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 Post subject: TF2 updates installed
PostPosted: 26 Feb 2009, 06:28 
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The required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include:

Gameplay changes:
- Removed the damage reduction against non-stunned enemies on the new bat
- Players with full health can now pick up dropped sandviches

Fixes:
- Reverted the change that treated chat text starting with / as a command instead of passing it through as chat
- Fixed a crash related to baseball impacts
- Fixed the Heavy's hands disappearing when he's stunned while wearing the KGB
- Fixed the BONK! particles appearing in the air when the bat's taunt kill is used on a target
- Fixed Force-A-Nature description not fitting inside the item window
- Fixed the Axtinguisher


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PostPosted: 26 Feb 2009, 10:57 
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Nothing on Natascha? :cry:

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PostPosted: 26 Feb 2009, 11:09 
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[SpA]Blackhawk wrote:
Nothing on Natascha? :cry:
Yeah... :cry:
But good to know they are fixing the problems.
I think it won't be long till they fix natasha. :wink:

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PostPosted: 26 Feb 2009, 11:13 
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Apperantly we're the only one noticing the Natasha problem....


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PostPosted: 26 Feb 2009, 11:16 
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[SpA]SaintK wrote:
Apperantly we're the only one noticing the Natasha problem....
Yesterday a dude in the chat meant that they only fixed a too strong slowdown on Scouts with Natascha, but for me it felt simply as there is just no slowdown at all compared to Tuesday... and I've played with Natascha a lot in the last days. :/

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PostPosted: 26 Feb 2009, 11:19 
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[SpA]Blackhawk wrote:
[SpA]SaintK wrote:
Apperantly we're the only one noticing the Natasha problem....
Yesterday a dude in the chat meant that they only fixed a too strong slowdown on Scouts with Natascha, but for me it felt simply as there is just no slowdown at all compared to Tuesday... and I've played with Natascha a lot in the last days. :/
All I can say is that to me it appeared kinda random. While I was playing scout, sometimes I got slowed down, sometimes not... :|

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PostPosted: 26 Feb 2009, 11:20 
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[SpA]Blackhawk wrote:
[SpA]SaintK wrote:
Apperantly we're the only one noticing the Natasha problem....
Yesterday a dude in the chat meant that they only fixed a too strong slowdown on Scouts with Natascha, but for me it felt simply as there is just no slowdown at all compared to Tuesday... and I've played with Natascha a lot in the last days. :/
Yes, the same goes for me.


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PostPosted: 26 Feb 2009, 11:31 
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Haha... found this in the Steamforums:
Quote:
If you reflect the baseball, and it hits the scout, then you kill the scout, the scout gets an assist for getting himself killed.
Edit:
Quote:
Also today on a server, Natashca model in game looked identical to Sacha (regular Minigun)
Reading this I now remember that I was wondering on this, too, for a second switching to regular Minigun. As the sounds are still different, could it be that this is the only difference? So Natascha is atm Sascha with only different sound? This would directly lead to no slowdown. o_O

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PostPosted: 26 Feb 2009, 11:51 
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No were not the only one seeing natasha is broken ( from steampowered bugs topic )
New Bugs
- After killing someone, their bodies disappear (no gibs or anything).
- After taunt killing someone, the stunned effect remains in the air.
- cp_egypt is called cp_egypt_final. Same with cp_junction.
- Killing someone with the sandman (no baseball) shows a ball death notice.
- The ubersaw is screwed up in the load-out menu.
- Forcegun will still make you jump even when aiming upward.
- Forcegun uses default scattergun death notice.
- Spy crits crash server.
- When a spy cloaks with non primary weapon it takes a second for the weapon to cloak.
- If you die after activating your kritzkreig, you hear the kritz sounds while spectating
- Getting milestones sometimes doesn't give you the weapon.
- The scout is missing the "that scout's a spy" line. Instead it's just the generic "Spy!".
- Spy disguised as a friendly will appear with health bar and a random name to anyone on the OPPOSING team.
- Changing weapons occasionally doesn't work.
- Occasionally the baseball recharge will be stuck at maximum whilst it's still charging.
- The medic can still gain Uber % when Ubersawing a scout that has been affected by Bonk!.
- In cp_egypt, players don't cast shadows and the stopwatch (tournament) sometimes doesn't work.
- Destroying a teleporter leaves the sound.
- Sometimes players are shown as "unconnected".
- Switching disguised weapons is incredibly difficult sometimes.
- You can't pretend to wield a sapper when you're disguised as an enemy spy, the 'lastdisguise' command doesn't respond.
- When you hit your baseball often your meter will be full but you have to wait the 20ish seconds still.
- Natascha fails to slow again.
- Melee weapon animations are bugged.
- In addition to this the Sandman will sometimes do a regular swing when I have the ball in my hand.
- While Bonk'd, sentry rockets' knockback affect you severely.
- Firing weapons sometimes plays the sound twice.
- Egypt gives clients incredibly bad FPS.
- The kill notification for the Forcegun is wrong.
- The HUD cart is at the beginning, regardless of its actual position.
- Servers with sv_pure 1 "Spy!" command just plays the generic "Spy!" sound.
- Disguised spies can now see disguised enemy spies and cloaked enemy spies.
- Red team occasionally doesn't have the payload HUD.
- Sapper doesn't work sometimes.
- Baseballs can be pushed with +use.
- Sandman kill taunt is glitched.
- You can be Bonk'd forever after using an exploit.
- Taunting as a scout at a certain angle shows him without a hat.
- Forcegun model looks odd in the loadout menu.


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PostPosted: 26 Feb 2009, 11:54 
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Quote:
- Egypt gives clients incredibly bad FPS.
Oh noes... egypt wasn't up yesterday, so I couldn't test it. o_O

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PostPosted: 26 Feb 2009, 14:54 
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[SpA]Blackhawk wrote:
Quote:
- Egypt gives clients incredibly bad FPS.
Oh noes... egypt wasn't up yesterday, so I couldn't test it. o_O
Dumdidum - here was good ol' Lim-Dul with his very detailed map tests... And nobody listened... ;-)
I mean - OK - during the SpA weekend people DID listen but Valve didn't listen even though I wrote a similar assessment on FPSBanana and several prominent map critics agreed (I even got the "exemplary feedback" tag for that review :-P).

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PostPosted: 26 Feb 2009, 21:51 
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[SpA]Blackhawk wrote:
Quote:
- Egypt gives clients incredibly bad FPS.
Oh noes... egypt wasn't up yesterday, so I couldn't test it. o_O
I didn't notice anything drastic on the SpA servers, so there should be nothing to worry about

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