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gr 
 Post subject: Bots For TF2
PostPosted: 04 Apr 2009, 13:30 
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Doesn't get out much (337)
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http://filebase.bots-united.com/index.p ... iew&id=449

Not tested by me yet
Quote:
When map started, Open console and type rcbot addbot , or rcbot addbot
...
0.4
TF2 updates

- fixed bots not looking at enemies shooting them from behind
- fixed heavys from jumping whilst shooting
- fixed taunting bots from moving and shooting
- helped bots not shooting correctly & not seeing enemies on ledges above them
bla bla
:P :18

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fi 
 Post subject: Re: Bots For TF2
PostPosted: 04 Apr 2009, 13:33 
bots :|


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pl 
 Post subject: Re: Bots For TF2
PostPosted: 04 Apr 2009, 15:02 
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Has no REAL life! (1715)
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I've got better bots just type this in console:
Code:
connect 
85.17.60.96:27025
:ugly: :mrgreen:


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md 
 Post subject: Re: Bots For TF2
PostPosted: 04 Apr 2009, 15:21 
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Nerdish, tbh. (461)
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Why would you need bots? CS maybe but in a team oriented game like tf2 bots are useless :|


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gr 
 Post subject: Re: Bots For TF2
PostPosted: 04 Apr 2009, 15:32 
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Doesn't get out much (337)
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hmm
test your skills , train, bots don't quit, they don't whine,they balance teams ect...

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In cold blood.
Thank you for your co-operation."
[SpA]DrMcMoist


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nl 
 Post subject: Re: Bots For TF2
PostPosted: 04 Apr 2009, 15:33 
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Nerdish, tbh. (515)
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Achievement grinders needs them. :roll:

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nl 
 Post subject: Re: Bots For TF2
PostPosted: 04 Apr 2009, 15:55 
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Has no REAL life! (2546)
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Play against them because it's the only way you'll feel good when playing tf2? o:


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gb 
 Post subject: Re: Bots For TF2
PostPosted: 04 Apr 2009, 20:13 
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Has no REAL life! (5288)
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It would be nice in airshot practice to have bots which can turn in the air after a rocket jump... I wish someone would just get on with making a bot to do that :|

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be 
 Post subject: Re: Bots For TF2
PostPosted: 07 May 2009, 00:56 
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Well i play often at night and then it is sometimes good to have bots


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ro 
 Post subject: Re: Bots For TF2
PostPosted: 07 May 2009, 01:27 
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Has no REAL life! (3017)
[SpA]Minimoose! wrote:
It would be nice in airshot practice to have bots which can turn in the air after a rocket jump... I wish someone would just get on with making a bot to do that :|
I don't understand. Bots that do what? What use is there if they're pointing at you or not.

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se 
 Post subject: Re: Bots For TF2
PostPosted: 07 May 2009, 07:00 
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Has no REAL life! (1120)
[SpA]sebas wrote:
[SpA]Minimoose! wrote:
It would be nice in airshot practice to have bots which can turn in the air after a rocket jump... I wish someone would just get on with making a bot to do that :|
I don't understand. Bots that do what? What use is there if they're pointing at you or not.
It is harder to hit someone who is not coming straight at you?

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gb 
 Post subject: Re: Bots For TF2
PostPosted: 07 May 2009, 08:19 
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[SpA]sebas wrote:
[SpA]Minimoose! wrote:
It would be nice in airshot practice to have bots which can turn in the air after a rocket jump... I wish someone would just get on with making a bot to do that :|
I don't understand. Bots that do what? What use is there if they're pointing at you or not.
Soldiers in 6v6 don't just do straight jumps (normally), they curve the jumps so it's harder to predict where to shoot. If you ever play bball against some people who are good at bball, you will see what I mean :3

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nl 
 Post subject: Re: Bots For TF2
PostPosted: 07 May 2009, 09:49 
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Has no REAL life! (1285)
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[SpA]Minimoose! wrote:
[SpA]sebas wrote:
I don't understand. Bots that do what? What use is there if they're pointing at you or not.
Soldiers in 6v6 don't just do straight jumps (normally), they curve the jumps so it's harder to predict where to shoot. If you ever play bball against some people who are good at bball, you will see what I mean :3
Like me, teh ownage.

