SpecialAttack.net
https://forum.specialattack.net/

Avatar
https://forum.specialattack.net/viewtopic.php?t=4877
Page 1 of 1

Author:  [SpA]Relentless [ 13 Feb 2009, 22:58 ]
Post subject:  Avatar

I dno who created the Icons so Im asking in the forums:
Can pls someone make this Image Icon so it fits in a 184x184 (Steam Avatar Size) with white background, without quality loss and without the "Scout"?

/me is a Photoshop-Noob :lol:

Cheers

Author:  Murk [ 13 Feb 2009, 23:21 ]
Post subject:  Re: Avatar

10 minutes max.

Author:  Lim-Dul [ 13 Feb 2009, 23:28 ]
Post subject:  Re: Avatar

Hmmm... White background? And you want the scout to be white as well? You know, that won't look good, even with the shadow the silhouette casts, I already tried some stuff with it. Unless you want an outline of the scout in black you can produce the following image in MS Paint:

Image

;-)

Author:  Murk [ 13 Feb 2009, 23:32 ]
Post subject:  Re: Avatar

Image


Or I can invert if you want.


(I just realized it's not the exact pose, but I can redo it)

Author:  [SpA]Relentless [ 13 Feb 2009, 23:35 ]
Post subject:  Re: Avatar

Lim-Dul, would look like here just bigger: http://www.specialattack.net/content/spa1
Not that bad imo ;)
And I used to use a plain white square as avatar its old :lol:

Author:  [SpA]Minimoose! [ 13 Feb 2009, 23:36 ]
Post subject:  Re: Avatar

Nice one murky :)

Author:  Murk [ 13 Feb 2009, 23:40 ]
Post subject:  Re: Avatar

DAMMIT FUCKING SHIT

look at the post times

Image

Author:  [SpA]Minimoose! [ 13 Feb 2009, 23:41 ]
Post subject:  Re: Avatar

11 minutes, thats what I call slacking... :mrgreen:

Author:  Lim-Dul [ 13 Feb 2009, 23:47 ]
Post subject:  Re: Avatar

That's the best I can be bothered to come up with - no resizing filter, bilinear and bicubic - you choose... Perhaps I could use some other filter to make the image after the resize sharper but, like I said, I can't be arsed. ;-)

Image Image Image

Update:

OK, I could be arsed to sharpen the images just a bit since it's so simple - I could sharpen them more but don't know what kind of drop-shadow you'd prefer - you would really be best off with doing this yourself in Paint.net. =)

Image Image Image

P.S. I'd go with the pixellated image anyway. =)

Author:  Murk [ 13 Feb 2009, 23:56 ]
Post subject:  Re: Avatar

[SpA]Lim-Dul wrote:
WORDES
Protip: Loadout menu

Author:  [SpA]Relentless [ 14 Feb 2009, 00:06 ]
Post subject:  Re: Avatar

I cant find a bigger slihouette of that pose :/

Thx for the work though.

Author:  Lim-Dul [ 14 Feb 2009, 00:12 ]
Post subject:  Re: Avatar

Murk wrote:
[SpA]Lim-Dul wrote:
WORDES
Protip: Loadout menu
Nah, that's gay. :-P

Working with a tiny icon, resize filter (or lack thereof) and outlines for the win. ;-)

Image

Author:  [SpA]Relentless [ 14 Feb 2009, 00:16 ]
Post subject:  Re: Avatar

[SpA]Lim-Dul wrote:
Murk wrote:

Protip: Loadout menu
Nah, that's gay. :-P
NO IT'S NOT IT'S PERFECT!! :D

Author:  Lim-Dul [ 14 Feb 2009, 00:30 ]
Post subject:  Re: Avatar

OK - I'll re-create the drop-shadow using the image from the class selection menu.

Protip at Murk - use GCFScape and VTFEdit to extract the actual game assets, not use some screenshots of the loadout menu like a n00b. *zing* :-D

Author:  Murk [ 14 Feb 2009, 00:33 ]
Post subject:  Re: Avatar

[SpA]Lim-Dul wrote:
OK - I'll re-create the drop-shadow using the image from the class selection menu.

Protip at Murk - use GCFScape and VTFEdit to extract the actual game assets, not use some screenshots of the loadout menu like a n00b. *zing* :-D
I used an unantialiased model which is shown in the loadout menu, not an actual graphic


ANTI-BACKWARDS BURN!

Author:  Marmot [ 14 Feb 2009, 00:35 ]
Post subject:  Re: Avatar

Don't you think, that it will be better to trace into vector graphics, and then resize?

Author:  Lim-Dul [ 14 Feb 2009, 00:40 ]
Post subject:  Re: Avatar

Marmot wrote:
Don't you think, that it will be better to trace into vector graphics, and then resize?
NO! Inkscape launches too slowly* for me to even consider this option. ;-)

Is that result good enough, or do you want it a bit smoother? I also have the silhouette ready, so I can modify the drop shadow at will - make it darker, lighter, wider - whatever you want, although it'd still be best if you just did it yourself and choose the optimal effect...

