Update: The original email and discussion came from the NeoGAF forums.
http://www.neogaf.com/forum/showthread.php?t=216022
Additionally, Valve plans to release the exact tools(
http://www.shacknews.com/laryn.x?id=157 ... r_15765783 ) and system used to create the "Meet The..." shorts. This update will come in a future SDK update, but no release date was given for this. And now, back to the original news post.
Here's a story that really should take nobody(
http://csnation.net/articles.php/article_234/3/ ) by surprise (bottom of page, last 3 paragraphs), comes further word that new maps are in the works for Team Fortress 2 on the PC. In addition to these updates for the PC version, a slew of fixes and improvements are coming for the Xbox 360 version of Team Fortress 2.
Kotaku has the 411(
http://kotaku.com/gaming/the-orange-box ... 332731.php ) on what we should expect in the following months.
According to an e-mail passed on to us by reader Shamrock, the update "fixes several game-play exploits, improves bandwidth usage, improves stats reporting, and fixes some menu bugs." The juicier news is that PC users should see new maps for TF2 rolling out in the next year, with those maps being offered as bundled downloadable content. One of those maps, according to the forwarded e-mail from a Valve rep, is currently in testing.
If it's the same map that I was told about in my trip to Valve, it's the one being co-worked on by Cliffe. You remember him, don't you?