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What's with those new medic weapons? https://forum.specialattack.net/viewtopic.php?t=2484 |
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Author: | [SpA]Andraxx [ 01 May 2008, 02:08 ] |
Post subject: | What's with those new medic weapons? |
Anyone get any yet? |
Author: | [SpA]SaintK [ 01 May 2008, 02:12 ] |
Post subject: | Re: What's with those new medic weapons? |
http://forum.specialattack.net/viewtopic.php?f=2&t=2355 |
Author: | Crovax20 [ 01 May 2008, 11:28 ] |
Post subject: | Re: What's with those new medic weapons? |
Blutsauger is OP imho. Well against pyro and scout anyway. As a pyro or scout you don't have much choice but to close in on the medic, while he sucks the life out of you. When you finally get into killing range you'd be half dead and he still at full health. After that he just keeps sucking you out of health and adding it to his own, while you desperately try to kill him at close range. This game is turning into Soldier/demoman/heavy/medic Fortresss 2. Basically your only hope is that he is healing someone and you can get in close, while his patient doesn't notice you. I'm not happy at all, they said it wouldn't unbalance the game, but in my opinion it has. The ubersaw is even more rediculous, spy will just serve as an uberchargepack. We all know how happy most medics are with the bonesaw, well I'll have fun getting hit by the ubersaw and blown into oblivion by the rest of his team. I'm not happy with these new weapons! I hope they release more OP weapons to balance this out. Soldier, heavy, demo, sniper, engi, medic are still fine against eachother. |
Author: | Pip [ 01 May 2008, 12:13 ] |
Post subject: | Re: What's with those new medic weapons? |
It seems no1 is saticefied with the last patch, atleast no1 I´ve met. The more custimatation you throw in to a game, the more unbalanced it will become. Im sure they are tryin their best, but I´ve never seen it work. I have been trying out lots of MMORPG´s and escpecially WOW. Blizzard has been in this for a looooong time and really should know how to make a balanced game, but unfortunally they didnt. It´s just to hard if you got to much custimization. The ways things are turning with TF2 it will probably be a "-abandom ship!". In the end I think this game will become something like CS. There wll be a bunch of mods and new editions, but the hardcore players will stick to the original. Original TF2 ftw! Heil old TF2, to hell with development! :97 (Oh, this post might seem alitle cranky, its just couse im alitle upset. I´ll be in a better mood after breakfust :33 ) |
Author: | Akar [ 03 May 2008, 16:19 ] |
Post subject: | Re: What's with those new medic weapons? |
I haven't used/seen anyone use them yet, but Valve is pretty stupid for releasing new weapons for only one class (especially while there are plenty that could use a buff). |
Author: | DoC [ 03 May 2008, 16:27 ] |
Post subject: | Re: What's with those new medic weapons? |
Akar wrote: I haven't used/seen anyone use them yet, but Valve is pretty stupid for releasing new weapons for only one class (especially while there are plenty that could use a buff).
Indeed. They should have released all @ once.But hey, grinding then would be hard as hell ![]() ![]() |
Author: | [SpA]lacop [ 03 May 2008, 16:32 ] |
Post subject: | Re: What's with those new medic weapons? |
DoC wrote: Indeed. They should have released all @ once.
can you imagine waiting 9 times longer? ![]() |
Author: | [SpA]TheWeirdo [ 03 May 2008, 16:34 ] |
Post subject: | Re: What's with those new medic weapons? |
[SpA]lacop wrote: DoC wrote: Indeed. They should have released all @ once.
can you imagine waiting 9 times longer? ![]() ![]() ...on our Wii 3 |
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