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ro 
 Post subject: Re: Bots For TF2
PostPosted: 07 May 2009, 11:59 
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Has no REAL life! (3017)
[SpA]Minimoose! wrote:
Soldiers in 6v6 don't just do straight jumps (normally), they curve the jumps so it's harder to predict where to shoot. If you ever play bball against some people who are good at bball, you will see what I mean :3
Err..I might just be doing mine wrong(not that it would come as a shock to anyone) but aren't you supposed to use crouch and point in some direction, usually down, do make it curve? What understood from your post is that you want them to point at you but..yeah, nvm, got it now.

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se 
 Post subject: Re: Bots For TF2
PostPosted: 07 May 2009, 15:33 
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Has no REAL life! (1120)
[SpA]sebas wrote:
[SpA]Minimoose! wrote:
Soldiers in 6v6 don't just do straight jumps (normally), they curve the jumps so it's harder to predict where to shoot. If you ever play bball against some people who are good at bball, you will see what I mean :3
Err..I might just be doing mine wrong(not that it would come as a shock to anyone) but aren't you supposed to use crouch and point in some direction, usually down, do make it curve? What understood from your post is that you want them to point at you but..yeah, nvm, got it now.
I believe the keyword is "strafe", yes. :ugly:

More than often, my attempted rocket jumps just give me a disadvantage due to extreme loss of HP.

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gb 
 Post subject: Re: Bots For TF2
PostPosted: 07 May 2009, 18:30 
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Has no REAL life! (5288)
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[SpA]sebas wrote:
[SpA]Minimoose! wrote:
Soldiers in 6v6 don't just do straight jumps (normally), they curve the jumps so it's harder to predict where to shoot. If you ever play bball against some people who are good at bball, you will see what I mean :3
Err..I might just be doing mine wrong(not that it would come as a shock to anyone) but aren't you supposed to use crouch and point in some direction, usually down, do make it curve? What understood from your post is that you want them to point at you but..yeah, nvm, got it now.
You know I mean curving sideways? :3 You can (normally) predict where they will be to hit them with a rocket if you only have to think about it vertically, but its much harder when you have to predict it horizontally and vertically, it becomes more reliant on reactions than prediction.

Also m3n, it's not exactly strafing, it's not like strafing on the ground in a rocket jump :ugly:

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se 
 Post subject: Re: Bots For TF2
PostPosted: 07 May 2009, 19:43 
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Has no REAL life! (1120)
[SpA]Minimoose! wrote:
[SpA]sebas wrote:
Err..I might just be doing mine wrong(not that it would come as a shock to anyone) but aren't you supposed to use crouch and point in some direction, usually down, do make it curve? What understood from your post is that you want them to point at you but..yeah, nvm, got it now.
You know I mean curving sideways? :3 You can (normally) predict where they will be to hit them with a rocket if you only have to think about it vertically, but its much harder when you have to predict it horizontally and vertically, it becomes more reliant on reactions than prediction.

Also m3n, it's not exactly strafing, it's not like strafing on the ground in a rocket jump :ugly:
I was thinking air strafing like on surf maps.

Still strafing.

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gb 
 Post subject: Re: Bots For TF2
PostPosted: 07 May 2009, 20:01 
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Well with this kind of movement you use your forward motion and turn to direct it, that isn't strafing ;)

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se 
 Post subject: Re: Bots For TF2
PostPosted: 07 May 2009, 20:20 
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Has no REAL life! (1120)
[SpA]Minimoose! wrote:
Well with this kind of movement you use your forward motion and turn to direct it, that isn't strafing ;)
:66

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gb 
 Post subject: Re: Bots For TF2
PostPosted: 07 May 2009, 23:27 
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Has no REAL life! (5288)
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:roll: :lol:

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ro 
 Post subject: Re: Bots For TF2
PostPosted: 07 May 2009, 23:29 
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Has no REAL life! (3017)
Image

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