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Author: | [SpA]Relentless [ 13 Feb 2009, 22:58 ] |
Post subject: | Avatar |
I dno who created the Icons so Im asking in the forums: Can pls someone make this ![]() /me is a Photoshop-Noob ![]() Cheers |
Author: | Murk [ 13 Feb 2009, 23:21 ] |
Post subject: | Re: Avatar |
10 minutes max. |
Author: | Lim-Dul [ 13 Feb 2009, 23:28 ] |
Post subject: | Re: Avatar |
Hmmm... White background? And you want the scout to be white as well? You know, that won't look good, even with the shadow the silhouette casts, I already tried some stuff with it. Unless you want an outline of the scout in black you can produce the following image in MS Paint: ![]() ;-) |
Author: | Murk [ 13 Feb 2009, 23:32 ] |
Post subject: | Re: Avatar |
![]() Or I can invert if you want. (I just realized it's not the exact pose, but I can redo it) |
Author: | [SpA]Relentless [ 13 Feb 2009, 23:35 ] |
Post subject: | Re: Avatar |
Lim-Dul, would look like here just bigger: http://www.specialattack.net/content/spa1 Not that bad imo ![]() And I used to use a plain white square as avatar its old ![]() |
Author: | [SpA]Minimoose! [ 13 Feb 2009, 23:36 ] |
Post subject: | Re: Avatar |
Nice one murky ![]() |
Author: | Murk [ 13 Feb 2009, 23:40 ] |
Post subject: | Re: Avatar |
DAMMIT FUCKING SHIT look at the post times ![]() |
Author: | [SpA]Minimoose! [ 13 Feb 2009, 23:41 ] |
Post subject: | Re: Avatar |
11 minutes, thats what I call slacking... ![]() |
Author: | Lim-Dul [ 13 Feb 2009, 23:47 ] |
Post subject: | Re: Avatar |
That's the best I can be bothered to come up with - no resizing filter, bilinear and bicubic - you choose... Perhaps I could use some other filter to make the image after the resize sharper but, like I said, I can't be arsed. ;-) ![]() ![]() ![]() Update: OK, I could be arsed to sharpen the images just a bit since it's so simple - I could sharpen them more but don't know what kind of drop-shadow you'd prefer - you would really be best off with doing this yourself in Paint.net. =) ![]() ![]() ![]() P.S. I'd go with the pixellated image anyway. =) |
Author: | Murk [ 13 Feb 2009, 23:56 ] |
Post subject: | Re: Avatar |
[SpA]Lim-Dul wrote: WORDES
Protip: Loadout menu
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Author: | [SpA]Relentless [ 14 Feb 2009, 00:06 ] |
Post subject: | Re: Avatar |
I cant find a bigger slihouette of that pose :/ Thx for the work though. |
Author: | Lim-Dul [ 14 Feb 2009, 00:12 ] |
Post subject: | Re: Avatar |
Murk wrote: [SpA]Lim-Dul wrote: WORDES
Protip: Loadout menuWorking with a tiny icon, resize filter (or lack thereof) and outlines for the win. ;-) ![]() |
Author: | [SpA]Relentless [ 14 Feb 2009, 00:16 ] |
Post subject: | Re: Avatar |
[SpA]Lim-Dul wrote: Murk wrote: Protip: Loadout menu ![]() ![]() |
Author: | Lim-Dul [ 14 Feb 2009, 00:30 ] |
Post subject: | Re: Avatar |
OK - I'll re-create the drop-shadow using the image from the class selection menu. Protip at Murk - use GCFScape and VTFEdit to extract the actual game assets, not use some screenshots of the loadout menu like a n00b. *zing* :-D |
Author: | Murk [ 14 Feb 2009, 00:33 ] |
Post subject: | Re: Avatar |
[SpA]Lim-Dul wrote: OK - I'll re-create the drop-shadow using the image from the class selection menu.
I used an unantialiased model which is shown in the loadout menu, not an actual graphicProtip at Murk - use GCFScape and VTFEdit to extract the actual game assets, not use some screenshots of the loadout menu like a n00b. *zing* ![]() ANTI-BACKWARDS BURN! |
Author: | Marmot [ 14 Feb 2009, 00:35 ] |
Post subject: | Re: Avatar |
Don't you think, that it will be better to trace into vector graphics, and then resize? |
Author: | Lim-Dul [ 14 Feb 2009, 00:40 ] |
Post subject: | Re: Avatar |
Marmot wrote: Don't you think, that it will be better to trace into vector graphics, and then resize?
