As you may have noticed. I have not been as active as I usually am on SpA. This is because I decided to take a break from the server and go find something new. I found a server that was made by GentlemanGames. He was raided by GenerikB on his stream. I decided to check him out and loved his server plan.
He has a 200 slot server. He has a builder team that goes throughout the world making towns. These towns are protected by plugins and such. He plans to map the towns an adventure theme. He wants things to do in the town and quests to complete. Once he thinks enough of these towns are built, he will make the map RPG. I would love to use this idea for the incoming 1.7 server. I would be up for helping to create the structures for the towns.
Now if this wont work out for Mbl or the lot of players dont want this change, I vote to use the town system. You would then be able to make a certain area protected from bedrock to build limit. I think it would only be reasonable to add sign trading. It uses sign commands to trade almost any item. Therefore, any area that is not a town is free game. This would be cool since we could make traps to fend of raiders.
As far as I know, previous maps have been about 4000-6000 tall and wide? I am not positive but I would like to have the map size expanded. This allows for more building, more of the new biomes, and less grief. If there is some odd reason Mbl cant do this, I understand.
To conclude this, I want to ask Mbl a question. Is it possible that if the RPG element is added (I vote FOR this) Could you make or find a Resource Pack for the server? Ever since Mojang added them, I haven't used them one bit. The pack would of course have to match the theme of the RPG. Also, if we do go with an RPG, Please PLEASE, add a storyline. The regular RPG's jst have you roam through random castles and loot them. I also prefer jungle themes...Hehe
Thanks for not falling asleep while I blab about this. Hope it contributes to the overall decision.
-QuitPLAY-