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PostPosted: 23 Jan 2008, 15:04 
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Community slut (13474)
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Thanks to Xurreal for the find;

Origional article:
http://www.computerandvideogames.com/ar ... ?id=180237
Quote:
PC Gamer's got a load of new info on the major changes coming to Team Fortress 2, which Valve teased us with earlier this month.

Referred to as a 'large-scale modification' by the developer, it turns out it's unlockable weapons that are set to be made available to each of the game's nine classes.

It'll roll out first for the Medic, which will receive two new items, but Valve will then gradually introduce unlocakbles to the remaining class roster.

"These will be alternative versions of their current loadouts that, once unlocked by earning a certain number of achievements, you can pick and choose from on a new 'Loadout' menu", PC Gamer UK explains.

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It continues, "The unlockables aren't just beefed up versions of the weapons, they balance major advantages and disadvantages to fundamentally alter the role of that class.

"The first Medic unlock, for example, is called the Overhealer.Instead of temporarily buffing people's health to 50 percent above their normal maximum, it permanently boosts them to double their standard health. The downside is that it'll be dramatically worse at building Ubercharge - in fact, Valve are toying with not letting it Uber at all."

Details on the Medic's second unlock are scarce, but it's said it'll be another healing ray that alters the way the class plays.

The first unlock is earned by acquiring half of the thirty-five new Medic achievements, the second for acquiring them all. So a bit like Call of Duty 4 multiplayer then?

As for the new game mode, that's currently un-named but it'll feature in Goldrush, a second new map that will release with the already-revealed re-worked version of TFC map Badlands.

PC Gamer explains, "One team must escort a small mining cart through a series of Dustbowl-like map segments. The cart moves faster the more Blue players are near it, but stops entirely if even one Red player is in range. Blue have to escort the cart all the way to Red's headquarters within a certain time limit".


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PostPosted: 24 Jan 2008, 09:22 
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StatWhores (50)
This is so gonna rock. Can't wait.

Goldrush sounds like a cool mode as well.


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PostPosted: 24 Jan 2008, 10:41 
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Community slut (13474)
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Aye, sounds a bit like the hunted :D


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PostPosted: 24 Jan 2008, 17:38 
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Crap at posting (33)
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Hopefully second unlock is something like this...
Vampiric health drain:

Steal an opponents health and replenish nearby ally...(keep dreaming :twisted: )

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PostPosted: 29 Jan 2008, 16:27 
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StatWhores (50)
my best guess is some sort of poison as a 2nd weapon instead of the normal needles. so poison needles or something like that.


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PostPosted: 29 Jan 2008, 17:08 
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Pretty useless (84)
I hope they give a fire-extinguisher for Pyro, it would be hilarious to see him running after burning teammates trying to put out the flames :D It'd be quite useful too

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PostPosted: 01 Feb 2008, 17:34 
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Has no REAL life! (1306)
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coool :4

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PostPosted: 02 Feb 2008, 13:34 
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Getcha' Pull (402)
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Captain Evil Stomper wrote:
I hope they give a fire-extinguisher for Pyro, it would be hilarious to see him running after burning teammates trying to put out the flames :D It'd be quite useful too
That would be so damn hilarious!

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PostPosted: 02 Feb 2008, 16:19 
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Community slut (13474)
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From steam update news;
Quote:
TF2 update: you may’ve heard that new achievements, maps, and unlockable items are on the way. The first map, Goldrush, introduces a new game mode. The BLU team must escort a high-tech mining cart through a series of checkpoints to the RED base within a time limit. The more BLU players near the cart, the faster the cart moves. The cart stops if any RED team member is in the vicinity. We’re balancing the map now; look for it within the month.


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PostPosted: 02 Feb 2008, 16:31 
8)


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PostPosted: 03 Feb 2008, 05:27 
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Kinda hopeless, but improving (121)
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The first unlock is earned by acquiring half of the thirty-five new Medic achievements, the second for acquiring them all.
Christ how many things can they expect the medic to do. At least half of these "achievements" are probably gonna be "Clutching at straws" achievements, methinks.

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PostPosted: 03 Feb 2008, 21:12 
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Geek (877)
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TF2 Will end up being an awsome game.


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PostPosted: 03 Feb 2008, 21:27 
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Geek (757)
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TheWeirdo wrote:
TF2 Will end up being an awsome game.
it already is :)


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PostPosted: 04 Feb 2008, 12:53 
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SpA Fookah (4459)
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I hope they'll be coming soon with this new stuff

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PostPosted: 04 Feb 2008, 20:27 
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Geek (877)
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[SpA]lacop wrote:
TheWeirdo wrote:
TF2 Will end up being an awsome game.
it already is :)

TF2 will end up being an even more awsome game. Though that it's allready an awsome game now. :4


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