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sv_allow_wait_command 0 - causes crashes if you use wait
https://forum.specialattack.net/viewtopic.php?t=5649
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Author:  darth [ 28 May 2009, 21:02 ]
Post subject:  sv_allow_wait_command 0 - causes crashes if you use wait

I'm not sure if this is already known or not (I would think it is...) but if you use the wait command in a script while sv_allow_wait_command is 0 then you will crash.
Is there a good reason that it is disabled?
(you might have guessed I want to use my autopistol script :P)

Author:  Lim-Dul [ 28 May 2009, 21:14 ]
Post subject:  Re: sv_allow_wait_command 0 - causes crashes if you use wait

I consider auto-pistol scripts (I assume you mean a script that shoots your pistol very quickly while you simply hold down Mouse1) to be exploits, if not cheats. Similarly to CS auto-pistol scripts and various no-recoil scripts. If I see anybody on the server using such a script he will get kicked (and on repeated offenses banned).

Author:  sebas [ 28 May 2009, 21:16 ]
Post subject:  Re: sv_allow_wait_command 0 - causes crashes if you use wait

It's banned from competitions as well. :)

Otherwise, no, I've no ideea Darth. Maybe because you're not supposed to use it? :P

Author:  [SpA]SaintK [ 28 May 2009, 21:20 ]
Post subject:  Re: sv_allow_wait_command 0 - causes crashes if you use wait

We have disabled the user of the wait command because we regard it as a mild form of 'cheating' (notice the quote marks). We believe the game should be played as clean as possible. Alot of rapid fire scripts and cheats are based around this command.

Author:  [SpA]Relentless [ 29 May 2009, 16:27 ]
Post subject:  Re: sv_allow_wait_command 0 - causes crashes if you use wait

Some simple and non-banned (from leagues) scripts do however need the wait command (eg autoreload for sticky launcher, rj-script (yes some ppl actually have a rj-script^^)), but I think thats really a minor sacrifice if you can just "disable" fast-shooting and fast-det scripts 8)

Author:  [SpA]Minimoose! [ 29 May 2009, 17:58 ]
Post subject:  Re: sv_allow_wait_command 0 - causes crashes if you use wait

Fast shooting scripts are cheats, simple as that. I also consider fast-det sticky scripts as cheats. Reload scripts however, do something that a human can do just as well.

Author:  [SpA]SaintK [ 29 May 2009, 18:09 ]
Post subject:  Re: sv_allow_wait_command 0 - causes crashes if you use wait

incase of reloading, just do a +reload ?

Author:  [SpA]Relentless [ 29 May 2009, 18:16 ]
Post subject:  Re: sv_allow_wait_command 0 - causes crashes if you use wait

[SpA]SaintK wrote:
incase of reloading, just do a +reload ?
Doesnt work for sticky launcher that easily, because it will lock up and charge the shot when you press +attack while +reload is active. With the wait command, you could fix it by setting +attack and -reload when pressing mouse1 and +reload and -attack when releasing it. Looked like this:
Code:
alias +reloadshot "-reload; +attack"
alias -reloadshot "-attack; wait 3; +reload
bind mouse1 +attack"
It doesnt work without the wait.

But as I said already, its really a minor issue compared to people with cheap-ass scripts.

Author:  [SpA]Minimoose! [ 29 May 2009, 20:12 ]
Post subject:  Re: sv_allow_wait_command 0 - causes crashes if you use wait

I don't think I use a sticky reloading script, don't know though I'm so used to my reload script that I'm completely useless without them.

Author:  Shizz [ 29 May 2009, 20:20 ]
Post subject:  Re: sv_allow_wait_command 0 - causes crashes if you use wait

my fave script
Code:
+wait 999999 +idle +jump +rant +fail
+valve sucks -unlocks
thats my unlock script.

Author:  sebas [ 29 May 2009, 20:20 ]
Post subject:  Re: sv_allow_wait_command 0 - causes crashes if you use wait

hahaha :lol: good one

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