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Make serv 3 32 slots?
yes 35%  35%  [ 16 ]
no 43%  43%  [ 20 ]
Don't mind 22%  22%  [ 10 ]
Total votes: 46
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de 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 10:03 
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Suiclider wrote:
no crits
We had a no-crit server in the past which basically was an epic fail. ;)

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no 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 10:17 
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That sucks. :|

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gb 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 10:22 
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I want no crits :( Problem is its hard to get anyone on it because most players on TF2 rely on crits to do any damage :/

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no 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 10:32 
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Maybe it would worth giving it another shot with a decreased player size?

I find it really strange though, because there are a lot of great players that freq your servers.

..maybe they're just lucky critters after all :mrgreen:

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nl 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 10:47 
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Our last no-crit server as far as I remember, had 16 slots.. which is quite a decrease already o:


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no 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 10:53 
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1vs1 it is then. Me and you moose, me and you. :lol:

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but mastar cheef is a pretty cool guy eh kills aleins and doesnt afraid of anythign


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gb 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 11:23 
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I would like a 20 slot no crit server, as I think people are deterred from low slot servers, especially if its no crit and 20 slots is quite a lot.

I would just put my aimbot on and go as sniper suiclider :4

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de 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 11:37 
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[SpA]Minimoose! wrote:
I would just put my aimbot on and go as sniper suiclider :4
Didn't we come to the conclusion that you're sucking as sniper, mini? :mrgreen:

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ro 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 11:45 
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Suiclider wrote:
..maybe they're just lucky critters after all :mrgreen:
Uh, uh, mememe!!! :4

I'd love a no crit server though. I can admit to some dude being better than me at aming and such, but it's just bloody annoying to keep ketting killed by random crawkets or nades.

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nl 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 11:56 
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nope if you ask me 24 slots is the playeble max


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no 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 13:06 
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[SpA]sebas wrote:
Suiclider wrote:
..maybe they're just lucky critters after all :mrgreen:
Uh, uh, mememe!!! :4

I'd love a no crit server though. I can admit to some dude being better than me at aming and such, but it's just bloody annoying to keep ketting killed by random crawkets or nades.
...or blowing yourself to pieces because that oh so cool rocketjump you were gonna make was a crit. :(

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pl 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 14:34 
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If you want nocrit server + bazooka go play Quake Live ;)


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gb 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 14:37 
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Bartg wrote:
If you want nocrit server + bazooka go play Quake Live ;)
Or I could play a better game on a no crit server to avoid the whole team being blown up in one crit sticky/pipe/rocket from someone who hasn't killed with a normal shot yet -.- Quake Live isn't TF2 if you didn't realise.

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gb 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 14:39 
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[SpA]Blackhawk wrote:
[SpA]Minimoose! wrote:
I would just put my aimbot on and go as sniper suiclider :4
Didn't we come to the conclusion that you're sucking as sniper, mini? :mrgreen:
Im awesome at sniper, you will see :4 10 to 1 kd earlier today while popping those heads

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nl 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 15:38 
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a non-crit 20 player server could be a possibility IF there are enough people who are willing to spend time filling it and playing on it. the latter part was the problem before, since people of our own community refused to join basically

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gb 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 15:46 
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Well, as now we have more people participating in 6v6 or 8v8 no crits etc I think a good majority of those players (myself included) would play on it as a) a bit more practice and b) a quiet break from the larger servers :)


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gr 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 16:15 
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I would prefer server 3 to be 20-22 slot, crits off and map rotation [all 5CP maps, freight, turbine and gravelpit] :D
We could advertise it at etf2l site too. I think it could work 8)


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ro 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 16:38 
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Has no REAL life! (3017)
^ sounds just awesome!

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se 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 17:09 
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If you guys would set up a noncrit server again I'd definitely join.


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gb 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 17:55 
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[SpA]Noxious wrote:
I would prefer server 3 to be 20-22 slot, crits off and map rotation [all 5CP maps, freight, turbine and gravelpit] :D
We could advertise it at etf2l site too. I think it could work 8)
Brilliant, then we would get some awesome people coming on to own us (good practice), I think it would work :)

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se 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 18:24 
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[SpA]Noxious wrote:
I would prefer server 3 to be 20-22 slot, crits off and map rotation [all 5CP maps, freight, turbine and gravelpit] :D
We could advertise it at etf2l site too. I think it could work 8)
+1

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fi 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 18:40 
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[SpA]Noxious wrote:
I would prefer server 3 to be 20-22 slot, crits off and map rotation [all 5CP maps, freight, turbine and gravelpit] :D
We could advertise it at etf2l site too. I think it could work 8)
I think that some of our opponent teams suggested this idea. And like Greasy said with these new teams that might even work...
So it's a really good idea, but there has to be only those cp maps, because with that slot amount it's almost impossible to win those pl maps without crits.


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pl 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 18:51 
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Quote:
I would prefer server 3 to be 20-22 slot, crits off and map rotation [all 5CP maps, freight, turbine and gravelpit]
Nice, but there should be Labor too :4


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nl 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 19:00 
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I have checked the server load, we currently don't have room on MrBlonde. MrWhite is currently not used as gameserver cause of the harddisk, so in a week or 2 or so we can setup a no-critt server again.


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se 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 19:04 
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^^Awesuum.


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pl 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 19:07 
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For me crits are the main thing that differs tf2 from other games so i dont care about nocrit progaming shit, for me game must be fun now, dont care if noob kills me with a crit while burning with 1 hp left, since I will probably kill him the same way somewhere along map ;) If you guys want that just do it, just dont sacrifice normal servers ;] And custom maps server had the same hype before it was launched and it died in pain :/


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no 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 19:17 
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[SpA]SaintK wrote:
I have checked the server load, we currently don't have room on MrBlonde. MrWhite is currently not used as gameserver cause of the harddisk, so in a week or 2 or so we can setup a no-critt server again.
Good news indeed.

Just no ctf_ or pl_ please.

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but mastar cheef is a pretty cool guy eh kills aleins and doesnt afraid of anythign


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gb 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 19:41 
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[SpA]SaintK wrote:
I have checked the server load, we currently don't have room on MrBlonde. MrWhite is currently not used as gameserver cause of the harddisk, so in a week or 2 or so we can setup a no-critt server again.
:4 Saint ftw

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fi 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 19:46 
awesome Image


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fi 
 Post subject: Re: More = better?
PostPosted: 08 Jan 2009, 20:20 
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Has no REAL life! (1156)
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thx :4


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