NO! Inkscape launches too slowly* for me to even consider this option. ;-)Is that result good enough, or do you want it a bit smoother? I also have the silhouette ready, so I can modify the drop shadow at will - make it darker, lighter, wider - whatever you want, although it'd still be best if you just did it yourself and choose the optimal effect... *not really ![]() Marmot wrote: I used an unantialiased model which is shown in the loadout menu, not an actual graphic
Now, that is just stupid. :-P
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Author: | Murk [ 14 Feb 2009, 00:44 ] |
Post subject: | Re: Avatar |
I can see the pixels |
Author: | Lim-Dul [ 14 Feb 2009, 00:50 ] |
Post subject: | Re: Avatar |
I can soften the photo or apply a blur - do a better job first, Murk. :-P |
Author: | Marmot [ 14 Feb 2009, 01:03 ] |
Post subject: | Re: Avatar |
[SpA]Lim-Dul wrote: Marmot wrote: I used an unantialiased model which is shown in the loadout menu, not an actual graphic
Now, that is just stupid. ![]() ![]() [SpA]Lim-Dul wrote: Marmot wrote: Don't you think, that it will be better to trace into vector graphics, and then resize?
NO! Inkscape launches too slowly* for me to even consider this option. ![]() |
Author: | Lim-Dul [ 14 Feb 2009, 01:07 ] |
Post subject: | Re: Avatar |
CorelDraw and Adobe Illustrator aren't free though - and we all know that Polish people are not software pirates *cough cough*. And sorry on quoting you instead of Murk. ^^ Anyways - here's a less pixellated version: ![]() |
Author: | [SpA]cookye [ 14 Feb 2009, 01:24 ] |
Post subject: | Re: Avatar |
thats pretty coo' |
Author: | [SpA]Minimoose! [ 14 Feb 2009, 09:28 ] |
Post subject: | Re: Avatar |
Lim woulds you mind giving me the soldier one in the same way, but give the drop shadow a slight angle to the right (not sure how to explain, but I would like more shadow on the right than the left hand side but make it a very small shadow) ![]() Or alternatively could someone show me how to get the unantialiased model which is shown in the loadout menu? |
Author: | dckjns [ 14 Feb 2009, 11:00 ] |
Post subject: | Re: Avatar |
[SpA]Minimoose! wrote: Lim woulds you mind giving me the soldier one in the same way, but give the drop shadow a slight angle to the right (not sure how to explain, but I would like more shadow on the right than the left hand side but make it a very small shadow)
The GCF or SDK is probably a good place to start looking.![]() Or alternatively could someone show me how to get the unantialiased model which is shown in the loadout menu? I'll give this a go later on. |
Author: | [SpA]Relentless [ 14 Feb 2009, 11:26 ] |
Post subject: | Re: Avatar |
[SpA]Lim-Dul wrote: CorelDraw and Adobe Illustrator aren't free though - and we all know that Polish people are not software pirates *cough cough*.
AWESOME using now! And sorry on quoting you instead of Murk. ^^ Anyways - here's a less pixellated version: Image ![]() Thx for that Lim <3 And no I couldnt make it myself, I already said Im a gfx program noob ![]() |
Author: | Lim-Dul [ 14 Feb 2009, 12:00 ] |
Post subject: | Re: Avatar |
Contrary to what Murk said the loadout menu doesn't use models - only stills. Models are used in the class selection menu. I'll check out the soldier and if he looks good with a slanted shadow... |
Author: | dckjns [ 14 Feb 2009, 12:16 ] |
Post subject: | Re: Avatar |
Couldn't find the ones used in the weapon loadout menu. This will do just fine. ![]() Also my patience ran out when I got to the zook part. And no, it is not supposed to be circular there, because there's some crap behind it, making it even more awful. ![]() |
Author: | Murk [ 14 Feb 2009, 12:16 ] |
Post subject: | Re: Avatar |
[SpA]Lim-Dul wrote: Contrary to what Murk said the loadout menu doesn't use models - only stills. Models are used in the class selection menu.
Contrary to you being wrong, click on a class to reveal a magic screen with a magical model
I'll check out the soldier and if he looks good with a slanted shadow... |
Author: | Lim-Dul [ 14 Feb 2009, 12:22 ] |
Post subject: | Re: Avatar |
[SpA]Minimoose! wrote: Lim woulds you mind giving me the soldier one in the same way, but give the drop shadow a slight angle to the right (not sure how to explain, but I would like more shadow on the right than the left hand side but make it a very small shadow) :D
Here are different versions I came up with - if you like some tweaks just tell me - the silhouette is ready:Or alternatively could someone show me how to get the unantialiased model which is shown in the loadout menu? ![]() ![]() ![]() I don't know if the shadows aren't a bit too pronounced for your taste. Murk wrote: Contrary to you being wrong, click on a class to reveal a magic screen with a magical model
So I'm actually NOT wrong, since there are no models on the loadout selection screen itself. =)Also, I don't know why you should bring up the loadout selection screen in the first place since it doesn't matter which model you choose - you just extract the scout/soldier model from the GCF and choose any pose in a model viewer. The images in the loadout menu are, however, conveniently the same poses the author of the stats icons used so it's better to work with them anyway... |
Author: | [SpA]Minimoose! [ 14 Feb 2009, 19:29 ] |
Post subject: | Re: Avatar |
Thanks lim ![]() |
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