival map with the same set up as the temp map i mean) as it works much better and it means people can at least be protected with still having a survival type of gamemode.