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Server 3, 20(22) slots, no crits https://forum.specialattack.net/viewtopic.php?t=4927 |
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Author: | [SpA]SaintK [ 20 Feb 2009, 15:18 ] |
Post subject: | Server 3, 20(22) slots, no crits |
Server 3 has been changed to a 20 slots no crtis server by populair request. The current mapcycle reads; cp_dustbowl cp_granary pl_goldrush tc_hydro cp_badlands cp_fastlane cp_well ctf_2fort pl_badwater cp_steel cp_gravelpit I think i remember people wanting to remove some maps from the nocrits server, so please tell me which onces and i'll update the configs. |
Author: | sebas [ 20 Feb 2009, 15:21 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
we love you!! ![]() Now we need to popularize it! |
Author: | [SpA]Blackhawk [ 20 Feb 2009, 15:21 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
I like crits... ![]() |
Author: | [SpA]cookye [ 20 Feb 2009, 15:25 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
awesome ![]() i'd remove 2fort hydro steel dustbowl goldrush ![]() |
Author: | sebas [ 20 Feb 2009, 15:27 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
It should pnly have CP maps tbh. Well, cp maps - steel. An maybe add labor/freight in normal rotations? |
Author: | [SpA]Noxious [ 20 Feb 2009, 15:31 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
I think server should have: badlands, granary, gravelpit, turbine, well and freight (maybe fastlane too if it gets updated with the scout update). Also add "tf_damage_disablespread 1" ![]() |
Author: | [SpA]SaintK [ 20 Feb 2009, 15:36 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
cvar tf_damage_disablespread 1 set in server.cfg. I'll keep you guy's talking a bit more on which maps should be removed and i'll compile a final list from there. I agree on adding labor and turbine onto that server, also i agree on removing steel as its a huge map and imo not suitable for a 20slots no crits server. |
Author: | [SpA]SaintK [ 20 Feb 2009, 15:36 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
Current mapcycle reads; cp_dustbowl cp_granary pl_goldrush tc_hydro cp_badlands ctf_turbine cp_fastlane cp_well ctf_2fort pl_badwater cp_labor cp_gravelpit |
Author: | [SpA]Cpt.Awesome [ 20 Feb 2009, 15:45 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
yayayayayayayay <3 saint <3 saint.. all hail saint.. i would remove hydro, goldrush, badlands rest is doable since its NO CRITS!!!!! <3 ALL HAIL SAINT!!! <3 |
Author: | [SpA]cookye [ 20 Feb 2009, 15:45 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
maybe increase the slots to 24? cos it doesnt necessarily need to be that small, only no crits and a good map cycle ![]() |
Author: | [SpA]Edeph [ 20 Feb 2009, 15:53 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
nice , i will try it soon , i never played on nocrits xD |
Author: | [SpA]Nutty82uk [ 20 Feb 2009, 16:02 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
[SpA]Blackhawk wrote: I like crits...
Same here mate...adds abit of random fun..but I suppose this gives people a choice...I'll just bring my kritzkreig along to the server ![]() ![]() |
Author: | [SpA]cookye [ 20 Feb 2009, 16:03 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
Quote: .....unless this is disabled as well, as well as spies backstab and sniper headshot...as these are all classed as "crits"
ofc notunless that was a joke whatever |
Author: | sebas [ 20 Feb 2009, 16:04 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
Special ability crits will always work. ![]() [SpA]Cpt.Awesome wrote: i would remove hydro, goldrush, badlands
What?!
|
Author: | [SpA]futari [ 20 Feb 2009, 16:30 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
ctf_turbine, cp_well, cp_badlands, cp_granary, cp_freight, cp_gravelpit, cp_labor get my vote~ of course kritzkrieg/backstabs/headshots do not count towards nocrits.. since only really the ability to get random crits is taken away~ |
Author: | [SpA]Relentless [ 20 Feb 2009, 16:33 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
Quote: unless this is disabled as well, as well as spies backstab and sniper headshot...as these are all classed as "crits"
Since these crits are based on skill/100% crit chance and not on luck they are ofc enabled (Imagine a Sniper than cant headshot or a spy that cant backstab - dont you think he would be useless? ![]() Backburner, Axtinguisher and KGB ofc also give crits. Mapcycle: cp_badlands cp_granary cp_well cp_gravelpit cp_freight cp_labor imho ![]() |
Author: | [SpA]demm [ 20 Feb 2009, 16:55 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
[SpA]SaintK wrote: Current mapcycle reads;
Corrected it for you cp_dustbowl cp_granary pl_goldrush tc_hydro cp_badlands ctf_turbine cp_fastlane cp_well ctf_2fort pl_badwater cp_labor cp_gravelpit cp_freight ![]() We might also start thinking about class limits for that server. |
Author: | [SpA]Relentless [ 20 Feb 2009, 17:22 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
Quote: We might also start thinking about class limits for that server.
Make it 16 slots + 2 reserved slots with classlimit 1! That would be ownage tbh ![]() |
Author: | Crovax20 [ 20 Feb 2009, 17:24 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
[SpA]Relentless wrote: Quote: We might also start thinking about class limits for that server.
Make it 16 slots + 2 reserved slots with classlimit 1! That would be ownage tbh ![]() |
Author: | [SpA]Nutty82uk [ 20 Feb 2009, 17:34 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
It was a joke.... |
Author: | Mint [ 20 Feb 2009, 18:18 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
remove 2fort? xD!!! or limit the engi to 1 or 2 |
Author: | Bartg [ 20 Feb 2009, 18:18 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
I hope that will not drag people from normal server, I dont like all those hard mods that change key features from game ( just like cod4 with no perks ), but have fun all who likes ;] |
Author: | [SpA]Minimoose! [ 20 Feb 2009, 18:49 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
Bartg wrote: I hope that will not drag people from normal server, I dont like all those hard mods that change key features from game ( just like cod4 with no perks ), but have fun all who likes ;]
Random crits are not a key feature... You should be able to kill people without random crits and also it does not remove controlled crits such as kritzkrieg, heavy crit gloves, axtinguisher, headshots and backstabs.Why don't we create a poll on which maps we want/don't want on the server. I think 20 slots is good, but if it doesn't fill easily/or empties too easily we could try 24. Btw saint, you are my hero. |
Author: | dckjns [ 20 Feb 2009, 19:04 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
Very nice. |
Author: | [SpA]Cpt.Awesome [ 20 Feb 2009, 19:14 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
[SpA]sebas wrote: Special ability crits will always work.
![]() [SpA]Cpt.Awesome wrote: i would remove hydro, goldrush, badlands
What?!oops... i meant badwater.... damn bad... BADLANDS FTW!! <3 <3 <3 |
Author: | [SpA]Minimoose! [ 21 Feb 2009, 01:05 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
[SpA]Cpt.Awesome wrote: [SpA]sebas wrote: Special ability crits will always work.
![]() What?! oops... i meant badwater.... damn bad... BADLANDS FTW!! <3 <3 <3 ![]() |
Author: | needy [ 21 Feb 2009, 03:02 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
20 slots is way too much... 16 tops ![]() |
Author: | [SpA]Voegelchen [ 21 Feb 2009, 04:29 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
A nokritz server was a big part of my wet dreams. Thank you very much! ![]() |
Author: | MikeDH [ 21 Feb 2009, 08:52 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
Love it, put simply. |
Author: | [SpA]Revenge [ 23 Feb 2009, 00:45 ] |
Post subject: | Re: Server 3, 20(22) slots, no crits |
I think all weopons shud be removed , and everyone should get keys in fingers , be able to spit , drink tea and queue aka CP_England |
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