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Advanced Weapons https://forum.specialattack.net/viewtopic.php?t=2501 |
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Author: | [SpA]Andraxx [ 03 May 2008, 19:45 ] |
Post subject: | Advanced Weapons |
Other than Medics, what do you think will be the new advanced weapons for other classes? I hope the Sniper gets a SMG with a zoom! ![]() |
Author: | [SpA]Baal Kagan [ 03 May 2008, 19:52 ] |
Post subject: | Re: Advanced Weapons |
for the engineer (which will be likely the next update) valve talked about teleporter's &nd dispenser's till lvl 3 with faster reloading &nd healing &nd stuff... ![]() |
Author: | [SpA]SonnyBlack [ 03 May 2008, 21:13 ] |
Post subject: | Re: Advanced Weapons |
Andraxx wrote: Other than Medics, what do you think will be the new advanced weapons for other classes?
Pff,SMG...I hope the Sniper gets a SMG with a zoom! ![]() I want an AWP. ![]() |
Author: | Quattro [ 03 May 2008, 21:18 ] |
Post subject: | Re: Advanced Weapons |
[SpA]SonnY BlacK wrote: Andraxx wrote: Other than Medics, what do you think will be the new advanced weapons for other classes?
Pff,SMG...I hope the Sniper gets a SMG with a zoom! ![]() I want an AWP. ![]() ![]() |
Author: | [SpA]Andraxx [ 04 May 2008, 01:35 ] |
Post subject: | Re: Advanced Weapons |
[SpA]SonnY BlacK wrote: Andraxx wrote: Other than Medics, what do you think will be the new advanced weapons for other classes?
Pff,SMG...I hope the Sniper gets a SMG with a zoom! ![]() I want an AWP. ![]() |
Author: | DoC [ 04 May 2008, 01:36 ] |
Post subject: | Re: Advanced Weapons |
[SpA]FuckTastic wrote: [SpA]SonnY BlacK wrote: Andraxx wrote: Other than Medics, what do you think will be the new advanced weapons for other classes?
Pff,SMG...I hope the Sniper gets a SMG with a zoom! ![]() I want an AWP. ![]() ![]() ![]() (will any1 understand the joke ![]() |
Author: | Crovax20 [ 04 May 2008, 02:49 ] |
Post subject: | Re: Advanced Weapons |
Pyro Radio Axe: Pulls up a minimap of the map and you can direct a napalm airstrike somewhere on the map. Fireball spell: you shoot a ball of fire that moves slow, but hits for a lot and puts the ground on fire Showergun: shoots oil, if target is hit by the oil he will always get critted by any fire attack Heavy knuckle bracers: Does more damage but slower rate of fire, you can also strangle your opponent with secondary fire Katuscha: A rocket pod that fires 6 rockets in rapid succesion, takes a long time to reload. double barreled shotgun: does more damage but slower rate of fire and less accuracy Demoman Rehab flyer: If you get hit by the rehab flyer, you will have your controls reverted Bottle launcher: Shoots bottles of scrumpy at an alarming rate. The more bottles hit the target the more drunk it gets and his screen will become all fuzzy Haggish launcher: Makes your opponent vomit and loose 25 hp per hit Spy: Longsword: longer range then knife, but can't backstab. However you can decapitate people now Colt. 45: higher ROF but less damage Mechanical snappers: These have to be wound up, but for the durations they run around all turrets will try to fire at them and miss Orgasmo case: Full with porn, you can throw these on the ground and your opponent has to watch them for 10 seconds Soldier: binoculars: just as useless as the shovel, but now you can zoom in Grenades: these babies crit 90% of the time Panzerfaust: 1 shot, but has a large blast radius and a crit does 1000 damage Scout: A mouse on a cord: longer range but less damage then the bat Mountain dew launcher: Shoots canisters of mountain dew, high damage low rate of fire. Also makes your opponent all pumped up and increases his crit chance Crit rockets: shoots mini rockets that always crit for 10 damage And now i'm bored with thinking of stupid stuff |
Author: | [SpA]TheWeirdo [ 04 May 2008, 11:52 ] |
Post subject: | Re: Advanced Weapons |
Let's talk about engi's... after all, they're the next to get through the knife ![]() Now i would like to see...
![]() Wait.. isn't this the Comedy Section? |
Author: | [SpA]Baal Kagan [ 04 May 2008, 12:27 ] |
Post subject: | Re: Advanced Weapons |
![]() ![]() |
Author: | [SpA]g.zeus [ 04 May 2008, 12:56 ] |
Post subject: | Re: Advanced Weapons |
Walking dispenser for the engineer, which would follow him wherever he would go ![]() Roadblocks Sledgehammer to upgrade buildings really fast and destroy enemy buildings even faster ![]() |
Author: | [SpA]Pim [ 04 May 2008, 14:52 ] |
Post subject: | Re: Advanced Weapons |
i'. thinking of other class combo's. like an engi has build aand upgraded a sentry. Now the action has moved to another place. engi gan ask for a heavy, heavy comes, pickes up the sentry. the engi will then control the heavy with handsignals where to put it ![]() |
Author: | DoC [ 04 May 2008, 14:57 ] |
Post subject: | Re: Advanced Weapons |
[SpA]Pim wrote: i'. thinking of other class combo's.