*not really

Image
Marmot wrote:
I used an unantialiased model which is shown in the loadout menu, not an actual graphic
Now, that is just stupid. :-P

Author:  Murk [ 14 Feb 2009, 00:44 ]
Post subject:  Re: Avatar

I can see the pixels

Author:  Lim-Dul [ 14 Feb 2009, 00:50 ]
Post subject:  Re: Avatar

I can soften the photo or apply a blur - do a better job first, Murk. :-P

Author:  Marmot [ 14 Feb 2009, 01:03 ]
Post subject:  Re: Avatar

[SpA]Lim-Dul wrote:
Marmot wrote:
I used an unantialiased model which is shown in the loadout menu, not an actual graphic
Now, that is just stupid. :-P
Woot. I've never said this :P .
[SpA]Lim-Dul wrote:
Marmot wrote:
Don't you think, that it will be better to trace into vector graphics, and then resize?
NO! Inkscape launches too slowly* for me to even consider this option. ;-)
CorelDRAW, Adobe Illustrator. Inkscape is not the only one vector graphics editor and IMHO does shitty tracing a bit. That from CorelDRAW is IMHO the best and gives most accurate results.

Author:  Lim-Dul [ 14 Feb 2009, 01:07 ]
Post subject:  Re: Avatar

CorelDraw and Adobe Illustrator aren't free though - and we all know that Polish people are not software pirates *cough cough*.
And sorry on quoting you instead of Murk. ^^

Anyways - here's a less pixellated version:

Image

Author:  [SpA]cookye [ 14 Feb 2009, 01:24 ]
Post subject:  Re: Avatar

thats pretty coo'

Author:  [SpA]Minimoose! [ 14 Feb 2009, 09:28 ]
Post subject:  Re: Avatar

Lim woulds you mind giving me the soldier one in the same way, but give the drop shadow a slight angle to the right (not sure how to explain, but I would like more shadow on the right than the left hand side but make it a very small shadow) :D

Or alternatively could someone show me how to get the unantialiased model which is shown in the loadout menu?

Author:  dckjns [ 14 Feb 2009, 11:00 ]
Post subject:  Re: Avatar

[SpA]Minimoose! wrote:
Lim woulds you mind giving me the soldier one in the same way, but give the drop shadow a slight angle to the right (not sure how to explain, but I would like more shadow on the right than the left hand side but make it a very small shadow) :D

Or alternatively could someone show me how to get the unantialiased model which is shown in the loadout menu?
The GCF or SDK is probably a good place to start looking.

I'll give this a go later on.

Author:  [SpA]Relentless [ 14 Feb 2009, 11:26 ]
Post subject:  Re: Avatar

[SpA]Lim-Dul wrote:
CorelDraw and Adobe Illustrator aren't free though - and we all know that Polish people are not software pirates *cough cough*.
And sorry on quoting you instead of Murk. ^^

Anyways - here's a less pixellated version:

Image
AWESOME using now! :D
Thx for that Lim <3

And no I couldnt make it myself, I already said Im a gfx program noob ;)

Author:  Lim-Dul [ 14 Feb 2009, 12:00 ]
Post subject:  Re: Avatar

Contrary to what Murk said the loadout menu doesn't use models - only stills. Models are used in the class selection menu.

I'll check out the soldier and if he looks good with a slanted shadow...

Author:  dckjns [ 14 Feb 2009, 12:16 ]
Post subject:  Re: Avatar

Couldn't find the ones used in the weapon loadout menu. This will do just fine.

Image

Also my patience ran out when I got to the zook part. And no, it is not supposed to be circular there, because there's some crap behind it, making it even more awful. :mrgreen:

Author:  Murk [ 14 Feb 2009, 12:16 ]
Post subject:  Re: Avatar

[SpA]Lim-Dul wrote:
Contrary to what Murk said the loadout menu doesn't use models - only stills. Models are used in the class selection menu.

I'll check out the soldier and if he looks good with a slanted shadow...
Contrary to you being wrong, click on a class to reveal a magic screen with a magical model

Author:  Lim-Dul [ 14 Feb 2009, 12:22 ]
Post subject:  Re: Avatar

[SpA]Minimoose! wrote:
Lim woulds you mind giving me the soldier one in the same way, but give the drop shadow a slight angle to the right (not sure how to explain, but I would like more shadow on the right than the left hand side but make it a very small shadow) :D

Or alternatively could someone show me how to get the unantialiased model which is shown in the loadout menu?
Here are different versions I came up with - if you like some tweaks just tell me - the silhouette is ready:

Image Image Image

I don't know if the shadows aren't a bit too pronounced for your taste.
Murk wrote:
Contrary to you being wrong, click on a class to reveal a magic screen with a magical model
So I'm actually NOT wrong, since there are no models on the loadout selection screen itself. =)

Also, I don't know why you should bring up the loadout selection screen in the first place since it doesn't matter which model you choose - you just extract the scout/soldier model from the GCF and choose any pose in a model viewer. The images in the loadout menu are, however, conveniently the same poses the author of the stats icons used so it's better to work with them anyway...

Author:  [SpA]Minimoose! [ 14 Feb 2009, 19:29 ]
Post subject:  Re: Avatar

Thanks lim :D

Page 1 of 1 All times are UTC+02:00

Powered by phpBB® Forum Software © phpBB Limited