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Spies in SD melee
https://forum.specialattack.net/viewtopic.php?t=4422
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Author:  VictorOfSweden [ 15 Dec 2008, 12:00 ]
Post subject:  Spies in SD melee

When SD melee mode kicks in, some or all players possibly end up playing spy. I want to get your opinion in what rules there should be when there are spies in a mix of classes and when everyone plays spy. The main concerns here are the cloaking ability and the backstab. Are they really fair to use in SD melee?

When all players play spy, everyone plays on the same conditions, so gameplay is fair. Not that I see much fun in having all players running around cloaked, though... It's not a real melee fight. Is it a good idea to ask/force the players not to use their cloak in this scenario?

When classes are mixed, there are variations in speed and maximum health points. I don't, however, see them being as much of a problem as spies. IMO, they have an unfair advantage in this situation. Should make the SD melee plugin not assign any spies?

Author:  [SpA]Migu [ 15 Dec 2008, 12:28 ]
Post subject:  Re: Spies in SD melee

I answered NO to both questions, because for me melee SD is a total random and funny way to decide which team wins.
Personally I think it should stay like that.
Because if you start like this, you can argue over the damage the different weapons do, different health of each class, etc.
I really had no problem with SD till now, I love it the way it is (although it was better with crits :mrgreen:).

Author:  [SpA]SaintK [ 15 Dec 2008, 12:34 ]
Post subject:  Re: Spies in SD melee

Migu wrote:
I answered NO to both questions, because for me melee SD is a total random and funny way to decide which team wins.
Personally I think it should stay like that.
Because if you start like this, you can argue over the damage the different weapons do, different health of each class, etc.
I really had no problem with SD till now, I love it the way it is (although it was better with crits :mrgreen:).
I agree with your view. SD on our servers is more ment like a 'Mad 2 minute bonus round which is completely random' then a 'seriouse' round decider. I vote for the current situation.

Author:  Crovax20 [ 15 Dec 2008, 12:48 ]
Post subject:  Re: Spies in SD melee

No cloak when all players play as spy? No spies when classes are mixed?

Never give a no yes anwser if you ask the questions like that tbh, its confusing.

Instead do

Cloak available when players all play spy?
Yes
No

Spies when classes are mixed?
Yes
No

Right now someone might anwser yes, but mean no due to the way the questions are constructed xD

Anyhow I voted no, the spy has the weakest melee attack of all classes when attacking from anywhere but the back. He needs the stealth to at least make him competitive and hell to take out the heavy with gloves xD

Author:  [SpA]Unity [ 15 Dec 2008, 13:22 ]
Post subject:  Re: Spies in SD melee

what about just no spies in melee, that would be better.
And maybe that fucking spy bug with the cigarette case is gone.

Author:  VictorOfSweden [ 15 Dec 2008, 15:22 ]
Post subject:  Re: Spies in SD melee

I've wanted to ask this for a while. You all seem to be very certain about this, so I'll stop complaining.
Migu wrote:
I answered NO to both questions, because for me melee SD is a total random and funny way to decide which team wins.
You got a point there... :)

Author:  [SpA]demm [ 15 Dec 2008, 15:48 ]
Post subject:  Re: Spies in SD melee

Tbh, I hate the mixed SD rounds.
Everyone playing the same class is fair, but the mixed rounds are just lame.
If we disable the mixed rounds then we don't have any problems with the spy cloak, since everybody can use it.

Author:  Marmot [ 15 Dec 2008, 17:09 ]
Post subject:  Re: Spies in SD melee

Spies in melee rules, especially in mixed mode (which I really luuuuv <333 )

Author:  [SpA]Repel [ 15 Dec 2008, 18:55 ]
Post subject:  Re: Spies in SD melee

[SpA]Unity wrote:
what about just no spies in melee, that would be better.
And maybe that fucking spy bug with the cigarette case is gone.
In a Demoman SD you also get that bug. :?

Author:  ditch [ 15 Dec 2008, 18:57 ]
Post subject:  Re: Spies in SD melee

[SpA]demm wrote:
Tbh, I hate the mixed SD rounds.
Everyone playing the same class is fair, but the mixed rounds are just lame.
If we disable the mixed rounds then we don't have any problems with the spy cloak, since everybody can use it.
That's exactly what i thought. :mrgreen:

Author:  [SpA]SonnyBlack [ 15 Dec 2008, 18:57 ]
Post subject:  Re: Spies in SD melee

ditch wrote:
[SpA]demm wrote:
Tbh, I hate the mixed SD rounds.
Everyone playing the same class is fair, but the mixed rounds are just lame.
If we disable the mixed rounds then we don't have any problems with the spy cloak, since everybody can use it.
That's exactly what i thought. :mrgreen:
I second this.

Author:  [SpA]Unity [ 15 Dec 2008, 19:14 ]
Post subject:  Re: Spies in SD melee

Repel wrote:
[SpA]Unity wrote:
what about just no spies in melee, that would be better.
And maybe that fucking spy bug with the cigarette case is gone.
In a Demoman SD you also get that bug. :?
ban demo also :mrgreen:

ban demo from the whole game!


heheheehhe :mrgreen:

Author:  [SpA]Repel [ 15 Dec 2008, 19:23 ]
Post subject:  Re: Spies in SD melee

Nah, Demo SD is fun, probably the one I'm best at. :P

Author:  [SpA]Blackhawk [ 15 Dec 2008, 23:38 ]
Post subject:  Re: Spies in SD melee

Just kick that stupid spy out of SD completely! :4

Author:  quitschbo [ 16 Dec 2008, 00:19 ]
Post subject:  Re: Spies in SD melee

[SpA]SonnY BlacK wrote:
ditch wrote:
[SpA]demm wrote:
Tbh, I hate the mixed SD rounds.
Everyone playing the same class is fair, but the mixed rounds are just lame.
If we disable the mixed rounds then we don't have any problems with the spy cloak, since everybody can use it.
That's exactly what i thought. :mrgreen:
I second this.
so am i

Author:  sebas [ 16 Dec 2008, 01:02 ]
Post subject:  Re: Spies in SD melee

I forth it. :)

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