It's too complicated imo. I like it, though, and I think it'll provoke good teamplay like an engi has build aand upgraded a sentry. Now the action has moved to another place. engi gan ask for a heavy, heavy comes, pickes up the sentry. the engi will then control the heavy with handsignals where to put it ![]() ![]() What I think is the ability of the engie to build 3 sentrys with a sum level of 3. I mean... either 1SG lvl 3, 2SGs - one lvl 1 and the other - lvl 2 or 3SGs each of them lvl 1. I think it would be nice, it has a tradeoff, too. |
Author: | CherryRed [ 04 May 2008, 17:36 ] |
Post subject: | Re: Advanced Weapons |
I'd like to see the ability to booby trap your buildings so a spy's cover is blown when he tries to sap them. Won't happen, but I'd just like to see spies get nailed by the sentry gun at point blank range ![]() |
Author: | Crovax20 [ 04 May 2008, 17:59 ] |
Post subject: | Re: Advanced Weapons |
CherryRed wrote: I'd like to see the ability to booby trap your buildings so a spy's cover is blown when he tries to sap them.
I wouldn't be suprised if they gave the engineer a spycam.. that detects spies and fries them with a laserbeam.
Won't happen, but I'd just like to see spies get nailed by the sentry gun at point blank range ![]() |
Author: | [SpA]Andraxx [ 05 May 2008, 01:32 ] |
Post subject: | Re: Advanced Weapons |
The shotgun should definately give the engi more metal as it shoots... like he can pick up the shell casings. |
Author: | [SpA]SonnyBlack [ 05 May 2008, 13:33 ] |
Post subject: | Re: Advanced Weapons |
[SpA]Crovax20 wrote: Pyro
lol, as I read,at first I thought these ARE the next weapons which will be patched to the game. Radio Axe: Pulls up a minimap of the map and you can direct a napalm airstrike somewhere on the map. Fireball spell: you shoot a ball of fire that moves slow, but hits for a lot and puts the ground on fire Showergun: shoots oil, if target is hit by the oil he will always get critted by any fire attack Heavy knuckle bracers: Does more damage but slower rate of fire, you can also strangle your opponent with secondary fire Katuscha: A rocket pod that fires 6 rockets in rapid succesion, takes a long time to reload. double barreled shotgun: does more damage but slower rate of fire and less accuracy Demoman Rehab flyer: If you get hit by the rehab flyer, you will have your controls reverted Bottle launcher: Shoots bottles of scrumpy at an alarming rate. The more bottles hit the target the more drunk it gets and his screen will become all fuzzy Haggish launcher: Makes your opponent vomit and loose 25 hp per hit Spy: Longsword: longer range then knife, but can't backstab. However you can decapitate people now Colt. 45: higher ROF but less damage Mechanical snappers: These have to be wound up, but for the durations they run around all turrets will try to fire at them and miss Orgasmo case: Full with porn, you can throw these on the ground and your opponent has to watch them for 10 seconds Soldier: binoculars: just as useless as the shovel, but now you can zoom in Grenades: these babies crit 90% of the time Panzerfaust: 1 shot, but has a large blast radius and a crit does 1000 damage Scout: A mouse on a cord: longer range but less damage then the bat Mountain dew launcher: Shoots canisters of mountain dew, high damage low rate of fire. Also makes your opponent all pumped up and increases his crit chance Crit rockets: shoots mini rockets that always crit for 10 damage And now i'm bored with thinking of stupid stuff ![]() |
Author: | [SpA]Andraxx [ 05 May 2008, 23:56 ] |
Post subject: | Re: Advanced Weapons |
Extensive work, crovax. |
Author: | Crovax20 [ 06 May 2008, 13:33 ] |
Post subject: | Re: Advanced Weapons |
on a more serious note, I could picture something like this for the pyro Melee weapon: Fire whip. will put you on fire, however if you get hit by the tip of the whip you will take 100 damage/200 crit damage. Slower rate of fire then the fire axe (again, only more powerfull then the axe if you hit them with the tip of it) Flameball shooter: shoots balls of fire, slow moving rate on them, but will do good damage with direct hits. Will put people on fire who are in splash area (giving the pyro some range!) Oilgun: shotgun that shoots oilblob. Oil stays on the person for 10-20 seconds, any fire attack dot will deal twice as much damage. (nice option for both the old gun and new gun, does no damage on its own however) I feel all these weapons have a good trade-off and will change the way you can play pyro. Longer melee range, but only more damage if you hit with the tip. Slower rate of fire as well. Fire axe vs Flaming whip: You get longer range and possibly more damage, but your rate of fire is slower and you might only put a fire dot on your opponent. Flamethrower vs Flameball shooter: High damage if you get close vs High damage but slow moving fireballs. Either way there is a negative about both of them Shotgun vs Oilgun: Damage weapon vs something that will make your flame damage over time much more lethal and effective! |
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