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Increased "Aftermatch" time? https://forum.specialattack.net/viewtopic.php?t=2689 |
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Author: | Kikka [ 28 May 2008, 15:46 ] |
Post subject: | Increased "Aftermatch" time? |
I was just wondering, Could the Free Kills time at the end of the match be a bit longer? It's fun to get some extra kills and celebrate a well-earned victory. |
Author: | [SpA]SaintK [ 28 May 2008, 15:47 ] |
Post subject: | Re: Increased "Aftermatch" time? |
Hi, I am not aware of any plugin currently being able to extend this time. And at the other hand, the short time also gives some extra tention if your gonna be able to hunt em down or not ![]() |
Author: | Kikka [ 28 May 2008, 15:50 ] |
Post subject: | Re: Increased "Aftermatch" time? |
Yes, but isn't the Free Kills time a bit shorter than on other servers, or are the other server times longer? |
Author: | Crovax20 [ 28 May 2008, 16:20 ] |
Post subject: | Re: Increased "Aftermatch" time? |
I'd rather have it stay the same or removed tbh. The time is just right |
Author: | [SpA]demm [ 28 May 2008, 17:16 ] |
Post subject: | Re: Increased "Aftermatch" time? |
The setting is mp_bonusroundtime and it is currently set to 10 seconds. I think it is fine the way it is and wouldn't like it if we increase it. I'd rather turn it off altogether. |
Author: | Pip [ 28 May 2008, 17:19 ] |
Post subject: | Re: Increased "Aftermatch" time? |
/agree |
Author: | [SpA]SonnyBlack [ 28 May 2008, 17:23 ] |
Post subject: | Re: Increased "Aftermatch" time? |
If we should increase a time, then it should be the deathmatch time at 2fort. Because if u want to win by capturing the intel and then drag it back to ur base, there are always 5 seconds or so missing and there is a stalement and this sucks tbh. So I guess 15 seconds or something would fix that. ![]() |
Author: | Pip [ 28 May 2008, 17:28 ] |
Post subject: | Re: Increased "Aftermatch" time? |
[SpA]SonnY BlacK wrote: If we should increase a time, then it should be the deathmatch time at 2fort.
Because if u want to win by capturing the intel and then drag it back to ur base, there are always 5 seconds or so missing and there is a stalement and this sucks tbh. So I guess 15 seconds or something would fix that. ![]() I agree, but on the other hand. If you die just at the beginning its a total boore to just sit on your dead arse waiting. Also I cant stand any more of the whining from people dying from crits in suddendeath. Cant we just disable it? |
Author: | [SpA]SaintK [ 28 May 2008, 17:29 ] |
Post subject: | Re: Increased "Aftermatch" time? |
crits are part of the game tbh |
Author: | Pip [ 28 May 2008, 17:31 ] |
Post subject: | Re: Increased "Aftermatch" time? |
[SpA]SaintK wrote: crits are part of the game tbh
Dont mind the crits, just the whining. But I guess ill just have to withstand it.
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Author: | [SpA]SonnyBlack [ 28 May 2008, 17:31 ] |
Post subject: | Re: Increased "Aftermatch" time? |
I mean, sure its annyoing to die by a first hit crit, but that was luck, the other time maybe u´re lucky and the other one is thinking the same like u before. Like saint said crits are part of the game. ![]() And I dont think everybody would disconnect only because of 15 seconds more waiting, I think they wouldnt even notice the change. ![]() |
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