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Neotokyo - HL2 Mod https://forum.specialattack.net/viewtopic.php?t=5810 |
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Author: | [SpA]Dekar [ 16 Jun 2009, 23:06 ] |
Post subject: | Neotokyo - HL2 Mod |
A free mod largely based on the Ghost in the Shell universe. ![]() Tactical futuristic team combat with nice graphics. Release soon according to the homepage. [youtube]http://www.youtube.com/watch?v=bp6I7W10 ... annel_page[/youtube] [youtube]http://www.youtube.com/watch?v=E0ewUBTS ... re=channel[/youtube] Homepage: http://www.neotokyohq.com/ Preview: http://planethalflife.gamespy.com/View. ... ail&id=83l FAQ: http://forum.neotokyohq.com/viewtopic.php?f=5&t=58 Youtube Channel: http://www.youtube.com/user/NeotokyoHQ Maybe SpA can try out a server for it when it is released? ![]() Edit: Also seems to have a nice soundtrack : http://www.neotokyohq.com/nt_music_player.html |
Author: | [SpA]futari [ 17 Jun 2009, 09:50 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
That looks really interesting, I think I'll try it (though I never really got into GitS :/) |
Author: | Traget [ 17 Jun 2009, 21:59 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
Looks... japanese.. and we all know what Jap's do and do wrong ![]() |
Author: | sebas [ 17 Jun 2009, 22:01 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
They do squids, furries and other animals. That much we know. |
Author: | staberas [ 17 Jun 2009, 22:09 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
and tentacles , don't forget the tentacles sebas |
Author: | sebas [ 18 Jun 2009, 12:14 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
I thought I had that covered with squids. :U |
Author: | staberas [ 07 Jul 2009, 10:23 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
Released Fast client link looks good , very nice detailed maps |
Author: | [SpA]ArchLurker_Chad [ 07 Jul 2009, 10:39 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
Tried it out. Gameplay is very much like CS, with a few extra twists, like cloaking and special vision. Very good mod all in all :) |
Author: | staberas [ 07 Jul 2009, 11:18 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
yep, but i wished the Tachikoma worked, that would be an overkill ![]() ![]() |
Author: | [SpA]Dekar [ 07 Jul 2009, 15:25 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
Turned out to be quite nice. I hope they release detailed weapon stats soon. ![]() |
Author: | [SpA]ArchLurker_Chad [ 07 Jul 2009, 16:36 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
Yea, some more details would be nice. Their site is back up now I think though, providing links to a manual and a hints & tips page. Still no weapon stats there. The only thing is the very small bars displayed in the weapon images when you choose weapons.. Though it's so small I can't see what stats the bars represents. Oh well, the info gonna show up sooner or later somewhere, I have no doubts about that :) |
Author: | [SpA]Blackhawk [ 07 Jul 2009, 17:52 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
http://www.neotokyohq.com/neotokyo_noob_hints.html That looks really nice... ![]() |
Author: | [SpA]Dekar [ 07 Jul 2009, 23:48 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
I already had some great moments playing as Recon: Placing my detonation pack next to the ghost close to the enemys capture point, waiting for someone to pick it up just to get blown up a second later. Then taking the ghost myself, locating an enemy, dropping it and killing the guy with my pistol, standing cloaked right infront of him after turning a corner. Picking up the ghost again I meet with the last teammate alive, giving him the location of our last enemy, failing to get out my pistol ![]() That round had everything. Or planting the detonation pack in the middle of the closest entrypoint to the enemys capture point with all other people of my team dead and ghost in enemy hands. Then walking away from the capture point and feigning a flanking manouver. The ghost carrier comes to said doorway, sees the bomb and hesitates, decides to run for it, gets blown to pieces together with another guy. ![]() Too bad the last enemy killed me. ![]() |
Author: | [SpA]ArchLurker_Chad [ 08 Jul 2009, 00:07 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
oh! Dekar, you have just inspired me to double my efforts in becoming a good recon.. it seems I really need to play more with the Det Pack! :D Gonna have to try it out a bit :> |
Author: | Mint [ 08 Jul 2009, 00:59 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
[SpA]futari wrote: That looks really interesting, I think I'll try it (though I never really got into GitS :/)
does this mean I have to too?
