Thought this would be interesting, at least to see the creativity of the members around here (hopefully!?).

Doesn't matter what game (or gametype) though just as long as it's something you've made (doesn't need to be finished).
These are a bunch of finished maps I created for Half-Life, Unreal Tournament and Duke Nukem 3D.
Facility - A small single player map set at the Black Mesa Facility for Half-Life. You start aboard a parked truck and have to infiltrate a facility. About 10 minutes of play time.
Download
The Abyss Arena - My Unreal Tournament multiplayer map. An almost exact replica of the boss arena Abyss map from Duke Nukem 3D. Unfortunately it suffer from nasty BSP errors and some newbie issues like ridiculously oversized design (I blame it on being my first map).
Download
Stadium Redux - A rather large single and multiplayer map set in a stadium. My inspiration for this map came from the original one in the game and the Duke Nukem 64 version were you could venture outside the arena. You start on a elevator riding up to the arena where a boss awaits your arrival.
Download
City of Despair - A city-like single and multiplayer map with a magazine store, bar with strippers and a destructable building. Was originally supposed to be a map with tons of explosions but was later designed into some more serious. You start inside a bathroom and have to venture outside, considering you make it out of course, and kill the hideous giant frog found near the end.
Download
Ginnungagap - A multiplayer only map set on a space station. A extremely small map only for 1 one 1 deathmatch.
Download
Crossroads - Another city map only for multiplayer. Has a small magazine store, a motel and a small secret room. Thought about adding some explosive barrels around the building you can't enter (actually I did) but didn't bother finish the updated version.
Download
I have a few other unfinished maps for HL2 and UT99, sadly I lost a bit of motivation when working on them.
Apart from FPS's I also made some test maps for Freespace 2 when it was fairly new but didn't construct anything serious since I couldn't find any good tutorials. Lastly, I also made a few tracks for
Stunts back in the early 90's, however I don't have them around anymore.