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Scout update
https://forum.specialattack.net/viewtopic.php?t=4906
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Author:  [SpA]SaintK [ 17 Feb 2009, 22:37 ]
Post subject:  Scout update

http://www.teamfortress.com/scoutupdate/

Author:  [SpA]futari [ 17 Feb 2009, 22:41 ]
Post subject:  Re: Scout update

I guessed the scout would get a baseball to whack at people~ woohoo! :D

Can't wait to see the rest, now I can put my scout time during prematch warmup to good use :D

Author:  [SpA]SaintK [ 17 Feb 2009, 22:42 ]
Post subject:  Re: Scout update

Looks like 3 new weapons and 3 new maps judging from the amount of day's this info will be added (6).

Author:  [SpA]Voegelchen [ 17 Feb 2009, 22:49 ]
Post subject:  Re: Scout update

Oah, interesting weapon :)

Author:  sebas [ 17 Feb 2009, 23:23 ]
Post subject:  Re: Scout update

Quote:
You can't double jump when you're carrying this little beauty.
Allright, the bat looks very much useless then. Neeeext!

Author:  [SpA]Scatterbrain [ 17 Feb 2009, 23:26 ]
Post subject:  Re: Scout update

Quote:
And guys who think they're tough because they're invulnerable? It works on them too
...bloody hell

between these guys and air-b(l)astarding pyros the standard uber is gonna be alot harder to pull off effectively

but, as ever, the guys over at valve are continuing to be inventive, and they deserve kudos for that. really looking forward to seeing the rest of the unlocks!

Author:  [SpA]Cpt.Awesome [ 17 Feb 2009, 23:34 ]
Post subject:  Re: Scout update

[SpA]sebas wrote:
Quote:
You can't double jump when you're carrying this little beauty.
Allright, the bat looks very much useless then. Neeeext!
it will be fun to annoy ppl but useless. it would have been alright if you would get crits while hitting ppl when they are stunned, would make them more usefull atleast.

but before that its useless <3

Author:  [SpA]Migu [ 17 Feb 2009, 23:45 ]
Post subject:  Re: Scout update

[SpA]SaintK wrote:
Looks like 3 new weapons and 3 new maps judging from the amount of day's this info will be added (6).
Weren't they supposed to announce a new play mode?
So I guess 2 maps max. :wink:
And the new bat actually sounds like fun! :mrgreen:
Stop saying it's useless before you have tried it. :P

Author:  [SpA]SonnyBlack [ 17 Feb 2009, 23:56 ]
Post subject:  Re: Scout update

I'm betting 5€, one of the achievements will be called Homerun or something similar. Someone's in? :mrgreen:

Author:  Bartg [ 17 Feb 2009, 23:58 ]
Post subject:  Re: Scout update

Lets wait with our opinion on first unlock - if it will stun people long enough to approach them and make 2-3 hits than it could be usefull. And if pyro will be able to deflect ball - epic :D And it will be just useless fun using it like usin' flaregun.

Author:  [SpA]Cpt.Awesome [ 18 Feb 2009, 00:03 ]
Post subject:  Re: Scout update

[SpA]Migu wrote:
[SpA]SaintK wrote:
Looks like 3 new weapons and 3 new maps judging from the amount of day's this info will be added (6).
Weren't they supposed to announce a new play mode?
So I guess 2 maps max. :wink:
And the new bat actually sounds like fun! :mrgreen:
Stop saying it's useless before you have tried it. :P
you clearly have no idea how much the scout needs his double jump... its the scouts best asset

Author:  sebas [ 18 Feb 2009, 00:13 ]
Post subject:  Re: Scout update

Well, not being able to double jump while weilding it would be okay. But not being able to double jump AT ALL? No way.
I'm not saying the weapon doesn't sound like awesome fun though. :)

Author:  [SpA]Minimoose! [ 18 Feb 2009, 00:21 ]
Post subject:  Re: Scout update

Scout is just a fast engi without double jump, cept he can't build things :| So yeah pretty much it will be fun and annoying, but will make the scout using it useless.

Author:  sebas [ 18 Feb 2009, 00:26 ]
Post subject:  Re: Scout update

Well, come to think of it, considering that it works on ubers, it might be good to use one when you're down on the last cap and are at disadvantage on the uber. Guess it all depends on how "easy" it'll be to hit stuff with it and how long the actual stun will last.

What they haven't said and imo is a HUGE issue is if you can stunlock somebody. I mean, that might actually turn the whole tables around to "Who the hell needs double jump?!" when you can successfully lock DOWN one target for the other team mates (or scout) to kill. A medic not moving is dead in 3 scatter shots, which is what? 1.5 secods?

So the bat must either only have one ball as ammo, or a charge like the spy's cloak or a cooldown (like 10seconds or somth).

Author:  [SpA]SonnyBlack [ 18 Feb 2009, 00:30 ]
Post subject:  Re: Scout update

I think u might also have to differ on 6v6 and public, as well as who is ubered. If u can stun a ubered heavy or pyro, who just jumped down to kill everyone, and u r like "haha, NOT" and stun him so the charge runs out and the others kill him easily, this might be fun. Same for kritz, what a waste if u got kritzed :mrgreen: and cant shoot shit. :mrgreen:
Btw, the scout still has its speed, there might be some maps where ur 2xjump is not thaaaat necassary to have.

