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TF2 update installed https://forum.specialattack.net/viewtopic.php?t=1636 |
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Author: | [SpA]SaintK [ 21 Nov 2007, 08:21 ] |
Post subject: | TF2 update installed |
Quote: - Changed some networking code to help alleviate the lagouts some clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description - Added DoAskConnect command to serverplugin sample - Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length - Server log entries for Round_Win and level changes will now detail the team scores and player counts - Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value - Removed some legacy math convars for turning off SSE/MMX - Fixed terrain collision bug that allowed players to get under the terrain in some maps - Fixed jump/taunt exploit - Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup - Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious - Fixed an error when updating name of 32nd player on server - Fixed extra ascii 0x01 character at the beginning of "<username> connected" console spew - Fixed a bug that could cause a slight delay on engine startup |
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