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TF2 updates installed https://forum.specialattack.net/viewtopic.php?t=2643 |
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Author: | [SpA]SaintK [ 22 May 2008, 00:49 ] |
Post subject: | TF2 updates installed |
- Fixed mat_queue_mode crash during level transitions - Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining - Improved prediction of Spy's speed changes when disguising - Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it - Optimized particle traces on multi-core machines - Fixed tracers sometimes firing with the wrong team color - Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client - Fixed map exploits in Gold Rush |
Author: | Crovax20 [ 22 May 2008, 08:36 ] |
Post subject: | Re: TF2 updates installed |
[SpA]SaintK wrote: -
Yay for those, especially the one in the middle. the amount of times I've seen colored ammo coming out of my minigun but not getting crits is lame!
- Fixed tracers sometimes firing with the wrong team color - Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client - Fixed map exploits in Gold Rush |
Author: | needy [ 22 May 2008, 14:41 ] |
Post subject: | Re: TF2 updates installed |
[SpA]SaintK wrote:
- Fixed tracers sometimes firing with the wrong team color
Finally, i got this too often, especially with heavies and medics. That was really annoying ![]() |
Author: | [SpA]moPP [ 22 May 2008, 16:24 ] |
Post subject: | Re: TF2 updates installed |
I wonder why they don't mention somewhat major mapchanges. They removed one of the doors on goldrush, stage 1 cap 2. ![]() In addition to that, they built a wall in front of the upper levels, so you can't snipe people going up the stairs. |
Author: | needy [ 22 May 2008, 16:33 ] |
Post subject: | Re: TF2 updates installed |
[SpA]moPP wrote: I wonder why they don't mention somewhat major mapchanges.
Yeah, that's kinda odd, but those doors are more than welcome. Snipers were too powerful on that map They removed one of the doors on goldrush, stage 1 cap 2. ![]() |
Author: | [SpA]demm [ 22 May 2008, 17:07 ] |
Post subject: | Re: TF2 updates installed |
[SpA]moPP wrote: I wonder why they don't mention somewhat major mapchanges.
I played today and was really confused. I was medic and looking for my patient, so I ran backwards and suddenly there was a wall. It messed my up pretty good! They removed one of the doors on goldrush, stage 1 cap 2. But I like it! It makes it harder for snipers to defend, which is really good. Previously 3 good snipers could stop an entire team at thise point in the map. |
Author: | [SpA]Noxious [ 22 May 2008, 18:28 ] |
Post subject: | Re: TF2 updates installed |
Yep it's much better now and easier to win that stage. When you have the control of that building it's much easier to win. |
Author: | [SpA]Noxious [ 23 May 2008, 13:45 ] |
Post subject: | Re: TF2 updates installed |
I wanted to post this yesterday but i didn't find the link ![]() Quote: for this latest update:
And some more from previous patches:
-Right doorway to upper house on second cap first map of gold rush has been removed -Changed structures on left spawn exit on first cap second map of gold rush - Decreased rate of fire for the sticky bomb launcher Quote: Gold Rush patch phantom upgrades That facestab thing is getting really annoying. I was a scout yesterday, a spy was infront of me, I was facing him and going backwards and still get backstabbed - increased rate of fire for sticky bomb launcher - increased direct fire damage for pyro - increased burning rate when on fire - increased mid range damage for heavy - increased back stab radius for spy (it's easier to face stab now) - increased front stab damage from 20 to 60 Random phantom updates - added doors to granary to prevent scout rushes - added fence at the last cp on each team for a sentry gun ![]() |
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