Author:  sebas [ 18 Feb 2009, 00:33 ]
Post subject:  Re: Scout update

Neah mate, it is as necessary as it can get. It's the main trick to avoid a demo's or soldier's fire. Sure, you can live without it against another scout, spy, engie or even sniper (ie classes you nuke down fast, not classes you outlive by draining their large hp one shot at a time and focusing on not getting killed more than bringing them down fast).

And if you are to stun somebody when the uber pops, that should be the medic, because otherwise he'll just switch to the next pyro (and we all know pubs have plenty of them) and still burn your ass. :P

Author:  [SpA]SonnyBlack [ 18 Feb 2009, 00:37 ]
Post subject:  Re: Scout update

Maybe the other 2 weapons balance the loss of ur beloved doublejump then. :wink:
Btw, there are always weapons, some ppl find unnecassary, while others only use em.
I personally dont use the sandvich, because I rather have something to kill with. I also barely use natasha, because I want more damage.
I dont use axtinguisher, because in suddendeath melee, I will ahve a disadvantage. :mrgreen:
I dont use flaregun, because shotgun is more precise. (Also I killed 4 ppl in a row today with it, might consider using it mroe often.
I dont use backburner, because there might be a rocket to deflect. :mrgreen:
The only 2 weapons I always use, is the ubersaw and the blutsauger.
So lets just wait and see what the other weapons are, and how the sandman fits into tf2. Maybe start training playing scout without doublejump already. :mrgreen: :18

Author:  Bartg [ 18 Feb 2009, 00:43 ]
Post subject:  Re: Scout update

Quote:
I dont use axtinguisher, because in suddendeath melee, I will ahve a disadvantage.
Best quote ever :mrgreen: You ever heard of loadout switching ? :mrgreen:

Author:  [SpA]Minimoose! [ 18 Feb 2009, 01:14 ]
Post subject:  Re: Scout update

Flaregun + Axtinguisher = Everyone dead.

Flaregun is great against scouts now that it has a higher impact damage, I have a hackers aim with it as well :mrgreen:

Author:  MikeDH [ 18 Feb 2009, 01:44 ]
Post subject:  Re: Scout update

I love my Scout now so much, especially when you get "the flow" and you can run rings around people.

Sucks in narrowchoke points though.

I don't know if i could live with double jumping... oh but as Sebas said, if it's just when you have weapon out that'd be fine.

Author:  MikeDH [ 18 Feb 2009, 01:46 ]
Post subject:  Re: Scout update

[SpA]SonnY BlacK wrote:
I dont use axtinguisher, because in suddendeath melee, I will ahve a disadvantage. :mrgreen:
It was fine you could switch load out in spawn before they patched it...

i've got M bound to loudout class menu (from last update).

Author:  Suiclider [ 18 Feb 2009, 02:30 ]
Post subject:  Re: Scout update

Sounds like a fun weapon at least. But I'm more anxious to see what new maps they're bringing out.
Better be a 5 point map or I will be like :3 and if they have a 5 point map i will be all like :10

Author:  [SpA]Voegelchen [ 18 Feb 2009, 02:50 ]
Post subject:  Re: Scout update

Look how large Susis crying smily is. He s very serious I think!

Author:  sebas [ 18 Feb 2009, 02:51 ]
Post subject:  Re: Scout update

hahaha, comment on etf2l forums: lvl 57 stunlock scout LFG raid gravelpit!
Image

Author:  dckjns [ 18 Feb 2009, 10:06 ]
Post subject:  Re: Scout update

Oh, I see great potential for this.

Author:  [SpA]Blackhawk [ 18 Feb 2009, 10:13 ]
Post subject:  Re: Scout update

Reading the description I knew that I won't have to wait long for the first crybabies here. :4

It's a game and it's about the fun. What is more funnier than throwing baseballs at heavy armed guys? :mrgreen:

Author:  [SpA]Nutty82uk [ 18 Feb 2009, 10:13 ]
Post subject:  Re: Scout update

Now there will be fricking baseballs flying around the place...an American's dream!!!

Author:  Suiclider [ 18 Feb 2009, 10:39 ]
Post subject:  Re: Scout update

[SpA]Blackhawk wrote:
Reading the description I knew that I won't have to wait long for the first crybabies here. :4

It's a game and it's about the fun. What is more funnier than throwing baseballs at heavy armed guys? :mrgreen:
Throwing heavies at scouts.

Also, the 5 point map I want should be in an Alpine setting.
Completely forgot that arena mode even existes, untill today.

Author:  [SpA]Migu [ 18 Feb 2009, 12:00 ]
Post subject:  Re: Scout update

Suiclider wrote:
Also, the 5 point map I want should be in an Alpine setting.
Totally agree! I like the setting of those maps, but I've actually never played arena mode... :|

Author:  [SpA]Cpt.Awesome [ 18 Feb 2009, 12:16 ]
Post subject:  Re: Scout update

[SpA]sebas wrote:
hahaha, comment on etf2l forums: lvl 57 stunlock scout LFG raid gravelpit!
Image
that one is soooooooo goood <3 <3 <3

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