SpA Lim-Dul: They usually require no skill to get, just a specific set of circumstances to occur.
I totally agree... but some of them need abit of skills... like the medic one "heal 10K without dying", or like (WTF?) "uber a scout and kill 5 enemies" <.<
but i indeed will say that they are a EPIC FAILURE to mankind about unlockable Weapons >.< i mean, Kritskrieg? what's that all about? It is indeed uber if you have another medic with you and have a fun pyro suicide run (You might be coming with tips and tricks how to use uber correctly Limey ;P )
But back to the topic..
Positive part of the patch:
New patch, Heavy joins the medic and Pyro on the achievements
New patch means another class achievements later ^^
Sniping will might be easier since they move slowest
A fun fact, make one dispenser, then move the heavies next to the dispenser and make a "Wheel" formation around the Dispenser, and FIRE AT WILL

NO bloody spie can take you down
Negative part of the patch:
Bunch of stubborn players dont wanna change to something else than heavy for a couple of days/weeks
HEAVY loaded maps with HEAVIES! <.<
Might be confusing if 1-2 of the enemies are spies and run around and backstab you.
No medics or Teamwork i suppose <.<
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I reject your reality, and substitute my own. - Adam Savage