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Create a Heavy Limit?
One Heavy per team 0%  0%  [ 0 ]
Two Heavies per team 20%  20%  [ 6 ]
Three Heavies per team 60%  60%  [ 18 ]
Four Heavies per team 7%  7%  [ 2 ]
No limit 13%  13%  [ 4 ]
Total votes: 30
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gb 
 Post subject: Heavy Limit Suggestion
PostPosted: 22 Aug 2008, 18:20 
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Two Heavies per team. Consider it. We don't need all these achievement farmer on the servers. It really pisses me off and I'm sure it pisses off my teammates, who are also affected, aswell. Six Heavies on one team is not funny. These people need to learn that the Special Attack servers aren't achievement servers. And don't give me that bullshit about you wanting to play your favourite/career class. It's time for you to start playing TEAM Fortress 2 and expand your class horizons. You can vote in the poll I have created to voice your opinion. I have voted for two Heavies per team.


Last edited by Dr Bob on 22 Aug 2008, 21:14, edited 1 time in total.

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nl 
PostPosted: 22 Aug 2008, 18:52 
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I've voted 3, but let's face it, in a couple of weeks people will have got enough achievements to unlock the weapons they want, and start to play the classes they used to before the update.

Plus I'm enjoying the freedom to play sniper more, even if it's like shooting fish in a barrel ... fat, slow moving, heavily armed, sandwich eating, fish

... cry some more :twisted:

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Experience is a hard teacher because she gives the test first, the lesson afterwards.


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fi 
PostPosted: 22 Aug 2008, 18:55 
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All good things are three.

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nl 
PostPosted: 22 Aug 2008, 19:04 
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Classlimiter for the heavy is broken because of the update. We're working on fixing it, then heavy's will be limited again.


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gb 
PostPosted: 22 Aug 2008, 19:50 
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[SpA]SaintK wrote:
Classlimiter for the heavy is broken because of the update. We're working on fixing it, then heavy's will be limited again.
Thanks for the reply. Glad to know something was done to contain the Heavies.


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gb 
PostPosted: 22 Aug 2008, 20:06 
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Just shoot them in the head from a distance ... works for me :lol:

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Experience is a hard teacher because she gives the test first, the lesson afterwards.


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nl 
PostPosted: 23 Aug 2008, 11:59 
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Voted 3 max. Even 'so-so' players (like me) can be annoyed by those 'achievers'... Having fun (and getting achievements) is cool, but übering a pyro/heavy in the last 30 secs of the game with a good chance of capturing the final point, and only seeing him use his axe/boxing gloves is just plain annoying.... :| :?


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nl 
PostPosted: 23 Aug 2008, 12:11 
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clearly no limit!!!

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nl 
PostPosted: 23 Aug 2008, 15:31 
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I would vote 5 heavies, but that is no option I see.

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gb 
PostPosted: 23 Aug 2008, 16:15 
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DoubleJ wrote:
I would vote 5 heavies, but that is no option I see.
I didn't put that up there because it's stupid. 5 Heavies is nearly half the team and half the team being fucking slow-moving-sandwich-gobbling idiots is annoying.


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se 
PostPosted: 23 Aug 2008, 18:10 
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I don't actually like limits at all other than during achievment times.


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nl 
PostPosted: 26 Aug 2008, 20:17 
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as a sniper, is say no limit! :twisted:
as being any other class i say 2, you dont really need more then 2 heavies


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nl 
PostPosted: 26 Aug 2008, 20:25 
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Noodle! wrote:
I don't actually like limits at all other than during achievment times.
The limits are very high set, so normally you shouldn't notice anything from the limitations.


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