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nl 
 Post subject: TF2 updates installed
PostPosted: 19 Aug 2008, 23:56 
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Community slut (13473)
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Quote:
The required Heavy update for Team Fortress 2 has been released. Please use hldsupdatetool to receive it. The specific changes include:

Added 3 Heavy unlockables:
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements

Added Arena game mode:
- 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands

- Added cp_steel, a community map by Jamie "Fishbus" Manson

Changes:
- Added server map timeleft to upper right of scoreboard
- Added new firing sounds to The Backburner
- Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
- Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use autoteam
- Added proper handling of cart blocking recognition to Payload maps

Bug fixes:
- Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
- Fixed Spy watch arm not using team skins
- Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
- Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
- Fixed a loophole that allowed players to pickup weapons of other classes
- Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
- Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
- Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
- Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
- Fixed spectators not having the target ID labels display correctly
- Fixed the cart alarm sound occasionally getting stuck on in Payload maps
We have found a bug in the arena system. When you put on a arena map, the slot count and server name changes. Servers 1/2/3/6 won't run arena mode untill this is updated.

#update
Another arena bug found. Apperantly reserved slots etc don't seem to work on the Arena maps.


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gb 
PostPosted: 20 Aug 2008, 10:25 
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Has no REAL life! (1073)
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the heavy is a spy..

and can I say Yesssssss, this makes me happy as I am an avid user of its capabilities..."Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%"

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nl 
PostPosted: 20 Aug 2008, 11:10 
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Has no REAL life! (2359)
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I'd rather have seen a 15% speed increase coupled with the critzieg then upping the charge rate

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nl 
PostPosted: 20 Aug 2008, 12:07 
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There appears to be a clientside crash bug aswell;
Quote:
08/20/2008 - 11:56:22: "longaway<364><STEAM_0:1:1793282><Red>" disconnected (reason "longaway timed out")
L 08/20/2008 - 11:56:22: "Something_Weird<343><STEAM_0:1:7325051><Red>" disconnected (reason "Something_Weird timed out")
L 08/20/2008 - 11:56:22: "HJ|Nixo<367><STEAM_0:1:658410><Red>" disconnected (reason "HJ|Nixo timed out")
L 08/20/2008 - 11:56:22: "k.a.s.p.e.r.<381><STEAM_0:0:6586398><Blue>" disconnected (reason "k.a.s.p.e.r. timed out")
L 08/20/2008 - 11:56:22: "KTHXBYE<380><STEAM_0:1:8219735><Blue>" disconnected (reason "KTHXBYE timed out")
L 08/20/2008 - 11:56:22: "Dandarez<406><STEAM_0:1:13009501><Blue>" disconnected (reason "Dandarez timed out")
L 08/20/2008 - 11:56:22: "[SSMP] WIZz<405><STEAM_0:0:12752020><Red>" disconnected (reason "[SSMP] WIZz timed out")
L 08/20/2008 - 11:56:22: "Bombajs<386><STEAM_0:0:12914129><Blue>" disconnected (reason "Bombajs timed out")
L 08/20/2008 - 11:56:22: "(SoJ) Ztyx*<371><STEAM_0:1:7002235><Blue>" disconnected (reason "(SoJ) Ztyx* timed out")
L 08/20/2008 - 11:56:22: "sfw.exe<393><STEAM_0:1:5225851><Blue>" disconnected (reason "sfw.exe timed out")
L 08/20/2008 - 11:56:22: "Sunzu's Boat of Crap<378><STEAM_0:0:19080435><Blue>" disconnected (reason "Sunzu's Boat of Crap timed out")
L 08/20/2008 - 11:56:22: "Lee Heineken<397><STEAM_0:0:7900148><Red>" disconnected (reason "Lee Heineken timed out")
L 08/20/2008 - 11:56:22: "zer0_pt<392><STEAM_0:1:256095><Red>" disconnected (reason "zer0_pt timed out")
L 08/20/2008 - 11:56:22: "Lhorkan<394><STEAM_0:0:12182899><Blue>" disconnected (reason "Lhorkan timed out")
L 08/20/2008 - 11:56:22: "Nazza<357><STEAM_0:1:1502602><Red>" disconnected (reason "Nazza timed out")
L 08/20/2008 - 11:56:23: "The Chimpy<407><STEAM_0:1:52103><Red>" disconnected (reason "The Chimpy timed out")
L 08/20/2008 - 11:56:23: ">_BooYaka_<<348><STEAM_0:0:19047646><Red>" disconnected (reason ">_BooYaka_< timed out")
L 08/20/2008 - 11:56:23: "ironixdragon<389><STEAM_0:1:18613576><Red>" disconnected (reason "ironixdragon timed out")
L 08/20/2008 - 11:56:23: "Isegart<366><STEAM_0:0:13210695><Blue>" disconnected (reason "Isegart timed out")
L 08/20/2008 - 11:56:23: "Ra1n<369><STEAM_0:1:1921170><Blue>" disconnected (reason "Ra1n timed out")
L 08/20/2008 - 11:56:23: "Dookie<390><STEAM_0:0:17888245><Red>" disconnected (reason "Dookie timed out")
L 08/20/2008 - 11:56:23: "Unforgiven<404><STEAM_0:0:13111996><Red>" disconnected (reason "Unforgiven timed out")
L 08/20/2008 - 11:56:23: "[AA]Snake«ҒŤ»<338><STEAM_0:1:2107811><Blue>" disconnected (reason "[AA]Snake«ҒŤ» timed out")
L 08/20/2008 - 11:56:23: "thalenberghen<358><STEAM_0:1:16779092><Red>" disconnected (reason "thalenberghen timed out")
L 08/20/2008 - 11:56:23: "mayy<339><STEAM_0:0:16794498><Blue>" disconnected (reason "mayy timed out")


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ro 
PostPosted: 20 Aug 2008, 12:15 
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The Necromancer (4970)
Yep. I played on another arena server yesterday and I crashed when teams were to be scrambled. 0_o

Server #5 reverted to 18 slots when you put an arena mode onto it - it should be 24, especially since we manage to get it full nowadays. Arena maps scream for their own server since they are incompatible, IMHO, with "normal" gameplay - it's not like a new map type, it's like a mini-clanwar battle for one point with the average round lasting less than two minutes. It's very nice but should be kept separate from other maps IMHO.

