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New interview with Robin Walker
https://forum.specialattack.net/viewtopic.php?t=5449
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Author:  Marmelada [ 30 Apr 2009, 14:50 ]
Post subject:  New interview with Robin Walker

http://www.shacknews.com/featuredarticle.x?id=1124

Good news here as far as I'm concerned, achievements and weapons decoupled and headgear is cosmetic.

Author:  Lim-Dul [ 30 Apr 2009, 15:02 ]
Post subject:  Re: New interview with Robin Walker

Achievements and weapons decoupled? Whoa! Could it be that Valve tracking the use of the Achievement Unlocker after each class pack came to a conclusion that people hate this system? :-D

Two thumbs up if they roll with it!

BTW - I'm a bit worried about this:
Quote:
In reality, the hats will be purely cosmetic in nature--at least initially. Valve's Robin Walker told us that while the TF2 team is interested in exploring more radical, RPG-style mechanics, the plan is to slowly introduce these new elements in order to "measure the effect of each change, both on the game and on the community."

Author:  dckjns [ 30 Apr 2009, 15:34 ]
Post subject:  Re: New interview with Robin Walker

I don't like the idea of helms at all, the characters are fine the way they are.
Prescription wrote:
long time use may cause erectile dysfunction
I'm worried about this.

Author:  [SpA]SonnyBlack [ 30 Apr 2009, 15:40 ]
Post subject:  Re: New interview with Robin Walker

[SpA]Lim-Dul wrote:
Achievements and weapons decoupled? Whoa! Could it be that Valve tracking the use of the Achievement Unlocker after each class pack came to a conclusion that people hate this system? :-D

Two thumbs up if they roll with it!

BTW - I'm a bit worried about this:
Quote:
In reality, the hats will be purely cosmetic in nature--at least initially. Valve's Robin Walker told us that while the TF2 team is interested in exploring more radical, RPG-style mechanics, the plan is to slowly introduce these new elements in order to "measure the effect of each change, both on the game and on the community."
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

Author:  [SpA]Scatterbrain [ 30 Apr 2009, 17:28 ]
Post subject:  Re: New interview with Robin Walker

worried?

knowing valve, it'll either A) be fine B) be awesome or C) have an 'off' button. nothing to be worried about methinks.

Author:  [SpA]9mmNL [ 30 Apr 2009, 18:42 ]
Post subject:  Re: New interview with Robin Walker

Even more cosmetic, polygon-adding-features to dramaticly decrease the FPS..
Ah well we'll see how it ends :D

Author:  [SpA]Baal Kagan [ 30 Apr 2009, 19:06 ]
Post subject:  Re: New interview with Robin Walker

Scatterbrain/ETMI wrote:
worried?

knowing valve, it'll either A) be fine B) be awesome or C) have an 'off' button. nothing to be worried about methinks.
ur right on zis one :]

Author:  [SpA]Dekar [ 30 Apr 2009, 23:44 ]
Post subject:  Re: New interview with Robin Walker

[SpA]9mmNL wrote:
Even more cosmetic, polygon-adding-features to dramaticly decrease the FPS..
Ah well we'll see how it ends :D
Im glad I can still go one DirectX version lower before I reach the minimum settings. :4

Still looking forward to the update though.

Author:  [SpA]Blackhawk [ 01 May 2009, 00:05 ]
Post subject:  Re: New interview with Robin Walker

[SpA]9mmNL wrote:
Even more cosmetic, polygon-adding-features to dramaticly decrease the FPS.
Dude wut? Even a freezer should have enough power to display TF2 on a decent FPS. A simple gfx board is cheap as hell.

Author:  [SpA]Relentless [ 01 May 2009, 10:47 ]
Post subject:  Re: New interview with Robin Walker

This is the best part btw :ugly: (bold letters):
Quote:
Shack: Some users are concerned that you can permanently delete hard-won items from your backpack. Should they be? How is that system intended to work?

Robin Walker: Not really. We put in some strong wording in the update to discourage them from doing it for now, but as soon as the next update ships they'll be able to find any item, including ones they've deleted in the past. The reason we shipped it in the last update, even though there was no real reason at all to use it, was to get some real world testing. So thanks to the 270 people who went ahead and deleted items! In addition, it gave our support team some warmup practice in handling the inevitable customer issues resulting from this kind of system.

Author:  [SpA]9mmNL [ 01 May 2009, 11:04 ]
Post subject:  Re: New interview with Robin Walker

[SpA]Blackhawk wrote:
[SpA]9mmNL wrote:
Even more cosmetic, polygon-adding-features to dramaticly decrease the FPS.
Dude wut? Even a freezer should have enough power to display TF2 on a decent FPS. A simple gfx board is cheap as hell.
Well dude, many people (at least the ones who care about every fps they get ;) ) noticed the fps isn't that great anymore as in the beginning after all the patching and stuff :?

Author:  [SpA]Blackhawk [ 01 May 2009, 12:49 ]
Post subject:  Re: New interview with Robin Walker

I didn't recognized any fps-drop. :mrgreen:

Author:  Barbas [ 01 May 2009, 14:51 ]
Post subject:  Re: New interview with Robin Walker

Well it's pretty fast for people on relatively modern PC's but my friend plays on a laptop that has a Nvidia 7600 on it and is already having some serious framerate issues.
I've advised him to go and buy a proper PC and stay away from laptop gaming for the foreseeable future.

Author:  [SpA]Mr.green [ 01 May 2009, 18:20 ]
Post subject:  Re: New interview with Robin Walker

Barbas wrote:
Well it's pretty fast for people on relatively modern PC's but my friend plays on a laptop that has a Nvidia 7600 on it and is already having some serious framerate issues.
I've advised him to go and buy a proper PC and stay away from laptop gaming for the foreseeable future.
im playing at a laptop with no issues( except that i have a losuy conection, 3g)

Author:  Toxzy [ 01 May 2009, 21:31 ]
Post subject:  Re: New interview with Robin Walker

These are some pretty good news. Looking forward for the next update :lol:

Author:  dckjns [ 02 May 2009, 10:08 ]
Post subject:  Re: New interview with Robin Walker

Found at the bottom of tf_english.txt (tf\resource)
Quote:
"TF_Arena_F4_ChangeClass" "Press 'F4' to re-roll your class!"
Quote:
// TF2 MMO
"TF_MMO_LFG" "Looking For Group"
"TF_MMO_Quest1" "You must kill %s1 %s2 to complete this quest."
"TF_MMO_Monster1" "Boars"
"TF_MMO_Monster2" "Rats"
"TF_MMO_Monster3" "Bats"
"TF_MMO_Monster4" "Wolves"
"TF_MMO_Monster5" "Spiders"
Valve just won several internets

Author:  sebas [ 02 May 2009, 10:47 ]
Post subject:  Re: New interview with Robin Walker

huh?

Author:  [SpA]Minimoose! [ 02 May 2009, 10:55 ]
Post subject:  Re: New interview with Robin Walker

[SpA]sebas wrote:
huh?
Valve (or a valve employee) put it in a resource file as a joke

Author:  Murk [ 06 May 2009, 21:55 ]
Post subject:  Re: New interview with Robin Walker

[SpA]Minimoose! wrote:
[SpA]sebas wrote:
huh?
Valve (or a valve employee) put it in a resource file as a joke
Yes, as a joke. It's just a joke. Like Camelot is a model.












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