Alright I have had it. I have been playing some more spy recently after seeing the recent interview by Valve. During my playtime as spy I have indeed noticed that the spy has become a mostly useless class. In effect, like the valve interview stated, as time has gone by players have started to become used to spies, disguises and suspicious of anyone who is not shooting. The role of the spy has been reduced to a one trick pony, a class that actually hampers its own performance by being the class he is. During my play I have identified, in my opinion, some key flaws with the way the spy currently works. These flaws on a case by case basis might be seen as something that doesn't sound too bad or unbalanced but when you put them all together the problems become bigger thant the sum of the parts. Alright so what are the problems the spy faces?
Problem A: The spy, enemy of its own
The spy degrades its own performance by being a spy. At the start of the match people in general aren't as alert to possible spies. This quickly changes after a few kills from the spy and people know there is a mofo out there who they can easily kill if they just go around and shoot anything on their own team that doesn't seem to be able to shoot back. People become aware that there is a spy in the game and they will change the way they play. They will turn around more often and will shoot people on the own team more often
Problem B: Spy Check
Random Spy checking is too effective. You can easily just shoot a few rounds at someone to see if its a spy or not. With the spy's health being anywhere between 75% and 100% people become suspicious of anyone who is not below that treshold or at 100%. The spy's health with 125 hp is very weak against random spy checking, because it takes only 2-3 seconds for most classes to gib the spy.
Problem C: The disguise paradox
Disguise, is one of the main features of the class. You disguise as someone on the enemy team and run around while everyone believes you are on their team. Well like I already stated in the above boxes... not... The disguise have lost its use, the only viable disguises seem to be the demoman and pyro because they are expected to be at the front line and are decent speed, so you can avoid bumping into people. Of course the problem quickly arises that people know these two classes are the most used disguises and will spycheck them even more often. So you say, well disguise as something different, yet the other disguises while they may have more credibility than the others just aren't fast enough or believable. A sniper that is at the front and never zooms in and doesn't change gun. A medic with a needlegun out, an engi running around without building or shooting anything, a heavy.... well lol. It seems only the soldier might have some use, since his speed allows him to sort of try and avoid bumping and nobody really expects him to be a spy.
Problem D: Collision detection
Its shit, I think everyone here can concur that its utter garbage when you run around a corner stealthed and happen to bump into someone who is also coming around the corner. There goes your whole infiltration and you better retreat as fast as possible. Also related to the disguises, people will actively try and notice that you are a spy by running into you. Your cover as spy is immediately blown the moment someone pushes into you and notices he can't move through you.
Problem E: Splash damage
Hurray for explosives, they will not only quickly dispatch the spy but he will also have to cross a field that is full of grenades, rockets and random pyro fire. Get hit by any of these splash damage weapons in cloak and you are pretty much fucked. The grenades and rockets will juggle you and take of big chunks of the small hp pool, the random fire will make you light up as a christmas tree and serve you on a silver platter to the enemy team.
Problem F: Backstab animation
The backstab animation, makes many spies miss their stabs. If someone is not standing still or moving in a straight line continuesly it will be a big source of frustration for you. Try stabbing a medic that is darting all over the place. Chances are he will notice you before you manage to even have a try at stabbing him, and then you can serve as some free ubercharge bonus for his ubersaw. The backstab animation has stolen many a kill from spies, just because the person unknowing of the spy behind him moves sideways and fucks it all up. For best result try moving diagonally so you can also immediately start shooting any spy who tries to stab you. The backstab animation just plainly sucks and makes the hard work of infiltrating past the spam, then managing to stay unnoticed while you uncloak and come up from behind really worthless. On a related note is the awkward hit detection on backstabs, plenty of times I stabbed people in the back just to hear the sound and nothing happens. Other times you are in front of people and get a backstab, valve really needs to try harder and solve this problem
Problem G?
Sappers, who on earth thought it would be a good idea to give engineers the time to casually shoot and kill the spy and then have enough time to turn around and remove sappers would be balanced? Seriously a lone engineer should choose to either try and safe his gear untill the rest of the team arrives or shoot the spy and loose at least 2/3th of his stuff. Smart engineers these days don't sit behind their sentry the whole day, thust the stab sap tactic just doesn't work anymore.
So while these problems case by case aren't really too bad for the spy, combined they make playing spy a game of frustration. Yes you will manage to score kills as a spy, yes you might even get top of the scoreboard (against uncompetent players), but in effect you are mostly useless. Just think of it this way, does the sniper have to bail for safety after making a kill? Or does he have to watch a lengthy bullet animation that might just make him miss? No the sniper can stand in the back, gaurded by sentries and go pew pew. Of course the spy's job is dangerous, but I think the combined problems above just make it useless. You could benefit your team far better by playing any other class, the scout can do lots of damage and actually dodge incoming fire and quickly retreat if it becomes to dangerous. The sniper stays in the rear and makes headshot after headshot. The engineer provides his team with support and area denial. The Soldier and demoman have raw damage output and survivability.. the list goes on.
I don't buy the argument that the spy is a class that doesn't rely on how many he kills but who he kills. Because simply put a soldier will kill more and won't miss his goddamned backstab on medics 20000 times, while the soldier pretty much can kill a medic simply. So question remains what would Valve have to do to make the spy class an entertaining class again that can actually rack in some nice amount of kills?
Well my first suggestions towards solving the shit that is called spy at the moment is remove the backstab animation. There is no reason as to why this should be in there. 20% of the time it doesn't do it and it instakill for anyone who stands in front of you, the other 80% of the time you better hope you won't miss or else you will most likely be toast. A spy has to be pretty skillfull already to just manage to get behind the enemy line and survive, so he doesn't need to be a psychich who can tell every sudden move of the person he is stabbing. The second thing I would like to see is the spy's health improved to 150 hp. This will make him more durable and increase his chances of actually getting out after stabbing some people, which right now is pretty much undoable. The third change I propose is actually allowing the spy to shoot paperplanes/props. This would be an upgrade for the sapper or something where the spy can shoot and it will show up as bullets/rockets/grenades for the enemy team but for the friendly team it would just be little papergrenades/rocketplanes etc. This way you can actually shoot your own team and not be insta uncovered like right now where you just can't shoot. I think these 3 changes would be really beneficial to the spy and really make the class a lot better.
I love the spy, but I find that I am of more use to the team as any other class that can perform the tasks of a spy better and safer. The sniper and demo take out heavies easily. Sentries aren't too much of a problem except for scouts. and killing medics is done just as well by scouts or any other class that gets a chance to shoot at the medic. In my opinion the spy is a free ubercharge canister for enemy medics these days.
_________________ Da boyz need themselves a Nob they do
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