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ro 
 Post subject: Sniper update
PostPosted: 03 Apr 2009, 12:21 
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Geek (602)
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there ya go :
http://www.teamfortress.com/post.php?id=2391
http://www.teamfortress.com/post.php?id=2394
:4

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ro 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 12:25 
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Has no REAL life! (3017)
Dude, the first one is an April Fool's joke.

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ro 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 12:44 
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Geek (602)
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it would be funny to be a really unlockable , i posted that message because somehow is related to the latest message on the board .

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md 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 12:52 
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Nerdish, tbh. (461)
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From Valve we can expect anything even something crazy like JARATE :lol:


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de 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 12:58 
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Has no REAL life! (4162)
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Valve wrote:
with multiple new maps
Hooray for new maps :-11 . I'm eager to see which maps they've choosen this time... or perhaps they even made some on their own? :ugly:

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de 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 13:54 
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Geek (856)
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I hope for some good tc maps. Its a very unique and good mode just hydro is...meh.

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ro 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 14:12 
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The Necromancer (4970)
I spy with my little eye tc_meridian. ^^

I'd say "muhahaha" but I won't because Spike is pretty much the only person I know who thinks this map is bad, so everybody besides him will be very happy with it. ^^

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nl 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 14:18 
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Has no REAL life! (2546)
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freight freight freight~
But meh.. why not fix the most underpowered class of all first o:


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gb 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 15:12 
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Geek (975)
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By bet is an AWP map

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se 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 16:04 
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Has no REAL life! (1168)
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hope that it will be the map you could see in the back of the scout update(two carts :shock: )

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pl 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 21:50 
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Doesn't get out much (314)
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I hope that new sniper's gun will be a copy of Magnum (AWP) from CS 1.6 :4


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ro 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 22:16 
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Has learned to write! (180)
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Marmot wrote:
I hope that new sniper's gun will be a copy of Magnum (AWP) from CS 1.6 :4
Because everyone knows the way to improve tf2 is by making it more like Counter Strike.


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pl 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 22:19 
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Doesn't get out much (314)
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No. This weapon is pure awesomeness. Ok, can be similar. I just want a sniper rifle which is more powerful but slower and unable to shoot accurate while running or walking.


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de 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 22:21 
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Geek (856)
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I would prefer a sniper gun which requires even more accuracy. Like 2 shots before zooming out but half damage if NOT a headshot or so.
But I am sure Valve will do a fitting and amazing update :)

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nl 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 22:33 
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Has no REAL life! (1359)
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[SpA]Vögelchen wrote:
But I am sure Valve will do a fitting and amazing update :)
just like the scout update? the reason ill never play scout again... i've lost all faith in valve and their updates.

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pl 
 Post subject: Re: Sniper update
PostPosted: 03 Apr 2009, 22:51 
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Doesn't get out much (314)
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Quote:
I would prefer a sniper gun which requires even more accuracy.
You will never have ideally accurate weapon because of ping, so you always have to predict a bit head movement to do a headshot, or just have a bit of luck.


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de 
 Post subject: Re: Sniper update
PostPosted: 04 Apr 2009, 00:30 
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Has learned to write! (161)
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Well, I took a look into my crystal ball and this is what I saw:

2nd April: Valve announces the upcoming sniper update.
3rd May: Valve announces that the sniper update will be released in June 2009
29th May: Due to problems in programming and yet unfixed bugs, the update will be delayed. The new release date will be July 2009.
22nd June: Due to problems in programming and yet unfixed bugs, the update will be delayed. The new release date will be August 2009.
25th August: Due to problems in programming and yet unfixed bugs, the update will be delayed. The new release date will be September 2009.
15th September: The sniper update is finally released. This separates the TF2 community into two huge parties for the next three weeks:
On the one hand we have the "Noobs, kiss my ass, stop playing sniper, just because of the update. We can't win with 9 snipers on a team of 11 people."-players and on the other hand "Why would I care which class is sensible for my team right now? Even if I suck at sniper, headshot are way too overrated anyway."-players.
Also, the aforementioned first party will continuously complain about the "overpowered new sniper items, with which every noob can score hundreds of points. Nerf them."
3rd October: Valve finally nerfs the overpowered new sniper items.


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fi 
 Post subject: Re: Sniper update
PostPosted: 04 Apr 2009, 00:33 
sounds about right


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ro 
 Post subject: Re: Sniper update
PostPosted: 04 Apr 2009, 11:08 
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Geek (602)
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sawyer is unfortunately right there :( this is a never ending cycle )

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ro 
 Post subject: Re: Sniper update
PostPosted: 04 Apr 2009, 13:42 
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Has no REAL life! (3017)
Here Sawyer, have a cookie! *munch munch yumm yumm* :mrgreen:

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se 
 Post subject: Re: Sniper update
PostPosted: 07 Apr 2009, 12:21 
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Pretty useless (74)
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I think that new thing seems cool :4 I hope they do something that is effective against medic in pcw it would be good

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nl 
 Post subject: Re: Sniper update
PostPosted: 07 Apr 2009, 13:59 
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Has no REAL life! (2546)
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Hofven wrote:
I think that new thing seems cool :4 I hope they do something that is effective against medic in pcw it would be good
sniper is already overpowered towards a medic.. a zoomed body shot already kills O; He needs his sniper rifle to be replaced with another "klappertjespistool" :D


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de 
 Post subject: Re: Sniper update
PostPosted: 07 Apr 2009, 14:06 
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Has no REAL life! (3230)
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He should get more protection against Spies, or approaching Pyros or Scouts from behind.


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gb 
 Post subject: Re: Sniper update
PostPosted: 07 Apr 2009, 14:39 
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Geek (975)
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[SpA]SonnY BlacK wrote:
He should get more protection against Spies, or approaching Pyros or Scouts from behind.
Yeah like a stab protection vest - like the police wear

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pl 
 Post subject: Re: Sniper update
PostPosted: 07 Apr 2009, 15:24 
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Has no REAL life! (1715)
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Maybe spy radar ;]


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gb 
 Post subject: Re: Sniper update
PostPosted: 07 Apr 2009, 22:55 
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Has no REAL life! (5288)
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Maybe a nuke? Like the russian stock piles.

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ro 
 Post subject: Re: Sniper update
PostPosted: 08 Apr 2009, 13:44 
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Geek (602)
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How about a walkie talkie , and by using it , we can call the aliens to crush the opposing team ^^ 't would be fun

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"The bots came, saw Saints post count and gave up instantly."-[SpA]futari


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ro 
 Post subject: Re: Sniper update
PostPosted: 08 Apr 2009, 14:19 
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Has no REAL life! (3017)
Let's turn the game into cartoons while we're at it so the sniper takes out this giant hammer out of his pocket and hammers everybody in front of him in a 20yard radius.

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gb 
 Post subject: Re: Sniper update
PostPosted: 08 Apr 2009, 14:20 
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Has no REAL life! (5288)
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[SpA]sebas wrote:
Let's turn the game into cartoons while we're at it so the sniper takes out this giant hammer out of his pocket and hammers everybody in front of him in a 20yard radius.
:4

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se 
 Post subject: Re: Sniper update
PostPosted: 08 Apr 2009, 14:27 
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Pretty useless (74)
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a sentry gun on he's back that just kills spy's ;P

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