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 Post subject: TF2 updates installed
PostPosted: 25 Jun 2009, 23:31 
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Community slut (13474)
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Quote:
Linux Dedicated Server:
- Improved connection logic to help servers that aren’t automatically reconnecting to Steam, and added extra logging to track it
- Added extra data gathering to help us understand and improve Linux performance

Team Fortress 2:
- Changed cl_flipviewmodels so it can no longer be set while connected to a server
- Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
- Fixed a case where an observer could set the observed player's view models
- Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
- Fixed Bonk! ammo count exploit after using a regeneration locker
- Fixed Dead Ringer damage reduction exploit involving Spy taunting
- Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back

Missed notes from previous update:
- The Ambassador no longer penetrates buildings
- Removed the movement speed penalty on The Razorback


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PostPosted: 25 Jun 2009, 23:32 
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Has no REAL life! (3017)
[SpA]SaintK wrote:
- Removed the movement speed penalty on The Razorback
/cheer

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PostPosted: 26 Jun 2009, 00:10 
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The Necromancer (4970)
Nooooo! Not the Bonk! exploit! It was my favorite exploit because it was so retarded and didn't actually do anything besides annoying people. ^^
I even did that in a clanwar once but we lost that one epically. :-P

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War does not determine who is right - only who is left. - Bertrand Russell


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PostPosted: 26 Jun 2009, 00:31 
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Geek (690)
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[SpA]Lim-Dul wrote:
I even did that in a clanwar once but we lost that one epically. :-P
You're a terrible person


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PostPosted: 26 Jun 2009, 01:50 
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The Necromancer (4970)
Murk wrote:
[SpA]Lim-Dul wrote:
I even did that in a clanwar once but we lost that one epically. :-P
You're a terrible person
It took you that long to realize that? ;-)

_________________
War does not determine who is right - only who is left. - Bertrand Russell


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PostPosted: 26 Jun 2009, 11:41 
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Has no REAL life! (4162)
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[SpA]Lim-Dul wrote:
Murk wrote:
You're a terrible person
It took you that long to realize that? ;-)
No. Just a reminder for the new people in SpA. :ugly:

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SaintK: I'm completely lost :mrgreen:


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PostPosted: 26 Jun 2009, 17:27 
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Nerdish, tbh. (455)
Changed cl_flipviewmodels so it can no longer be set while connected to a server

not fair i was having sooo much fun as a sniper!!!!

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MOV AH, 02
INT 21


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PostPosted: 27 Jun 2009, 13:48 
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Has no REAL life! (1715)
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Recent updates did something to the gates, especially at goldrush - in recent days Ive been shot with a scattergun, burned several times, and at pipeline stage1 someone killed 4 people with stickies placed at the gate :shock:


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