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TF2 updates installed https://forum.specialattack.net/viewtopic.php?t=3028 |
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Author: | [SpA]SaintK [ 02 Jul 2008, 01:31 ] |
Post subject: | TF2 updates installed |
Quote: - Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
- Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack - Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them - Fixed spy getting stuck in players after removing his disguise - Fixed spy stabbing and being able to go invisible instantly - Fixed spy disguised as enemy medic being able to spam voice commands - Fixed buffed health not decaying properly after being healed by a dispenser - Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc. - Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed) - Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location |
Author: | Lim-Dul [ 02 Jul 2008, 01:41 ] |
Post subject: | Re: TF2 updates installed |
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Author: | [SpA]moPP [ 02 Jul 2008, 04:13 ] |
Post subject: | Re: TF2 updates installed |
Quote: - Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
Anyone know if this affects crouch-grenade-jumping?
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Author: | Lim-Dul [ 02 Jul 2008, 04:18 ] |
Post subject: | Re: TF2 updates installed |
Just try it out. ;-) |
Author: | [SpA]demm [ 02 Jul 2008, 10:26 ] |
Post subject: | Re: TF2 updates installed |
Quote: - Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
Somehow I always had the feeling this happened to me, but I just blamed it on the lag. Good to know it's gone now!
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Author: | needy [ 02 Jul 2008, 11:53 ] |
Post subject: | Re: TF2 updates installed |
[SpA]demm wrote: Quote: - Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
Somehow I always had the feeling this happened to me, but I just blamed it on the lag. Good to know it's gone now! |
Author: | Gahrain [ 02 Jul 2008, 16:40 ] |
Post subject: | Re: TF2 updates installed |
+1; big difference |
Author: | [SpA]Noxious [ 02 Jul 2008, 17:21 ] |
Post subject: | Re: TF2 updates installed |
Let's hope now it's OK. After the pyro update, flamethrower damage was a joke ![]() Just look at this one... The pyro is like 2-3 meters away ![]() [youtube]http://www.youtube.com/watch?v=SsPyByFXLdo&fmt=18[/youtube] |
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