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gb 
 Post subject: Re: No crits?
PostPosted: 22 Nov 2008, 21:51 
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Has no REAL life! (3493)
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MikeDH wrote:
hmm, it wouldn't turn off the boxing glove crits though.

sudden death + heavy + KGB + 1 kill = molestation.
hmm, true. maybe have all the weapon unlocks reverted back to standard for SD? it would be a bit complicated, but it would save KGB op-ness and axtinguisher suckiness.

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gb 
 Post subject: Re: No crits?
PostPosted: 22 Nov 2008, 22:30 
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Geek (778)
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ETMI wrote:
MikeDH wrote:
hmm, it wouldn't turn off the boxing glove crits though.

sudden death + heavy + KGB + 1 kill = molestation.
hmm, true. maybe have all the weapon unlocks reverted back to standard for SD? it would be a bit complicated, but it would save KGB op-ness and axtinguisher suckiness.
Forgot about the Axe! I used to play a pyro a lot with that axe, hated SD lol.

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gb 
 Post subject: Re: No crits?
PostPosted: 22 Nov 2008, 22:32 
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Geek (993)
You only get crits with the axe when they are on fire do you not?


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ro 
 Post subject: Re: No crits?
PostPosted: 22 Nov 2008, 23:43 
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The Necromancer (4970)
No, you can get crits normally as well but the Axtinguisher deals four times less damage than the normal axe if the target is not on fire.

Sudden death is no problem because you can switch your loadout normally - especially with my patented scripts:

http://forum.specialattack.net/viewtopi ... =74&t=3049

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gb 
 Post subject: Re: No crits?
PostPosted: 23 Nov 2008, 08:56 
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Geek (778)
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[SpA]Lim-Dul wrote:
No, you can get crits normally as well but the Axtinguisher deals four times less damage than the normal axe if the target is not on fire.

Sudden death is no problem because you can switch your loadout normally - especially with my patented scripts:

http://forum.specialattack.net/viewtopi ... =74&t=3049
ugh, idiot moment, you can press M and change loudout in the spawn... i never thought of doing that... lol...

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gb 
 Post subject: Re: No crits?
PostPosted: 23 Nov 2008, 12:29 
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Geek (993)
[SpA]Lim-Dul wrote:
No, you can get crits normally as well but the Axtinguisher deals four times less damage than the normal axe if the target is not on fire.

Sudden death is no problem because you can switch your loadout normally - especially with my patented scripts:

http://forum.specialattack.net/viewtopi ... =74&t=3049
Yeah, that's what I meant, it won't give you a advantage in SD.


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fr 
 Post subject: Re: No crits?
PostPosted: 23 Nov 2008, 12:56 
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Has no REAL life! (1831)
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It would be easily possible to turn crits off in the SD mode if you guys want that.

I haven't played on our public TF2 server much lately, so I don't know what the public oppinion is on this topic, but I think it would be a good idea to turn them off.


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fi 
 Post subject: Re: No crits?
PostPosted: 23 Nov 2008, 12:59 
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Has no REAL life! (1156)
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[SpA]demm wrote:
It would be easily possible to turn crits off in the SD mode if you guys want that.

I haven't played on our public TF2 server much lately, so I don't know what the public oppinion is on this topic, but I think it would be a good idea to turn them off.
Yes please, turn them off. Those are so annoying :|


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gb 
 Post subject: Re: No crits?
PostPosted: 23 Nov 2008, 14:02 
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Geek (993)
It's only really the heavy gloves that annoy me. :?


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