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TF2 updates installed
https://forum.specialattack.net/viewtopic.php?t=3028
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Author:  [SpA]SaintK [ 02 Jul 2008, 01:31 ]
Post subject:  TF2 updates installed

Quote:
- Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
- Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
- Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
- Fixed spy getting stuck in players after removing his disguise
- Fixed spy stabbing and being able to go invisible instantly
- Fixed spy disguised as enemy medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a dispenser
- Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
- Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
- Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location

Author:  Lim-Dul [ 02 Jul 2008, 01:41 ]
Post subject:  Re: TF2 updates installed

Image

Author:  [SpA]moPP [ 02 Jul 2008, 04:13 ]
Post subject:  Re: TF2 updates installed

Quote:
- Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
Anyone know if this affects crouch-grenade-jumping?

Author:  Lim-Dul [ 02 Jul 2008, 04:18 ]
Post subject:  Re: TF2 updates installed

Just try it out. ;-)

Author:  [SpA]demm [ 02 Jul 2008, 10:26 ]
Post subject:  Re: TF2 updates installed

Quote:
- Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
Somehow I always had the feeling this happened to me, but I just blamed it on the lag. Good to know it's gone now!

Author:  needy [ 02 Jul 2008, 11:53 ]
Post subject:  Re: TF2 updates installed

[SpA]demm wrote:
Quote:
- Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
Somehow I always had the feeling this happened to me, but I just blamed it on the lag. Good to know it's gone now!
+1

Author:  Gahrain [ 02 Jul 2008, 16:40 ]
Post subject:  Re: TF2 updates installed

+1; big difference

Author:  [SpA]Noxious [ 02 Jul 2008, 17:21 ]
Post subject:  Re: TF2 updates installed

Let's hope now it's OK.
After the pyro update, flamethrower damage was a joke :evil:
Just look at this one... The pyro is like 2-3 meters away :shock:
[youtube]http://www.youtube.com/watch?v=SsPyByFXLdo&fmt=18[/youtube]

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