|
Author: | ZxS [ 08 Jul 2009, 01:50 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
[SpA]Mint wrote: [SpA]futari wrote: That looks really interesting, I think I'll try it (though I never really got into GitS :/)
does this mean I have to too?![]() Btw this^ is Dekar. Kill him when you meet him *ANYWHERE*. ![]() |
Author: | [SpA]Dekar [ 08 Jul 2009, 01:52 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
You should know I prefer the dark haired one. Red hairs might give me away easier. ![]() |
Author: | [SpA]Scatterbrain [ 08 Jul 2009, 10:06 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
so is this worth getting even though I've never watched ghost in the shell (or any other anime, for that matter)? |
Author: | [SpA]ArchLurker_Chad [ 08 Jul 2009, 10:57 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
Yep! I mean, I've only seen one of the movies, think it was the first one, and I was as confused as sloth on speed after watching it (still nothing compared to Neongis Evangelion, but still). But that doesn't change the fact that spidertanks looks awesome! :D As long as you don't have a deep hatred for all that is Japanese it's definitely worth a try ;) |
Author: | [SpA]futari [ 08 Jul 2009, 11:00 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
I don't think I have a deep hatred for all that is Japanese (on the contrary) Downloaded and installed, will give it a try when I get home this afternoon ![]() |
Author: | [SpA]Scatterbrain [ 08 Jul 2009, 14:40 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
after my first play, it definately of the counterstrike/battlefield breed (no vehicles ofc) but very, verrry slow. when I'm 'sprinting' I literally cannot tell the difference between that and 'running' which, in itsself, feels like walking. I'm probably just doing it wrong, but recons are supposed to be the run-in-run-out typ, but they move so slow that it's barely worth it I find. still, early days yet, looks like that has potential. |
Author: | staberas [ 08 Jul 2009, 14:51 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
Press Shift+Space makes wonder ![]() |
Author: | [SpA]ArchLurker_Chad [ 08 Jul 2009, 15:17 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
Scatterbrain wrote: after my first play, it definately of the counterstrike/battlefield breed (no vehicles ofc) but very, verrry slow. when I'm 'sprinting' I literally cannot tell the difference between that and 'running' which, in itsself, feels like walking.
No, I think that's actually how fast you sprint. Either that or i'm also doing it wrong :PThough mind that the support class can't sprint at all. And as staberas pointed out, if you're playing recon you can sprint forward and jump to preform long jumps. Lets you cover some ground, as well as taking some shortcuts over certain pits ;) |
Author: | dckjns [ 08 Jul 2009, 16:06 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
ArchLurker_Chad wrote:
Though mind that the support class can't sprint at all.
Don't know if it was due to the weapon I had equipped (A shotgun, but do they even affect walking speed?), but this was just dumb. Almost felt like walking about as a Heavy with your minigun spinning. How am I supposed to get in range with a freaking shotgun this way?I'm clearly doing something wrong here. |
Author: | [SpA]Dekar [ 08 Jul 2009, 16:38 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
You can bunny jump as recon. Follow a double long jump with more normal jumps to keep your momentum. Cant change the direction though. I heard holding a secondary wepaon increases movespeed a bit, but I didnt really notice a difference. |
Author: | [SpA]SaintK [ 08 Jul 2009, 17:37 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
If a techy has time, we have room on MrBlonde for a server. |
Author: | Greasy_greabo [ 08 Jul 2009, 18:02 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
Ive been after a good multi game and this looks pretty nice.. gonna DL now to play sometime tonight if anyone else will be mumblin it up Looks a bit like pdark mod which was awesome... hope it will have players though ![]() |
Author: | [SpA]Scatterbrain [ 08 Jul 2009, 18:36 ] |
Post subject: | Re: Neotokyo - HL2 Mod |
I've went recon with sprint+double jump and I won't complain about the games speed again, thanks ![]() it'll take getting used to, but will probably be entertaining once I get into it. |
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