It's very good that I decided not to plan the new map cycle for Server #5 in advance... I'm getting right on it.

_________________
War does not determine who is right - only who is left. - Bertrand Russell


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gb 
PostPosted: 20 Aug 2008, 12:53 
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Kinda hopeless, but improving (136)
Agree with Lim-Dul - keep arena separate from main maps. I'd also limit it to a max of 6/6 and run a couple of rounds concurrently as suggested elsewhere.

Don't know if I'll like it long term, but had fun playing it all last night.

With regard to crashing - went horrific 5mins past midnight (GMT) last night - crashing and horrendous lag for SpA servers (490+ for me), but I think my lag was just my end. One game went 5454321 you lose - didn't even see the game! Played on H!H for a bit, reset eveything and it had cleared up an hour later and had a load of fun rounds on SpA arena with no crashes as a result of scrambling teams.

Couldn't connect via console - kept disconnecting - but that may have been down to the bad connection.

Now I have to just swap the mcg sounds (if poss) - love the sound of Natascha.


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de 
PostPosted: 20 Aug 2008, 21:01 
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Has no REAL life! (4162)
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Had three CTD today and a lot of this stuff in the console:
Code:
Attemped to precache unknown particle system "medicgun_beam_attrib_drips"!
Attemped to precache unknown particle system "medicgun_beam_attrib_shards"!
Attemped to precache unknown particle system "medicgun_beam_attrib_overheal"!
Attemped to precache unknown particle system "medicgun_beam_attrib_healing"!
Attemped to precache unknown particle system "medicgun_beam_attrib_muzzle"!
Attemped to precache unknown particle system "overhealedplayer_red_pluses"!
Attemped to precache unknown particle system "overhealedplayer_blue_pluses"!
Attemped to precache unknown particle system "medicgun_beam_attrib_overheal_blue"!
Attemped to precache unknown particle system "medicgun_beam_attrib_overheal_red"!
Attemped to precache unknown particle system "bonersaw_temp"!
Attemped to precache unknown particle system "critgun_weaponmodel_blu"!
Attemped to precache unknown particle system "critgun_weaponmodel_red"!
Attemped to precache unknown particle system "healthgained_blu"!
Attemped to precache unknown particle system "healthgained_red"!
Attemped to precache unknown particle system "sandwich_fx"!
Attemped to precache unknown particle system "sandwich_lettuce"!
Attemped to precache unknown particle system "sandwich_cheese"!
Attemped to precache unknown particle system "sandwich_meat"!
Attemped to precache unknown particle system "cinefx_goldrush_burningbarrel"!
Attemped to precache unknown particle system "cinefx_goldrush"!
Attemped to precache unknown particle system "cinefx_goldrush_flash"!
Attemped to precache unknown particle system "cinefx_goldrush_burningdebris"!
Attemped to precache unknown particle system "cinefx_goldrush_pitglow"!
Attemped to precache unknown particle system "impact_concrete_noflecks"!
Attemped to precache unknown particle system "ricochet_sparks"!
Attemped to precache unknown particle system "impact_generic_burst_2"!
Attemped to precache unknown particle system "impact_antlion"!
Attemped to precache unknown particle system "impact_metal_child_smoke"!
Attemped to precache unknown particle system "impact_metal"!
Attemped to precache unknown particle system "impact_metal_child_glowLarge"!
Attemped to precache unknown particle system "impact_generic_smoke"!
Attemped to precache unknown particle system "impact_metal_child_base"!
Attemped to precache unknown particle system "impact_generic_burn"!
Attemped to precache unknown particle system "impact_computer"!
Attemped to precache unknown particle system "impact_glass"!
Attemped to precache unknown particle system "impact_glass_child_burst"!
Attemped to precache unknown particle system "impact_glass_child_smoke"!
Attemped to precache unknown particle system "impact_glass_child_backblast"!
Attemped to precache unknown particle system "impact_concrete"!
Attemped to precache unknown particle system "impact_dirt"!
Attemped to precache unknown particle system "impact_woodbroken"!
Attemped to precache unknown particle system "impact_dirt_nosmoke"!
Attemped to precache unknown particle system "impact_wood"!
Attemped to precache unknown particle system "impact_wood_child_puff"!
No pure server whitelist. sv_pure = 0
SOLID_VPHYSICS static prop with no vphysics model! (models/props_trainyard/handrailcorner.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_2fort/chimney008.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_2fort/chimney008.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_vehicles/train_rockets.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_vehicles/train_rockets.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_vehicles/train_rockets.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_vehicles/train_rockets.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/ceiling_pipe04_thin.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_vehicles/train_rockets.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_vehicles/train_rockets.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_vehicles/train_rockets.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/ceiling_pipe03_thin.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/ceiling_pipe_128_thin.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/ceiling_pipe_64_thin.mdl)
[SpA]Blackhawk verbunden
Redownloading all lightmaps
:(

_________________
SaintK: I'm completely lost :mrgreen:


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