Multi-Gaming Community
It is currently 27 Apr 2024, 09:00

All times are UTC+02:00




Post new topic  Reply to topic  [ 16 posts ] 
Author Message
se 
 Post subject: Spies in SD melee
PostPosted: 15 Dec 2008, 12:00 
Offline
Has learned to write! (217)
User avatar
When SD melee mode kicks in, some or all players possibly end up playing spy. I want to get your opinion in what rules there should be when there are spies in a mix of classes and when everyone plays spy. The main concerns here are the cloaking ability and the backstab. Are they really fair to use in SD melee?

When all players play spy, everyone plays on the same conditions, so gameplay is fair. Not that I see much fun in having all players running around cloaked, though... It's not a real melee fight. Is it a good idea to ask/force the players not to use their cloak in this scenario?

When classes are mixed, there are variations in speed and maximum health points. I don't, however, see them being as much of a problem as spies. IMO, they have an unfair advantage in this situation. Should make the SD melee plugin not assign any spies?

_________________
function printSig(){ print "Code is poetry!"; return true; }


Top
   
de 
 Post subject: Re: Spies in SD melee
PostPosted: 15 Dec 2008, 12:28 
Offline
Has no REAL life! (1548)
User avatar
I answered NO to both questions, because for me melee SD is a total random and funny way to decide which team wins.
Personally I think it should stay like that.
Because if you start like this, you can argue over the damage the different weapons do, different health of each class, etc.
I really had no problem with SD till now, I love it the way it is (although it was better with crits :mrgreen:).

_________________
Ze Ãœbermensch


Top
   
nl 
 Post subject: Re: Spies in SD melee
PostPosted: 15 Dec 2008, 12:34 
Offline
Community slut (13473)
User avatar
Migu wrote:
I answered NO to both questions, because for me melee SD is a total random and funny way to decide which team wins.
Personally I think it should stay like that.
Because if you start like this, you can argue over the damage the different weapons do, different health of each class, etc.
I really had no problem with SD till now, I love it the way it is (although it was better with crits :mrgreen:).
I agree with your view. SD on our servers is more ment like a 'Mad 2 minute bonus round which is completely random' then a 'seriouse' round decider. I vote for the current situation.


Top
   
nl 
 Post subject: Re: Spies in SD melee
PostPosted: 15 Dec 2008, 12:48 
Offline
Has no REAL life! (2359)
User avatar
No cloak when all players play as spy? No spies when classes are mixed?

Never give a no yes anwser if you ask the questions like that tbh, its confusing.

Instead do

Cloak available when players all play spy?
Yes
No

Spies when classes are mixed?
Yes
No

Right now someone might anwser yes, but mean no due to the way the questions are constructed xD

Anyhow I voted no, the spy has the weakest melee attack of all classes when attacking from anywhere but the back. He needs the stealth to at least make him competitive and hell to take out the heavy with gloves xD

_________________
Da boyz need themselves a Nob they do


Top
   
nl 
 Post subject: Re: Spies in SD melee
PostPosted: 15 Dec 2008, 13:22 
Offline
Has no REAL life! (1285)
User avatar
what about just no spies in melee, that would be better.
And maybe that fucking spy bug with the cigarette case is gone.

_________________

We Shall Not Be Moved!


Top
   
se 
 Post subject: Re: Spies in SD melee
PostPosted: 15 Dec 2008, 15:22 
Offline
Has learned to write! (217)
User avatar
I've wanted to ask this for a while. You all seem to be very certain about this, so I'll stop complaining.
Migu wrote:
I answered NO to both questions, because for me melee SD is a total random and funny way to decide which team wins.
You got a point there... :)

_________________
function printSig(){ print "Code is poetry!"; return true; }


Top
   
de 
 Post subject: Re: Spies in SD melee
PostPosted: 15 Dec 2008, 15:48 
Offline
Has no REAL life! (1831)
User avatar
Tbh, I hate the mixed SD rounds.
Everyone playing the same class is fair, but the mixed rounds are just lame.
If we disable the mixed rounds then we don't have any problems with the spy cloak, since everybody can use it.


Top
   
pl 
 Post subject: Re: Spies in SD melee
PostPosted: 15 Dec 2008, 17:09 
Offline
Doesn't get out much (314)
User avatar
Spies in melee rules, especially in mixed mode (which I really luuuuv <333 )


Top
   
gb 
 Post subject: Re: Spies in SD melee
PostPosted: 15 Dec 2008, 18:55 
Offline
Geek (993)
[SpA]Unity wrote:
what about just no spies in melee, that would be better.
And maybe that fucking spy bug with the cigarette case is gone.
In a Demoman SD you also get that bug. :?


Top
   
de 
 Post subject: Re: Spies in SD melee
PostPosted: 15 Dec 2008, 18:57 
Offline
Doesn't get out much (357)
User avatar
[SpA]demm wrote:
Tbh, I hate the mixed SD rounds.
Everyone playing the same class is fair, but the mixed rounds are just lame.
If we disable the mixed rounds then we don't have any problems with the spy cloak, since everybody can use it.
That's exactly what i thought. :mrgreen:


Top
   
de 
 Post subject: Re: Spies in SD melee
PostPosted: 15 Dec 2008, 18:57 
Offline
Has no REAL life! (3230)
User avatar
ditch wrote:
[SpA]demm wrote:
Tbh, I hate the mixed SD rounds.
Everyone playing the same class is fair, but the mixed rounds are just lame.
If we disable the mixed rounds then we don't have any problems with the spy cloak, since everybody can use it.
That's exactly what i thought. :mrgreen:
I second this.


Top
   
nl 
 Post subject: Re: Spies in SD melee
PostPosted: 15 Dec 2008, 19:14 
Offline
Has no REAL life! (1285)
User avatar
Repel wrote:
[SpA]Unity wrote:
what about just no spies in melee, that would be better.
And maybe that fucking spy bug with the cigarette case is gone.
In a Demoman SD you also get that bug. :?
ban demo also :mrgreen:

ban demo from the whole game!


heheheehhe :mrgreen:

_________________

We Shall Not Be Moved!


Top
   
gb 
 Post subject: Re: Spies in SD melee
PostPosted: 15 Dec 2008, 19:23 
Offline
Geek (993)
Nah, Demo SD is fun, probably the one I'm best at. :P


Top
   
de 
 Post subject: Re: Spies in SD melee
PostPosted: 15 Dec 2008, 23:38 
Offline
Has no REAL life! (4162)
User avatar
Just kick that stupid spy out of SD completely! :4

_________________
SaintK: I'm completely lost :mrgreen:


Top
   
de 
 Post subject: Re: Spies in SD melee
PostPosted: 16 Dec 2008, 00:19 
Offline
Pretty useless (94)
User avatar
[SpA]SonnY BlacK wrote:
ditch wrote:
[SpA]demm wrote:
Tbh, I hate the mixed SD rounds.
Everyone playing the same class is fair, but the mixed rounds are just lame.
If we disable the mixed rounds then we don't have any problems with the spy cloak, since everybody can use it.
That's exactly what i thought. :mrgreen:
I second this.
so am i

_________________
*irc* > forum


Top
   
ro 
 Post subject: Re: Spies in SD melee
PostPosted: 16 Dec 2008, 01:02 
Offline
Has no REAL life! (3017)
I forth it. :)

_________________
Comfortably Numb


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 16 posts ] 

All times are UTC+02:00


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited